Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
Resolve
Precision
Spells:
Ghost
Flash
Items
Ability Order
Gift of the Drowned Ones (PASSIVE)
Pyke Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Explanation of Build
The build gives you pushing pressure with Tiamat and Zz'Rot Portal.
Place the Zz'Rot Portal at your feet for instant movespeed when not near towers/dead towers.
Why are you building items and using runes that function off of Max Health?
Pyke has the 10th highest Max HP in the game at level 1. He also gains 100 Max HP per level, where he is in a 3-way tie in 4th place for the highest Max HP growth coefficient. He also has the 4th highest Max HP at level 18 in the game without HP items.
Although Zz'Rot Portal damage scales off of Maximum Health, which Pyke cannot build, he is one of few champions in the game who can build it and use it effectively without building HP items.
Also his unique kit lets him effectively push and roam to any lane in order to easily rack up kills with his ultimate, Death from Below. In addition, Demolish also scales off of Maximum Health, and the damage you can do to a tower is obscene considering how mobile you are and the havoc you wreak in team-fights with Death from Below.
You get 40% CDR with this build from the Black Cleaver and Frozen Heart which lets you always have either Ghostwater Dive or Phantom Undertow up for mobility. It also reduces Death from Below to a 72s/60s/48s cooldown as you rank it up. Presence of Mind also comes into play, giving you additional chances to reset Death from Below's cooldown.
Heals you, gives you 1 AD every 3 times you hit an enemy champion with it, and deals bonus damage. |
Take towers faster. |
Heals based on missing health, the longer you wait to go into the FoW for Gift of the Drowned Ones - the better Second Wind works. |
Get permanent AD from minions/monsters dying near you. What's not to love? |
✦
|
No mana problems in teamfights, get up to 50% refund on your ultimate per teamfight. This is all about getting those resets, and making sure your ultimate is up for the next teamfight ASAP. |
With this you don't need Mercs, but together with Mercs you get 51% percent tenacity so you effectively cut any hard CC in half. |
Why: Start with Q to slow them, then follow up with auto-attacks.
Why: End with Q to get more auto-attacks.
AA - Auto Attack
CC - Crowd Control
FoW - Fog of War (the area the enemy doesn't have warded and can't see)
LQ - Long Q (long-ranged Bone Skewer)
Mercs - Mercury's Treads
PoM - Presence of Mind
QQ - Quick Q (short-ranged Bone Skewer)
Swifties - Boots of Swiftness
Tiamat - Use the active of your Tiamat
Trade - Where you and your opponent mutually deal damage. You want to deal more damage, or sustain it back better than them. Or both.
CC - Crowd Control
FoW - Fog of War (the area the enemy doesn't have warded and can't see)
LQ - Long Q (long-ranged Bone Skewer)
Mercs - Mercury's Treads
PoM - Presence of Mind
QQ - Quick Q (short-ranged Bone Skewer)
Swifties - Boots of Swiftness
Tiamat - Use the active of your Tiamat
Trade - Where you and your opponent mutually deal damage. You want to deal more damage, or sustain it back better than them. Or both.
You must be logged in to comment. Please login or register.