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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Introduction
Pros + Good Poke + Very High Burst Damage + Can Juke Easily + High Mobility |
Cons - Squishy - High Skill Cap - Countered by items such as Zhonya's Hourglass - Countered by skills such as Playful / Trickster - CC is your enemy |
Greater Seal of Armor: These Seals are good on Zed because it will help you against enemy AD's a little and also laning phases against enemy mid/top laners. It is also good because Zed is an AD assassin meaning he is very squishy so he can survive some damage against AD champions.
Greater Glyph of Magic Resist: These Glyphs are good on Zed for the same reason of the Armor Seals but for Ability Power. They grant extra magic resist and help you in the mid lane against mage abilities.
Greater Quintessence of Attack Damage: These Quintessence's are self explanatory why they're good on Zed. They give you a flat amount of extra AD to start off with in game helping you do more overall damage and last hit during the laning phase.
Flash is a good engage/disengage summoner spell. It can help you get out of sticky situations incase your Living Shadow is down. Flash can be used offensively and defensively. An example of using Flash offensively is when the enemy is low and you flash for a kill. An exmaple of using Flash defensively is if the enemy is chasing you and you use it to gain distance between you and them. | Ignite is a good kill secure summoner spell. It can secure kills if your enemy laner gets behind their turret and you manage to get ignite on them and kill them while they're under the protection of their turret. It is also a good spell to use against champions such as Dr. Mundo during his ult. Ignite reduces healing of the target enemy unit by 50% | You can get Barrier but I highly recommend not to. This is because zed can easily escape with 2 different abilities/spells (+ Flash) and also if you exchange it for Ignite you lose a kill secure and for Flash you lose an escape. Also, in my opinion I think Ignite + Flash is the best and most standard combo, you can change the meta and try new things. | You can get Ghost but again, highly recommend not to. It is good but it is not as good as a gap closer or dis-engage as Flash. Ghost is a good spell but some aspects in Ghost are weaker than some aspects in Flash and so on. |
Level 2 combo ->
Level 3 combo -> ->
level 3-4 combo -> -> -> ->
level 6 combo -> -> -> -> -> ->
Your level 6 combo you can use Living Shadow before your ult if you need to close the gap. Also, don't forget to use the Blade of the Ruined King active and Ignite during your ult.
Item Sequence
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These boots are the best because it helps you catch people or run away from people. You gain bonus movement speed when out of battle for a period of time. I mainly get this first because it is the best item in the game in my opinion. It has the highest amount of attack damage and lifesteal when it has 30 stacks. This item is good because it is a mix of a few things. Black Cleaver is good because it grants a decent amount of health, cdr and a nice amount of damage. It also provides 10% armor penetration. Blade of the Ruined King is a nice item to get on Zed. It is good because of it's passive and active. Blade of the Ruined King buffs your Death Mark damage because the Blade of the Ruined King active deals extra damage. This item is a must have on Zed because it gives bonus ad plus a large amount of armor penetration. It buffs zed a lot because it shreds through armor with other items such as Black Cleaver so tanks and bruisers won't be as much of a problem to deal with. Guardian Angel is a good item to get on zed because of its passive. This item gives armor and magic resistance but also lets the champion revive when killed with 30% of your health and mana.[/column] |
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