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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Morgana
Well she literally just made your whole kit useless by pressing E... However if she uses it too early or on the wrong person simply W-Q somebody else.
Ideal
Strong
Ok
Low
None
Me and Alistar-Intrudocution

Hello, I am facehunter33 and I am currently an

After months of teaching myself and watching streams, I have been able to master the power house that is



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The following is my usual leveling of skills disregarding roams and in-lane harass:

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Non-Flash Combos
Q-W: This is pretty much the easiest combo in










TIP:
If you are learning how to W-Q, by using











Flash Combos




















http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-0-0-0-0-0-0-0-0-0-0-0-0&tree2=5-0-0-1-0-0-0-5-1-0-0-0-0-0-0&tree3=5-0-1-0-5-0-1-0-0-5-0-0-1&v=2
Resolve Tree: 18










Cunning tree: 12






Armor Quints Allow you to become that big front-line people fear, it also reduces poke coming from ADCs and AD poke such as jayce's

MR Glyphs because you do not want to be poked down in lane by heavy AP poke supports such as


Armor Marks to take less damage from the enemy ADC in lane, and overall in the game. Can be replaced for scaling armor but will have less effect early game.
Scaling HP Seals so you can take more hits in case you build a lot of utility, as well as having a lot of HP is quite nice to have, however this does make you quite a bit squishier early on then if you had flat HP.

Vision control can often decide games. Wards provide knowledge of enemy locations, what the enemy can and cant see, incoming ganks, practically they tell you whether you are safe to be where you are or not.
Ganks are often avoided by warding the entrances to lanes, however this does not stop the enemy jungle or mid laner from invading your jungle,setting up a dive onto your turret or setting up for a

Warding When ahead
Warding can often extend your lead in a game, by offensively warding an enemy team's jungle you gain knowledge of where the enemy jungle is, this allows for you to know if their bot ane or mid lane is asking for ganks, or if their jungle is by top meaning you could turn aggressive knowing no response from the enemy jungle will be coming. You also want to extend your lead by acquiring objectives, having a roam all the way to top side river to get Rift Herald inst a bad idea, but you want to make sure you have it warded, this gives you knowledge of the enemy, if they warded the area or if they are there at the moment. This can start team fights which you can win since you are ahead, and get you control of global objectives and gold.
Here are some places to ward when you are on blue and red side while ahead


Warding When Behind
Being behind in the game is never good, warding is essential because you need to stay safe from enemy champions, you know that engaging a team fight may not be the best idea, so farming and letting your jungle gank is optimal. Denial of vision is a must here, specially because you do not want the enemy jungle to counter gank you. Once


Here are some places to ward in both red and blue sides, when behind


Note that having the entrances to your lanes warded and having vision denial on them, and the same goes to enemy tri-bush and your own, will help with your jungle having successful ganks. Also note that when deffensively warding your jungle's red buff, you want to ward the bush closest to the entrance to the jungle, instead of the one closest to the buff itself, this is so you can easily prevent invades, while having the bush by the buff warded gives less time for you or your team mates to react to invades, only ward the bush closest to the buff if you are warding the enemy's jungle.

When roaming with

You can go for a W-Flash-Q or W-walk to enemy-Q which is less effective, to knock the enemy out of turret.
You can simply go into lane and W-Q or Q-Flash-W, or you can go for the level 1 roam mid lane with your W

W-Flash-Q / W-Walk to enemy-Q

Level 1 Roam spots to camp:













Pros To playing Alistar-Tanky Front-line -Amazing Single-Target Disengage -Some sustain with E -Built in QSS -Good champion to learn -Great Peel -Great synergy with a lot of ADCs -AOE knockup -Great synergy with ![]() -Ult makes you tanky, without tank items -Great synergy with ![]() -Great engage and disengage -Great comfort pick |
Cons to playing Alistar-Melee -Lacks some CC without items -Not the best of passives -Does lack engage potential without ![]() -Requires time to master combos -This champion is not for everyone -Hard match-ups -Does lack multi-disengage text text text text text |

Alistar can play 2 ways. Depending on your ADC you can play very aggressively or very passive.
When playing aggressive you want to make sure you can easily do your combos, and that your carry is ready to engage at any moment, your goal is to snowball off the laning phase. Do give your ADC time to CS or to harass, otherwise the enemy can catch up in CS.
When playing passively make sure you save W



In team fights you also have two possible roles, To engage or to Peel for carries.
When engaging make sure to:-Engage onto carries who threaten your team, not onto tanks -Punish any carries that enter the enemy front-lines -Punish over extending to catch off enemies -Target the carries that are away from the enemy peelers or tanks -Master your combos to increase the chances of success in the fight -Ward, when going aggressive you are most likely going to be pushed up, so get vision control -Zone the enemy ADC out of getting CS |
When peeling make sure to:-Keep your carries alive -Stay by your carries at all times, synergy with ![]() -Make sure your ADC is not being CC'd down -Push Away enemy engage -Do not hesitate to re-engage -Keep healing your carries, as well as shielding them -Sacrifice yourself if needed -Utilize your cool-downs wisely |
When do you play aggressive and when do you go passive?
When to play aggressive
When going aggressive during the laning, your goal is to either snowball off the laning phase, let your ADC be fed early, or at least to zone out the enemy out of the lane and deny CS. However you need to know when to go aggressive to make sure you do not over extend and end up throwing the laning phase to the enemy, or losing a lot of CS.
Go Aggressive when:
Favorable laning match-up. For example, you want to go aggressive when going against poke champions, Alistar does not normally do well against poke, due to lack of sustain and mobility to be able to easily dodge poke, when versing opponent like




You need to shut down the enemy carry early. An example would be

Snowballing. Pretty self-explainable, you want to get more kills on your carry after something happened in lane that got you ahead, you want to make the difference in power in between the enemy and yourself to grow bigger.
Enemy jungler is sighted at top lane, or enemy Top laner has burned their


When to play passive
Going passive can mean a few things; You messed up and now your are somehow behind, you cant win trades so dont go for them, The enemy champion is just better in this situation or stage in the game, or simply your ADC likes to play passive and farm up.
Go Passive When:
You have a bad laning match-up, or need to scale up to late game. Champions like





Going against an aggressive support.Alistar doesn't have the best engage, 2v2 or laning phase of all supports, champions like


Enemy jungler is sighted by mid or bot, but yours is top. You lack support from your team, even if your top laner and the enemy's teleports down, and the enemy mid laners go down to bot lane, your jungler is still going to be bot much after the enemy's, this can easily cost one of your ally's lives. This also means your jungler wont be there to countergank any action from the enemy jungle, the enemy can play as aggressive as they want as long as they dont over extend because they know their jungle is nearby, this can give you information about the enemy's location which is handy, but you lose pressure.
Your ADC is behind.Simple, you cant win trades, enemy out damages, they have kills over you and your ADC, you should just sit there waiting for the right moment to flash-engage and get your lane ahead, because trading would be pretty useless unless you want your ADC to lose HP for no reason.
Transitioning
When playing support you need to know when to be passive or aggressive, watch how your ADC plays and form there you should be able to tell if you can win a 2v2, or if you are just going to give out a free lead to your opponent. If your ADC wins trades, has advantage gold wise and item wise, the enemy is poorly positioned, then that is your queue, consulting your ADC if they want to switch to a more aggressive style is also not a bad idea, because they should know themselves if they are able to out damage the enemy and kill them. If you have summoners over the enemy that just makes it easier to know when to transition to aggressive from passive and vise versa. If you are not sure if you can win lane, having your jungle come down bot lane often can easily secure a lead and get your ADC rolling.
Peeling
Think about it, who is it that normally will deal the most damage in a team fight? Normally it would not be a support who does the most damage in your team, specially late game when tanks become a stronger front-line and when carries become more relevant. Your ADC is most likely the person who will the most damage in the game when the timer hits 30 to 40 minutes. The damage champions like




Peel consists of protecting your back-line to make sure they deal the necessary damage to win a team fight. Without your ADC your team loses a significant amount of damage, and without your other lanes your ADC might as well be sitting in a 1v5. Your role as a support is to keep your carries alive, or simply engage fights. By making sure no CC is applied onto your carry, making sure your carry stays healthy and making sure that enemy tanks or fighters are not in range of your carry to burst them down.
How to Peel?
-
-Use CC to make sure your Carries stay alive
-
-Prioritize those closest to your allies
-
-Use cooldowns wisely, save your CC if it is not needed
-
-Predict enemy reaction
-
-Buy items to help you with peeling, items such as



Who to prioritize when peeling ?
-Whoever is fed, as long as they belong to the back line: Usually when a champion is fed they deal overwhelming amounts of damage to the enemy, the role of the back line is to deal damage from range, or to be safe when doing so, they often like lack self-peel but exceptions such as


-Whoever is fed, as long as they belong to the front line: The role of the front-line is to peel and engage fights, so technically you belong to this group, however you lack in the damage department. Champions such as


-Your ADC, whether fed or not: Even if your ADC is not very reliable early on, they usually out-scale most champions and are able to come back in the late game, by keeping them alive, they are able to deal damage and get kills easier, items such as

-Your Mid Laner, if they are mages since assassins mostly belong to the front-line: not much sustain damage, but they are able to easily burst down enemies, which can help with getting rid of the enemy carries or squishies.


When in lane, Alistar depends a lot on his


-Early Game
Alistar spends a lot of his time in the early game out of lane, this is to either snowball the mid lane / jungle / top laner, give your ADC an EXP advantage, acquire map vision or get objectives. Since a lot of your pressure does come from that flash, a lot of times when you burned flash you will not need to be in lane, however in certain match-ups such as when going against a

When to go out of lane:
-Your ADC decides to back, but you still have mana and hp left over, you can roam or get vision control.
-After backing, your ADC heads to lane while you head and gain control of the map, to come back bot lane
-After your jungle has ganked you, and you know the bot lane is not going to be back for a while
-You know the enemy jungle is nowhere near where you are planning to go, EX: you plan to roam mid while the jungler backs into base or is currently clearing gromp / krugs.
-Mid-Late Game
At this point the in the game the laning phase is pretty much over, here you either fight for objectives, deal with split pushers, or team fight. Depending on enemy comps and your team's comp you are both your team's engage and disengage. When engaging make sure to catch off enemy carries, and buy items that will help with you engages such as


At this point of the game your main goal to gain objectives on the enemy, whether its dragon 2-5 or inner turrets still, you want to have as much global gold as possible. Catching off the enemy is very important at this stage of the game as well, by having a lot of vision in your jungle, you know the whereabouts of the enemy and can kill them, forcing the rest of their team to back off and let you gain control of an objective, or to engage a 4v5, another reason why the item

Vision denial
Vision denial consists of you using



Here are some spots to sweep enemy vision from:


Turret Diving
Turret diving with

-Having you ultimate, it can deny CC, and helps you tank more turret shots, it helps you tank quite a lot more shots than if you just jumped in which out any source of tanky-ness but items
-
Flash, since you can use this to unexpectedly engage, or flash away when low hp
-You must tank the turret, and not your ADC or JG, since you are probably the tankiest of the bunch, as well as you will be worth the least gold wise since you dont necessary want kills
-Having a higher amount of HP than the enemy and burning enemy cooldowns
-Having a higher amount of people who are diving the enemy, than being dived
-Ping or say in chat that you want to dive, communication is key.
-Look at your mini-map, to make sure other lanes are not making their way to you
-

-You must tank the turret, and not your ADC or JG, since you are probably the tankiest of the bunch, as well as you will be worth the least gold wise since you dont necessary want kills
-Having a higher amount of HP than the enemy and burning enemy cooldowns
-Having a higher amount of people who are diving the enemy, than being dived
-Ping or say in chat that you want to dive, communication is key.
-Look at your mini-map, to make sure other lanes are not making their way to you
There are multiple ways to engage a dive, a simple W-Q with your ADC following up into a dive to get 1 enemy is pretty easy, You can also have your jungle / mid surround the enemy using the bushes by the enemy turrets and then engaging, or going for the Q-Flash-W and have a safe kill. All these techniques work, but they require communication to pull off, watch your health, you do not want to give a free kill to the enemy, even if you get one yourself.

Turret Siege
Turret siege consists of having multiple people from other lanes come to one lane and take a turret or two. This can force team fights, or at least get you some global gold. Champions like



You usually want to siege for turrets if you are ahead, it is an easy way to snowball your lead, however you can also siege if the enemy is going for a top lane turret, because that is an easy way to go get the enemy bot turret.

Starting Choices
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Utility Choices
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Tank Choices
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When it comes to enchantments,




When do you build Face of the Mountain ?face of the mountain face of the mountain, even though it costs more more money than eye of the equinox, it gives better stats (specially when combined with sightstone) and gives you a shielding active (which scales based on 10% of your HP). This item also allows you to get ![]() ![]() |
When do you build Eye of the Equinox?Eye of the equinox Eye of the Equinox is really not good at all, it is much cheaper that face of the mountain, but you lose on the shield it gives, which can be quite handy. You also miss out 10% CDR, but gain 50 HP, however if you combine the HP from Face of the mountain and from ![]() ![]() ![]() ![]() |
Due to how snowbally the game currently is, face of the mountain is the better of the two, usually you wont need to get to that last item as a support. Unless the game goes on for long enough, keep face of the mountain, if not replace it and

Thank you for reading my guide on Alistar support, I hope you have learned something and can improve your play on this champion. Any tips, constructive criticism, support or anything at all really helps! for i want to make this a good experience for anyone who uses this guide.
To see Alistar's newest champion update by riot, check out This Link
Thanks to NBKxEnigma and HybridXinHD for helping me get some of the pictures used in the guide, and thanks to Utopus and his review service for helping me improve my guide
To see Alistar's newest champion update by riot, check out This Link
Thanks to NBKxEnigma and HybridXinHD for helping me get some of the pictures used in the guide, and thanks to Utopus and his review service for helping me improve my guide

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