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Choose Champion Build:
-
Shadow Assassin
-
Darkin Rhaast
Recommended Items
Runes:
Domination
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Standard Every Game Choice
Chilling Smite
Flash
Items
Ability Order
The Darkin Scythe (PASSIVE)
Kayn Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Graves
Ideal
Strong
Ok
Low
None
Champion Build Guide
PROS/ CONS
PROS:
+ Strong early clear.
+ Unique paths to gank due to his E

+ A lot of mobility.
+ Adaptability/ Fits in every team.
+ High burst as Assassin.
+ Very tanky as Rhaast.
CONS:
- Weak without form.
- Steep learning curve.
- Vulnerable to crowd control.
- Not reliable crowd control for ganks.
- If stomped early hard to recover.
SPELLS

For sure can't be replaced by anything. Used both offensively and defensivly on Kayn and it's utility is great. You can close or increase distance between you and enemies, get over walls, dodge skillshots etc. Although it's long cooldown is your best choise.

Irreplaceable! Not taking smite when jungling is trolling. You lose, clear speed, health and risk losing objectives like



Can be used on Rhaast and Shadown Assassin too. Usually when enemies have a lot of escape potential like high mobility but also when you need mobility for escaping a fight. Also you can smite an enemy and use R


Can be used on Rhaast but it is not advisable on Shadow Assassin because with him you want to avoid extended fights. Your spike is to go in, combo and out. If you don't achieve your goal, get out wait for CD and go in again from different angle. Don't be predictable, don't overstay in a team fight you will die. On Rhaast can be used if the enemy jungler has also challenging smite and you are about to duel him early for any reason. Usually with bot

RUNES
Shadow Assassin
I am not very keen of











Darkin Rhaast
For Rhaast runes are pretty standard,








ABILITIES USAGE
Shadow Step [E]
The greatest ability in Kayn's arsenal is


The small heal from

It's even useful in mid-lane to approach your target quickly. Use

Remember, you can also travel through the map's outer walls, you can run along its edge to get into lane faster, and also to chase enemies who are trying to escape.
Umbral Trespass [R]
Once you've hopped into someone, you go where they go. If you see an enemy trying to escape, hop inside and they can't avoid you.


Think carefully about your exit. You want to block paths to escape as much as possible.
Remember that the longer you stay inside an enemy, the more time their cooldowns have to refresh as well as yours. If they're low on health, you may be better off exiting sooner rather than later.


When playing as Rhaast, you'll want to time your

EARLY GAME SHADOWN ASSASSIN
Try to powerfarm for the most of the early game to get to mid-late game and start one-shotting people. Constantly move your camera at lanes and look for free kills. After getting
Manamune spam E
Shadow Step and Q
Reaping Slash to move around the map faster. Usually by constantly using your
Reaping Slash to move you play the game at around x1.25 speed so be sure to get that extra mobility!




LATE GAME SHADOWN ASSASSIN
In late game you fall of a bit, Though you still can one shot carries and turn around team fights. Take care as the enemy will build a lot of items to counter you (like
Zhonya's Hourglass and leave you in a team fight standing and watching the ADC who you would R
Umbral Trespass turn gold and your screen turn grey. Try to flank in team fights from unexpected angles and wreck the enemy backline.


EARLY GAME DARKIN RHAAST
Again powerfarm is your best bet for mid-late game scaling. Make sure to don't miss the chance for free kills at lanes. Rush
Ironspike Whip to help you farm and fight. After getting
Goredrinker you start to heal a lot and be tankier so watch out for grievous wounds that the enemies might use to counter you.


LATE GAME DARKIN
You are an absolute healing monster. !! Watch out for grievous!! they will get you by surpise when you don't notice them and may lead to death. Look for frontlining and peeling. When low, trigger
Goredrinker and try to hit as many enemies as possible. Or R
Umbral Trespass someone with lots of Hp to get out or R with full Hp. You are a big trouble and the enemies will try to burst you down quickly to get rid of you so be careful.


JUNGLE TIPS
When the enemy jungler reveals himself, and there is no objective on the map to get or any play to happen, you can counter-jungle the opposite quadrant. Or when they die you can sneak steal his buffs and make him really frustrated. Also, you can leave one small
Murk wolf or one small
Raptor or from the 2 original
Krugs the small one to prevent the camp from respawning. This way you mess up his camp sequence and leave him behind as far as gold and exp are concerned. When the enemy jungler goes to that camp he will have to kill the small monster for little exp and gold and wait until the camp respawns again to take full advantage. If you can do this in his red buff quadrant, he will have 2 camps stalled and his buff missing, and he will be quite upset. If there is an objective, you can abuse the fact that the enemy team’s smite is far away and go for it without risk or make a play like a potential tower dive on the opposite side of the map.
Always check for enemies who shove waves into your tower when your laners are missing (dead or recalling). These minions are wasted and why not take advantage of some free gold and exp.
Do not force ganks except if you really need to (for example, placing a rift and getting the gold from the plates). You mainly want to powerfarm but do not think ganks of a way to mess up your clear and disdain them. You maybe get a kill or if not, you will get exp for sure and some gold that you will tax from the lane minions. Usually if you do not get the kill get some minions but if you do get the kill it would be better to not touch any of them (unless your laner asks to) to prevent them from tilting.
If you get ahead of the enemy jungler you can start counter-jungling even without them revealing themselves. You will have level advantage and thus stronger smite to steal away camps. Or you can just 1v1 them in their own jungle and make them go AFK after. But be very careful about lane priority since getting collapsed and shut down can be detrimental. So do not get cocky.
A very helpful way to look at lanes is to unbind the option “Select Ally 1”, “Select Ally 2” etc. from the F-keys (F1, F2, F3, F4) and bind them in easier to press keys to be able take glances at your laners and gather info about the lane state, if it is gankable, etc.
When counter jungling try to place some form of vision deep into the jungle to be able to keep track of the enemy jungler, while protecting your team and giving you the opportunity to spot him and make some sort of play around the map either is an objective, a dive or even a simple gank.



Always check for enemies who shove waves into your tower when your laners are missing (dead or recalling). These minions are wasted and why not take advantage of some free gold and exp.
Do not force ganks except if you really need to (for example, placing a rift and getting the gold from the plates). You mainly want to powerfarm but do not think ganks of a way to mess up your clear and disdain them. You maybe get a kill or if not, you will get exp for sure and some gold that you will tax from the lane minions. Usually if you do not get the kill get some minions but if you do get the kill it would be better to not touch any of them (unless your laner asks to) to prevent them from tilting.
If you get ahead of the enemy jungler you can start counter-jungling even without them revealing themselves. You will have level advantage and thus stronger smite to steal away camps. Or you can just 1v1 them in their own jungle and make them go AFK after. But be very careful about lane priority since getting collapsed and shut down can be detrimental. So do not get cocky.
A very helpful way to look at lanes is to unbind the option “Select Ally 1”, “Select Ally 2” etc. from the F-keys (F1, F2, F3, F4) and bind them in easier to press keys to be able take glances at your laners and gather info about the lane state, if it is gankable, etc.
When counter jungling try to place some form of vision deep into the jungle to be able to keep track of the enemy jungler, while protecting your team and giving you the opportunity to spot him and make some sort of play around the map either is an objective, a dive or even a simple gank.
FORM
About the orbs,
when attacking ranged champions you get blue orbs that will tranform you into Shadown Assassin. When attacking meleee champions you get red orbs that will transform you into Darkin Rhaast. But what about
Nidalee or
Jayce or
Elise etc? When attacking them and they are melee form you get red and when they are in ranged you get blue.
when attacking ranged champions you get blue orbs that will tranform you into Shadown Assassin. When attacking meleee champions you get red orbs that will transform you into Darkin Rhaast. But what about



COUNTERS
Generally
Kayn is countered by champions with high burst (one-shot) potential and lots of CC. If he gets locked down he has no escape tools but the point is to never let the enemy lock you down with constantly spamming
Shadow Step and
Reaping Slash.



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