Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Diana
Worst nightmare for you in lane. You will need help from your jungler in order to progress in this lane.
Ideal
Strong
Ok
Low
None
Introduction
As you can see, this is a build for

I use this guide in any lane, top, middle or bottom. I've never played it in Dominion or Twisted Treeline, so if you wanna try it on those maps, be my guest.
If you like this guide, please give it a thumbs up.
Also, if you would like to ask me questions, go right ahead. I will be happy to answer them :)
I would like to say one more thing, please do not downvote this guide just because you have another

Thank you, and I hope you enjoy!
If you haven't read Fizz's lore, go right ahead. It's right down here.
“Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he’s on our side.” – Miss Fortune, the Bounty Hunter
Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a sharp cleverness that let him skirt danger with ease. One day Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted seastone trident from the ruins and set out alone.
Fizz wandered the ocean in search of his people for years, using the skills he’d learned during his adventures as young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he’d come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creature’s weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.
“Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he’s on our side.” – Miss Fortune, the Bounty Hunter
Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a sharp cleverness that let him skirt danger with ease. One day Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted seastone trident from the ruins and set out alone.
Fizz wandered the ocean in search of his people for years, using the skills he’d learned during his adventures as young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he’d come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creature’s weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.
Pros / Cons
Sorcery: Increased dmg from abilities. Pretty self-explanatory.
-
Double Edged Sword : Additional dmg for being a melee champ!
-
Natural Talent : More AP at level 18.
-
Oppressor : 2.5% increased dmg to opponents with impaired movement such as slows, taunts, stuns. Helpful since Fizz, has a slow with
Playful / Trickster and
Chum the Waters.
-
Piercing Thoughts : More magic penetration for opponents that are building magic resist against you!
-
Deathfire Touch : More damage to opponents for 4 seconds for 60% of your bonus attack damage and 25% of your ability power!
-
Wanderer : More movement speed for you when you want to roam to other lanes.
-
Assassin : More damage when no allies are around, useful for laning phase.
-
Meditation : Mana regeneration every 5 seconds.
-
Dangerous Game : Health and mana regeneration every time you kill an enemy champ!
Runes




Greater Mark of Magic Penetration: These marks are usually used for AP Assassins, which
Fizz is. You will do more damage to people who try to build magic resist against you, so magic resist won't really be a problem.
Greater Seal of Armor: Since
Fizz is a bit squishy, you'll need some armor. With these seals, you will have more survivability against AD champions.
Greater Glyph of Scaling Ability Power: You're gonna need as much AP as you can get on
Fizz. Getting more and more ability power every time you level up is great. It will greatly help you're AP go up and up and up.
Greater Quintessence of Ability Power: More and more and more AP. This quintessence gives you 4.95 more AP. So 4.95 times 3 equals 14.85 more AP. That is aaalooot of AP added to your base AP. The more AP you get, the better your game will be. More AP = Happiness for
Fizz.
space
WHY YOU SHOULD TAKE
space
![]() |
space |
FLASH
Here's why you should take ![]() I take Flash because, your ![]() |
IGNITE
Here's why you should take ![]() Now, you guys should know that Fizz's ![]() ![]() |
space |
![]() |
space
ALTERNATIVE SUMMONER SPELLS
space
space
![]() |
space |
HEAL
This is a reasonable summoner spell. This spell is very helpful if you are a new player to ![]() You can use this if your health is low, and the enemies decides to tower dive you. Or, if you tower dive someone and one more hit is coming from the tower, and you cannot take one more shot, pop your ![]() ![]() ![]() |
GHOST
This spell is very helpful chasing down fast champions. For example, ![]() ![]() ![]() ![]() |
space |
![]() |
![]() |
space |
Clarity
This summoner spell is useful if you're chasing down an enemy and you don't have enough mana to keep going. If that happens, just pop your ![]() ![]() ![]() |
EXHAUST
This summoner spell is pretty useful. You can use it for enemy champs that are too fast for you, that you can't catch up. Just use the summoner spell on them, and there you go. Since you have 2 slows already, you can go for a slow combo with you ![]() ![]() ![]() ![]() |
space |
![]() |
![]() |
space |
URCHIN STRIKE
Fizz strikes his target and runs them through, dealing magic damage an applying on hit effects. ![]() ![]() |
space |
![]() |
![]() |
space |
SEASTONE TRIDENT
Fizz's trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health. ![]() ![]() |
space |
![]() |
![]() |
space |
PLAYFUL / TRICKSTER
Fizz hops into the air, landing gracefully on his spear becoming untargetable. From this position, Fizz can either slam the ground or jump again before smashing down. Also known as the 'Troll Pole,' this ability is what makes Fizz players love him, and enemies hate him. You can use this ability to escape from enemies, and to chase enemies. You can use this ability to jump over walls, and become invincible for 0.75 seconds. This ability can dodge any moves. For example, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
space |
![]() |
![]() |
space |
CHUM THE WATERS
Fizz unleashes a magical fish that latches on to enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish, knocking them aside. This is Fizz's ultimate. He makes a fricken shark (or whale, or Urf) come from the earth. Out of nowhere!! This ability is very useful. You can use it for slowing enemies that you're chasing. Slowing enemies that are chasing you. This ability is your bestfriend in team fights. If you run into a team fight without ![]() |
space |
![]() |




![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
space |
You can see that I pick ![]() After that, I get ![]() ![]() ![]() ![]() ![]() ![]() After maxing ![]() ![]() Lastly, I max out ![]() |
space |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
EARLY GAME ITEMS
Sorcerer's Shoes: Getting this will add more to your magic penetration early on and you can get more speed.
Blasting Wand: Getting just some more AP. You will want to get this item in early game to do a bit more damage. Use to build up into
Rabadon's Deathcap.
Sheen:
Urchin Strike and this item, are very useful.
Sheen's passive is after using
Urchin Strike, your next physical attack deals 100% extra base damage. Also use this to build up into
Lich Bane.








MIDDLE GAME ITEMS
![]() |
![]() |





LATE GAME ITEMS
Void Staff: Getting more AP, and adding to your magic penetration to counter against champs that are building magic resist against you. This item is really good to have. All your abilities will do lots more damage.
Rylai's Crystal Scepter: This item will increase your AP and health by a lot. Something that's really helpful is that spells damage will actually slow the target you are going after. With all the slows that your skills already have, your opponent won't be going anywhere.
Zhonya's Hourglass: This is a pretty good item for
Fizz. This item makes you untargetable for 2 seconds. Plus
Playful / Trickster's 0.75 seconds of invulnerability makes 3 seconds. Also gives tons of ability power with a bit of armor.





ALTERNATIVE ITEMS
![]() |
![]() |
![]() |
![]() |







Situational Tier 2 Boots
![]() |
space |
![]() |
space |
![]() |
![]() |
![]() |
space |
MERCURY'S TREADS
You should only get ![]() ![]() |
space |
![]() |
![]() |
space |
IONIAN BOOTS OF LUCIDITY
You should only get these boots if you need cooldown reduction. Only if you need your ulti constantly in teamfights, but I don't think you would really need these boots since ![]() |
space |
![]() |
![]() |
space |
NINJA TABI
Same thing with ![]() ![]() |
space |
![]() |
Here I will show you some combos I use:
I'll add a few more combos later.
Early Laning Combo
>
>
This should be used in the early laning phase. Use your
Urchin Strike to dash to the opponent and do some damage, then pop
Seastone Trident up, and hit a few basic attacks, then use
Playful / Trickster to get away safely. All of this should happen in about 3 seconds.



This should be used in the early laning phase. Use your



Alternative Early Laning Phase Combo
>
An alternative for the Early Laning Phase combo. Use your
Urchin Strike to dash to the opponent, then use
Playful / Trickster to get away. I don't really use or recommend this combo. To me, it doesn't do enough damage.


An alternative for the Early Laning Phase combo. Use your


Burst Combo
>
>
>
This is your burst combo. I use this combo usually if an opponent is medium health and if I want to kill them. I throw my
Chum the Waters then activate
Seastone Trident, I now
Urchin Strike to the opponent and do some basic attacks, if the opponent tries to escape, use
Playful / Trickster to catch up to them and kill them. If the plan doesn't go so well,
Playful / Trickster away and use
Flash if you need to.




This is your burst combo. I use this combo usually if an opponent is medium health and if I want to kill them. I throw my






Jungle Escape Combo
>
>
I use this combo for escaping from enemies in the jungle. At first, I'm usually surrounded by 3 different opponents. I throw my
Chum the Waters at the nearest champion from me. Then
Playful / Trickster over a wall, and then
Flash away. This usually saves my life, and sometimes after this combo, my teammates come to the champs that were chasing me and kill them.



I use this combo for escaping from enemies in the jungle. At first, I'm usually surrounded by 3 different opponents. I throw my



Ultimate Combo
>
>
>
>
>
This combo, may get you a quick kill. This is how:
Chum the Waters slows the champion down, while the champ is slowed
Urchin Strike to them, then pop
Seastone Trident to make the enemy bleed, if the champ tries to get away, use
Playful / Trickster to catch up to them, then
Urchin Strike to them again, pop
Seastone Trident again, and then
Ignite.
You can possibly kill them before, you use your 2nd
Urchin Strike if their health is low. If their health is full, you will probably kill them with this one combo. If the person gets away still doing your whole combo. Don't worry, your
Seastone Trident and
Ignite will surely kill them. Getting you a kill.







This combo, may get you a quick kill. This is how:







You can possibly kill them before, you use your 2nd



I'll add a few more combos later.
I would like to thank jhoijhoi for showing how to make a good guide. You can see how to make a good guide here. Also, I'd like to thank all the Fizz guide makers for making me want to make my own guide. I would also like to thank all the people who are giving me suggestions for my build, and I would also like to thank Mobafire for making this website. If Mobafire wasn't made, I wouldn't be a very good LoL player, and I wouldn't have been able to make this guide for all of you.
I would like to apologize if I messed anything up in this guide. If you liked this guide, please thumbs up if you didn't, go ahead and thumbs down please give your own opinion. I would just like to thank all of you for giving the time to even look at this guide.
I would like to apologize if I messed anything up in this guide. If you liked this guide, please thumbs up if you didn't, go ahead and thumbs down please give your own opinion. I would just like to thank all of you for giving the time to even look at this guide.
- 8/23/12 - Guide Released (Oh my god, what have I done)
- 8/24/12 - Fixed some stuff in guide just a little bit.
- 8/25/12 - Added Runes details.
- 8/28/12 - Changed a few items, skills, and masteries, due to suggestions.
- 8/29/12 - Added some minor stuff. Added a new video.
- 9/2/12 - Minor changes.
- 6/20/13 - Guide finally updated to Season 3!
- 6/23/13 - Added details to Situational Tier 2 Boots and tweaked the look of the guide.
- 1/21/16 - Guess who's back! Finally updated the guide for Season 6.
- 1/22/16 - Made some formatting adjustments.
Going to add:
Whatever people request.
You must be logged in to comment. Please login or register.