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Veigar Build Guide by sepulchurz
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Fuck no, it's her. If she is running electrocute and playing support, it's better to afk rather than feed your ass off lol. But really, she's hard to lane against. Get your adc to play safe and cower behind tower. Her plants can proc electrocute easily and can poke you very well from range.
Getting hooked is trouble, stand behind minions to avoid getting hooked. If there are no minions, retreat to behind tower. Blitz will have to get in tower range to hook you then possibly allowing a cheese tower kill for 1/1.
Pointlessly bad early game, poor snowball features, long range q but very telegraphed, difficult to carry, and requires a good adc. Not a solo queue champion, but if its a duo, then might be dangerous.
A good Karma plays safe in the beginning, and starts fighting in mid game. Dangerous when farmed but tolerable in early game. Dodge her q's and you'll be fine. Also, try to shut her down early to prevent any chance of her snowballing and 1v5ing your whole team.
Triple stun + engage is op. Also has a free damage reduction and damage spell. Best diving champion in game. ALWAYS keep an eye on her. If she is locked in to a game, never go near a bush without a friend. (or farsight trinket)
Painful poke, can snowball out of control, but no escapes, except flash. Probably doesn't pack a cleanse so if you can dodge her q by hiding behind minions and walk up to her and e her, your adc can hopefully get on her and kill her. Or if you ksed a ton, maybe you can 100 - 0 her. Just buy some mr early to mitigate sone of her poke.
Roots for days, dont walk directly after her. Obviously. Does an absurd amount of damage on q, and her w can proc her spellthiefs and arcane comet easily. Merc treads will be invaluable here.
He can't block your e and w so use those. Also, I'm pretty sure q'ing his shield will give you stacks so theres that.
Depends on the player, has some decent poke but her regen and healing can make her unkillable. Falls off late game once you are farmed but silence will be quite annoying for you to deal with.
Ezpz. Short range poke, easily within your e range. Blocked by minions. Extremely short range cc, but a free initiate, easily dodged cc. Ult can be troublesome but you dont really see any good plays in elo hell.
A bit like blitzcrank and a little like leona. Can dive you under tower, has cc that will make your adc cry, but if they try to dive you, you can place an e around you so that when he tries to q in, he gets stunned and eats tower shots. You will still probably die but you got a kill from it. Also, hook can be blocked by minions. You can abuse that.
I've seen a bard carry. It was the most frightening thing i ever seen. The damage this boi can output can even scare the hardiest chogath (not really). But still, watch out for his auto attack poke. Also, his q can hit two targets, like lux. But unlike lux, the q seems to have an auto targeting ability like miss fortune's double up so be wary of that.
Not a problem. Low elo, this cow will save you more times than it supports his team.
A good nami can land her stuns, and is a danger to you. A bad nami will miss all her stuns and just try to poke you with her healing ability. Against a nami, try to get boots as fast as possible.
Not really a problem, has a decent poke but not much else. Her ult is her only form of cc so she cant really peel for her carry. Request jungler aid to dominate lane. Best to ask as when jungler gets level 3.
Once again, depends on skills. A good zilean can hold you down for a bout 5 seconds. A bad zilean will just steal adc's farm.
ezgame. He is a melee champion, which puts him at a disadvantage in a fight against an all ranged team. He has no good engaging tool besides flash, which would probably be wasted as is only a medium stun for a flash that is only up every 5 mins. Has a heal, a permanent armor bonus to ally and an ult that can make allies invulnerable, he can dive you a lot. But without an ult, he is on the most part useless, as long as he cant get to you.
Miss Fortune support has become more popular lately and has seen some play. Miss Fortune support can be dangerous whether she's building ap or ad because her maxed slow can be very difficult to walk thorough. even more so if she somehow buys a rylai's. Her ult is a powerful zoning ult and can clear both waves and enemies in one go. This can be a surprisingly easy matchup if she somehow doesn't aim her e at you.(unlikely) Now, when she's ulting, she will be immobile, but she can end the ult at anytime to move. This can be used to your advantage. Use your stun to catch her with the edge. She will have to choose in between continuing to ult or stopping and running away.
Becoming more popular recently with the patch, pantheon supports are on the rise. A good counter to auto attack heavy champions, but an easy picking to you. Leveling up your stun, you can wall him off and prevent him from attacking you. When he jumps at you, your e would have come into play and he will get stunned mid jump. Just because he's mid air doesn't mean he's untargetable.
Pray to god she isn't too good with her champion. Duck and weave inbetween your minions and hope you don't die.
A scary matchup. Her e gives her mobility and a smart evelynn can almost always escape your e. but if you manage to catch her, she might be ferociously attacking you. Refer to Teamwork for help.
You just can't catch this mofo. He has a free blink, your only weakness. blinking champions are horrible to play against, especially as a veigar, but with some help from the jungler you might be able to get him. Firstly, you must 'land', your stun. quotation marks mean he will arcane shift over your stun and escape, putting it on cooldown. Now, your jungler, waiting hidden in side bush jumps out (IE Xin Zhao, Rengar). he will deal damage and either kill him, or force him to flash away. Having an ezrael to flash is a huge advantage. THis makes sure that any future ganks will suceed against him and like any other ezrael, he will walk into the same trap again, thinking the jungler is gone.
Generally slow af. A good jhin will snipe you over his traps to make sure the traps land their damage on you. a bad jhin just snipes whether or not they are on traps. As they often attack slowly, they have very low fighting potential early game. If you can, try to put as much damage as you can on him to make him back off.
Basic champion, has a slow and a really powerful stunning ult. Pre-six, not really a problem, go on her as much as possible, especially if the enemies support is mispositioned. Post-6, her danger skyrockets. Keep your adc away from her, get your jungler to come help gank.
Extremely strong early game. Play safely. Has a dash. Play safely by placing your e near yourself and your adc to act as peel. if he flashes the wall, you might be boned but at least try to save your adc by blocking his path and throwing autos into his face. If he's taking tower shots, your stun might be able to get a kill on him.
Camoflage is a problem to you. Get 3 Pink Wards. Place yours into one of the lane bushes. get your adc to ward either the riverbush or tribush. The ward in lane bush will reveal if twitch is trying to sneak around you.
Her jump counters what you exist for, area control. if she jumps on you, you might be dead. So the best you probably can do is to e around yourself so your adc can finish the job.
Can dash every autoattack. Difficult to land an e on her. A good kalista can still autoattack and move while in the circle. A bad kalista might just stun herself autoattacking you in the circle. If she does mess up, capitalize by landing your full combo. The best you can do as a veigar is to try to make sure she is in the center of the circle. This is because trying to line stun her is like trying to catch a very fast fly with chopsticks. Some kungfu masters, veigods, or lucky veigar players fighting a first time kalista might catch her, but other wise stick to the better chance.
Pray to the gods that the person playing isnt too good. His w gives him a burst of move speed and can be applied everytime he catches an axe. This means he can move very fast. Like kalista, try to land your stun by making him the center of your stun.
Fearsome little fireball, has a slow that reveals enemies that can do quite a lot of damage. everytime she gets a kill, she becomes nearly unstoppable. Thankfully, once you get in range, she has no way of escaping without flash.
Ult gives move speed, has a 0 cost spell shield that can allow her to simply walk through your stun. Request backup from your jungler to catch her.
Dangerous champion capable of 1v5ing your whole team. However, like a YI, is useless when cced. You whould be able to land your stun if you can predict her tumble direction.
An easier matchup. She has long range poke, however if you get close to her and land your e, she will probably try to ult away, but if she tries to do so, she WILL get stunned. Her ult can't dodge your e. That is a good interaction to know.
Teemo either an adc or support. More likely a troll playing. Probably will feed. But if not, DO the same strategy as twitch, pink wards everywhere.
A frightening opponent. Can auto attack from a very long range, but very squishy. take advantage by having your encircling kogmaw by your stun, and throwing out spells forcing him to run around getting your adc in to kill him.
- Strong against a squishy team
- Capable of carrying a game, as long as you have a buddy that is also not feeding
- You can 2v5 just about any enemy comp
- Team wide cc, potential of 12.5 seconds worth of cc on every cast.
- Your cc is on an 8 second cooldown, by late game with a 45% cdr.
- Great to peel of chasing enemies, especially after losing a teamfight
- Assists give you 5 free ap
- A lot of hard matchups
- Very weak early game
- Requires time and some planning
- Requires a non feeding AD teammate to carry
First back, we will get a Sapphire Crystal and Nomad's Medallion. The reason for Sapphire Crystal is because with a larger mana pool, the more mana we can get from Nomad's Medallion mana tokens. Nomad's medallion is upgraded first for extra gold income and more profitable back. Also, everytime you get an assist and you have a Nomad's Medallion, you will get 40 gold no matter how far away the enemy is. If you played Soraka, carried a Medallion, ulted, and your team wipesout the whole enemy team, you get a free 200 gold plus assist gold.
Second back, we should definitely have enough to upgrade our Sapphire Crystal into a Lost Chapter. This will even further increase our staying power in lane. Also, and extra gold will be placed in boots to allow you to land a better engage stun.
On your third back, this is where your decision must come into play. If your adc is NOT feeding, you can relax and support him by grabbing the Eye of the Oasis. If you are getting ganked often, you MUST buy Eye of the Oasis. However, if you do buy a Sightstone object, you should change your trinket into a truesight trinket allowing you to deward enemy river wards creating a better opportunities for your jungler to gank.
HOWEVER, IF YOUR ADC IS FEEDING, we must calm down, breathe in, and focus.
You MUST starting thinking about carrying your team. Start buying the components of the Morellonomicon and start ksing the ranged minions with a W-AA-Q combo. this will start slowly building up your ap. While your doing that just allow your adc to keep farming and showering you in gold from nomad's medallion. Even if your adc is just autoing and not csing, as long as the minion dies not from your attacks, they will still give you gold.
After completing your morellonomicon, I go straight for Rabadon's Deathcap because this basically multiplies your damage by 1.3. And it's passive allows you to do scale even better into late game.
Now, since in bronze solo queue, everyone probably is playing a squishy champion, and no one wanted to play a tank. You might be able to go tanky and solo carry this game. The next item I build is the Abyssal Mask. Not only does it give you magic resist and hp, it also has a wonderful teamfighting aura that will help you and your team. It makes all nearby ENEMY CHAMPIONS TO TAKE 10% MORE DAMAGE FROM MAGIC DAMAGE. Since, you are Veigar and likely outputting 1000 damage w's, having this passively weakening your enemies will help you chunk the enemies that decided to buy magic resist to counter you.
Zhonya's is a maybe build, you can switch it with another armor item but since it also gives ap, it is a good choice to pick with veigar. Also, it has an active that can allow you to (hopefully) survive enemy tower dives. Maybe you get a few kills by dropping an e around you, using zhonyas, forcing them to stay under your tower for up to 4-6 seconds or flash away abandoning the idea of killing you.
Finally, the final item that we need to complete the solo carry Veigar build is Warmog's Armor. Because you have basically unlimited mana from your Morellonomicon, all you need is health regen to sustain your seige. To get Warmog's, you will need to sell your precious Nomad's Medallion. You shouldn't sell your gold gain item until the very last moment that you have to. Once you get 2500 gold, you can bid farewell to your Nomad's Medallion as you sell it and purchase your Warmog's Armor. Now with full build, you will have some armor, some magic resist, 3.2k health, and unlimited mana. Now you can fight 2v1s quite easily, and if you need to, buy some time from your death with zhonya's and kill the enemy with the towers help.
If you find your adc feeding quite early, you should be leveling up your q to level 2-3 for better csing by level 8.
Bsic combo to cs ranged minions is your wq combo. W brings the ranged minions low, and q gets your 2 free ap.
Other combos include other ap champions with hard cc, like Lux. Lux can farm, can harass with her e, and if paired up with you, can chain cc them for up to 4.5 seconds. This is plenty of time for you to combo an enemy twice. Also allowing lux to have an easier time landing her own combo. Initiating with her q, she bind a target, just before her light's binding wears off, you can stun the enemy with your e and combo off. just as she also combos off. This will usually be enough to kill off most adcs in early game. and is definitely a combo worth trying out with a friend.
Please leave some constructive criticism on this guide. Your comments will go a long way to helping me improve on this guide and my own gameplay.
As Veigar you're job is to NUKE the enemy. So Grievous Wounds, Morellonomicon, and the pitifully small amount of flat Magic Pen is mostly useless.
5/04/2018 - The Irelia Rework. Here they changed the way Manaflow Band works and also changed the way Presence of Mind works. Presence of Mind is now the new Mana Regen rune. It provides 20% of max mana and 10% free cdr for ult. Basically they brought back the morellonomicon, and it's now free! It's worth taking a look at the new build.