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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction
This is a guide for summoners who prefer thresh as a support champion. The guide is a very good learning tool to play thresh as a support champion, this guide will explain more details of thresh.
Please watch the champion spotlight first to understand thresh completely to fully understand this guide.
Thresh is a twisted reaper whose hungry chains ensnare the souls of the living. A moment's hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.
Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.
Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.
Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.
''There are few things as invigorating as taking a mind apart, piece by piece.''
--Thresh
Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.
Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.
Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.
''There are few things as invigorating as taking a mind apart, piece by piece.''
--Thresh
PROS

- hard to gank
- easy to farm
- gains armor/ap with his passive so he doesn´t need ap/armor items
- strong ult with huge cc
- strong early and awesome late game
CONS

- slow
- spells almost only used for cc (only the passive of "Deathsentence" and "The Box" do dmg)
- requires good farm to win lane

- hard to gank
- easy to farm
- gains armor/ap with his passive so he doesn´t need ap/armor items
- strong ult with huge cc
- strong early and awesome late game
CONS

- slow
- spells almost only used for cc (only the passive of "Deathsentence" and "The Box" do dmg)
- requires good farm to win lane

"Damnation" is Thresh passive. It allows him 2 pick up greens balls which summon out of killed minions and champions. Thresh gains Armor and AP for every green ball he picks up. If you farm many balls you will have enough armor without even buying any item with armor.

"Death sentence" is the 1st spell you max. The reason is not the damage output you have while using it. You max the skill first because of the passive. It allows you to do massive damage with your autohits.
Also you can use this spell for pulling enemy towards you or moving to them. This makes it easy 2 escape ganks.

"Dark passage" is the 3rd skill you max. This spell protects you or members of your team from incoming damage and allows them 2 travel towards you by clicking the lamp you placed.
this spell is very useful. It can help your jungle to gank your lane or team members 2 get out of bad situations without using flash.

The Ultimate is very powerful. It does tons of damage and slows enemies down. If you use your ultimate after using "Death sentence" your enemy can only escape with flash. Using you ultimate while ganks you have almost a 100% chance to kill your enemy in toplane.
Combined with the ultimate from "Miss Fortune" or comparable spells "the box" gets even more powerful.
Because of Damnation, thresh gets 0 armor per level. If you don't have additional armor when laning versus an AD carry bottom lane, you're gonna have a bad time. Flat magic resist is to reduce damage from enemy supports who do magic damage. Flat is better than scaling the large majority of the time because flat is stronger at level 1 (when you get poked down) and level 6 (when people will get their ultimates and try to make plays / kill you). Many AD carries also have magic damage skills and ultimates. GP10 quints are just for additional income since you're a support and you aren't farming minions.
The 13 points for the defense points is to reach
Unyielding and
Block to help make up for your lack of armor per level. You can do 1 point in
Summoner's wrath for
Exhaust and 16 in Utility, or 17 in Utility to get
Pickpocket. The points in Utility are for more gold generation and higher starting gold, plus other benefits like the mini-ward and the cookie.





If you don´t want to suck with Thresh it´s important to farm well and pick up the little green balls which summon because of Damnation.
With Thresh it´s realy easy to dominate your lane. If you play against a melee champion your range autohits can deal damage to the enemy all the time without getting hit. While farming phase only use your spells if you can pick up a kill or to escape from bad situations.
With Thresh it´s realy easy to dominate your lane. If you play against a melee champion your range autohits can deal damage to the enemy all the time without getting hit. While farming phase only use your spells if you can pick up a kill or to escape from bad situations.
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