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Choose Champion Build:
Spells:
Surge
Flash
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction





Pros
1. Super hard hitter
2. Slow in combination with armor/MR reduction allows you to decimate foes in lane
3. Ranged attacks with splash damage allow you to farm safely.
4. Can own most melee tops
5.

Cons
1. Tends to push lane, so

2. Certain tops can beat her, so don't pick into matchups that have gap closers, e.g.



Greater Quintessences of Alacrity
Attack Speed Quints are the plain choice because of her unbelievable passive. These Quints will get you to max stacks faster.
Greater Marks of Destruction
These Hybrid runes are an obvious choice for any hybrid carry. They are quite expensive at 820 ip each, but they are worth it in my mind since this build does tons of AP and AD damage.
Greater Seals of Resilience and Greater Glyphs of Shielding
Defensive Seals and Glyphsare pretty standard for top lanners. You could swap out attack speed for yellows or blues though, but it makes you very squishy.
Greater quintessence of desolation
Greater Quintessence of Desolation
Pen Quints allow you to shred through enemies armor even faster. 





For AD






My preferred Summoners




Basic top lane summoners


Alternate summoners






useful for hopping around the map and getting into lane quickly. Not sure its the best use of a summoner slot though.
Summoners you won't need
























Note about


Max
Reckoning first as it is a great burst tool
Get a point in
Divine Blessing early and max it last
Your first point should be in
Righteous Fury giving you range at lvl 1, but max it second.
As with all Ultimates, get
Intervention at 6, 11 and 16

Get a point in

Your first point should be in

As with all Ultimates, get

Starting out





TIP: If you have gone



First time back
Quickly upgrade to


Consider


Make sure you take a few more


Mid Game
Grab a









Mid/Early Late game
Pick up a




End game
Finish up


Starting out






TIP: If you have gone



First Time Back
Upgrade to




However, just as in the Hybrid Build, if you are getting pushed around in lane and need the resistance, consider

Make sure you take a few more


Mid Game
Grab your


If they have started to build armor, as most intelligent laners will, consider swapping out your This will allow you to shred through their defenses quickly and give you even more bullying power. Since




Late Game
After you have completed







Overview
While in lane

Surviving a gank
Top lane is the most susceptible to ganks and as such will be ganked the most. Your kit helps you survive these, however sometimes you must use

As the jungler or mid laner appears timing becomes key. Use reconing to slow the one who will CC you. That means






EXAMPLE:






In Summation, use

Winning a Duel
Very straightforward. Either use




Diving a turret
Also very straightforward. Use your kit to slow your opponent. Usually when a dive is taking place, the champ that is defending the turret will begin to kite you around his/her turret in an attempt to kill the divers. Counter this with

TIP: Turret damage ramps up over time, +22.5% per attack to a cap of 135% after the 7th hit and beyond, so wait to use your ult as long as you can. If you cast it early, you will avoid damage at first, but the turret will begin ramping up even though you are immune. When the ult ends, you will be hit for extra damage. Instead, take the first few turret shots before it becomes super painful, and ult after, you will resist much more damage.
Timing is also key here too. Since



EXAMPLES OF GOOD ULT USES
As a team fight is brewing, sit back.


EXAMPLES OF BAD ULT USES
There is nothing worse than letting your most unique and powerful ability go to waste. Never use it on a tank that has not fully engaged and is not receiving damage. The point of your ultimate is to mitigate enemy cooldowns. Make sure they are targeting the ally you are saving. Another horrid, but more subtle failure of


8/1/12
Added AD
Kayle including items and runes.
added Lane Phase Strategies and Teamwork sections.
8/3/12
broke apart AD and Hybrid skill sequences.
added to summoners section.
Added AD

added Lane Phase Strategies and Teamwork sections.
8/3/12
broke apart AD and Hybrid skill sequences.
added to summoners section.
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