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Choose Champion Build:
-
SUPPORT
-
Gift DD
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
PROS/CONS
PRO:
|
CON:
|
YOUR PRIMARY TASKS
EARLY GAME LANING
Play safety until level 3, but attack if u have chance.
Harass enemy with basic attack, grab enemy adc with
Death Sentence, and ony reactivate it if your adc is close, you have 80-80% or more HP and
Heal.
After level 3 try to keep your mana upper then 260.
Continue harassing enemy whit your basic attack what is now stronger by
Flay's passive.
Use
Dark Passage for collecting soul if enemies are in better condition, or help your ADC moving and shielding. Use
Flay for pushing away enemies, if they are too close.
If you and your ADC have better condition, get the first blood on bot lane:
Drop your lantern for your ADC, then grab enemy ADC with your
Death Sentence. When your ADC activate the
Dark Passage, activate the
Death Sentence. Now you and your ADC are in enemy ADC. If it try to run, pull it back with
Flay!
EARLY GAME GANK
When your jungler is on the bush, give him the
Dark Passage and run over enemy, or use
Death Sentence. Try to run over if its safety, because later you can grab the escaping enemy.
GANK COUNTERING
Run closer to your ADC, or use
Dark Passage for the same destination (pick what is more logical in the situation). When the jungler try to jumping on you or to your ADC (that's why u want to go closer), use
Flay in the last while to knock him up, and push away. If you currently under your turret, activate
Death Sentence for trap him.
EARLY VISION CONTROL
The MOST important item is
Sightstone. When you have 800 gold,
recall and get it. If you must go back before getting 800 gold:
WARDING:
- Protect your ADC
- Grant safety farming
- Get vision control
- Keep alive
- Collect souls
- Harass enemy ADC
- Assist alleys' killing
- Help jungler for ganking your lane
- defend your turret
EARLY GAME LANING
Play safety until level 3, but attack if u have chance.
Harass enemy with basic attack, grab enemy adc with
![](/images/spacer.png)
![](/images/spacer.png)
After level 3 try to keep your mana upper then 260.
Continue harassing enemy whit your basic attack what is now stronger by
![](/images/spacer.png)
Use
![](/images/spacer.png)
![](/images/spacer.png)
If you and your ADC have better condition, get the first blood on bot lane:
Drop your lantern for your ADC, then grab enemy ADC with your
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
EARLY GAME GANK
When your jungler is on the bush, give him the
![](/images/spacer.png)
![](/images/spacer.png)
GANK COUNTERING
Run closer to your ADC, or use
![](/images/spacer.png)
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EARLY VISION CONTROL
The MOST important item is
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-
400 or more:
Ruby Crystal
- 1
Vision Ward
- 1-3
Stealth Ward
less then 400: - 1
Vision Ward
- 1-3
Stealth Ward
![](/images/spoiler-open.png)
FLEXIBLE LANEING
As support you have lot of times checking the map. Try go get enemy blue for your ADC, ping if enemy missing, or they going to get the dragon.
If you killed enemy on your lane:
get the enemy turret, or run up to mid lane. Try to supprise enemy mid laner with the
Dark Passage +
Death Sentence combo, then use
The Box and/or
Flay.
If all ot lane turret is standing and enemy ADC's bonus Attack damage is under 30 your primary item is Talisman of ascension. Otherwise
Randuin's Omen.
TEAM FIGHT
If you have
Randuin's Omen, you can tank team fights, if it's not done, try to fight by side of by using
Death Sentence without reactivateing,
Flaying when enemy damage dealer is attacking you, sileding alleys with
Dark Passage and using the box, when enemys' focus is not on you.
FAILED TEAM FIGHT: ESCAPE
This is one of
Thresh's speciality.
If only you and 1 alley left:
Drop
Dark Passage, use
Death Sentence on a jungle monster (across the wall), then reactivate
Death Sentence while alley using
Dark Passage.
If 2 or more alley left:
Dark Passage for the last one,
Flay back close enemy and slow them with
The Box.
As support you have lot of times checking the map. Try go get enemy blue for your ADC, ping if enemy missing, or they going to get the dragon.
If you killed enemy on your lane:
get the enemy turret, or run up to mid lane. Try to supprise enemy mid laner with the
![](/images/spacer.png)
![](/images/spacer.png)
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![](/images/spacer.png)
If all ot lane turret is standing and enemy ADC's bonus Attack damage is under 30 your primary item is Talisman of ascension. Otherwise
![](/images/spacer.png)
TEAM FIGHT
If you have
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FAILED TEAM FIGHT: ESCAPE
This is one of
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If only you and 1 alley left:
Drop
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If 2 or more alley left:
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PASSIVE: DAMNATION
Increasing your armor, the power of your abilities and your basic attack if you have
Nashor's Tooth or
Lich Bane.
Increase the effectiveness of
Randuin's Omen's UNIQUE active.
CON: useless if you can't get souls.
Q: DEATH SENTENCE
Grab enemy champion or minion and pulling closer, meanwhile you can moveing but can't using ability expect item skills.
Pull can move target across small objects, like
Anivia's wall,
Jarvan IV's ulti,
Trundle's pillar or terrain objects.
You can reactivate this skill, and pulling
Thresh to the target.
That works across any objects.
Good for getting closer to enemy, silence and immobilize enemy for short duration or grabbing a jugle monster and escaping.
CON: can miss by wrong direction or minion. High CD on low levels.
W: DARK PASSAGE
Dropping a lantern (able to across any object). Grants shiled on the location where it landed. If an alley stand on it and reactivate it, pull it to
Thresh (able to across any object). So,
Dark Passage grants shiled for your team, and brutal mobility for your alleys. Able to save 1 of your alley or help catching up.
Can combinate with
Death Sentence! Use
Dark Passage, then grab the target with
Death Sentence. While alley activate
Dark Passage, activate
Death Sentence!
Result: incredibly high distance in 1 sec!
CON: Can disable it if enemy standing on the lantern.
E: FLAY
Passive: charging, then increase your first basic attack based on your AP and charging time.
Active: knock up, damanging and moving in to the selected direction all enemy champion, minon and monsters, who is on the
Flay's zone. Able to push or pull enemy.
Flay is
Thresh's only powerful ability (expect
The Box). Enemy is disabled while knocked up. This skill is able to toss over or pull in enemies from/to
Jarvan IV's ulti.
Combinating with
Death Sentence disable enemy for some sec. Use
Death Sentence, keep it until you can, then reactivate and
Flay. If enemy dont have
Flash and any moving skill, basic attack and then use
Flay!
CON: Only works if enemy is closer. Worong direction can makes lot of problem.
ULTIMATE: THE BOX
Summon 5 wall around
Thresh. If enemy touch the wall it's dissapear causing high damage and slows enemy. Alleys can move trought. Minions can't activate walls. Able to trap or execute enemy (if it has low hp). Use it if you must escape,
The Box is perfect to gives you time for flee.
Use
Flay for toss enemy across the wall, or
Death Sentence if you are in out side.
CON: Dissapear after 2 sec. Useless if enemy doesn't touch the walls.
ULTIMATE AND CHANNEL BREAK
When you stopped one of about these abilities, the target lose it, and he want to wait cooldown, until the next activate.
Increasing your armor, the power of your abilities and your basic attack if you have
![](/images/spacer.png)
![](/images/spacer.png)
Increase the effectiveness of
![](/images/spacer.png)
CON: useless if you can't get souls.
Q: DEATH SENTENCE
Grab enemy champion or minion and pulling closer, meanwhile you can moveing but can't using ability expect item skills.
Pull can move target across small objects, like
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
You can reactivate this skill, and pulling
![](/images/spacer.png)
That works across any objects.
Good for getting closer to enemy, silence and immobilize enemy for short duration or grabbing a jugle monster and escaping.
CON: can miss by wrong direction or minion. High CD on low levels.
W: DARK PASSAGE
Dropping a lantern (able to across any object). Grants shiled on the location where it landed. If an alley stand on it and reactivate it, pull it to
![](/images/spacer.png)
![](/images/spacer.png)
Can combinate with
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Result: incredibly high distance in 1 sec!
CON: Can disable it if enemy standing on the lantern.
E: FLAY
Passive: charging, then increase your first basic attack based on your AP and charging time.
Active: knock up, damanging and moving in to the selected direction all enemy champion, minon and monsters, who is on the
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
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Combinating with
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
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![](/images/spacer.png)
CON: Only works if enemy is closer. Worong direction can makes lot of problem.
ULTIMATE: THE BOX
Summon 5 wall around
![](/images/spacer.png)
![](/images/spacer.png)
Use
![](/images/spacer.png)
![](/images/spacer.png)
CON: Dissapear after 2 sec. Useless if enemy doesn't touch the walls.
ULTIMATE AND CHANNEL BREAK
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There is some op skill combo what wants good team work and necessary champion with the necessary ability.
Anivia makes a wall with
Crystallize near by an enemy. Then you pull the target over the wall with
Death Sentence.
DIFFICULITY: HARD Stand behind
Blitzcrank. He use
Rocket Grab, then
Overdrive. After you use
Death Sentence, then
Flay.
Overdrive again. If its not enought someone use him ultimate. This combo enought for totally disable and kill an isolated enemy.
DIFFICULITY: EASY In team fight. Run to middle, the throw a lantern to
Janna. While she reactivated
Dark Passage, activate
The Box, then
Janna
Monsoon. Result: Brutal damage!
DIFFICULITY: EASY
Orianna use
Command: Protect on you, then you move her ball to the team fight by running or
Death Sentence. Use
Command: Shockwave and
Command: Dissonance, then
The Box.
DIFFICULITY: EASY By the way thresh works together nicely in team fight, with anyone who has ranged ultimate skill or simple ability. Like the following champions:
Anivia
Fiddlesticks
Galio
Gangplank
Heimerdinger (
UPGRADE!!! +
H-28G Evolution Turret in
The Box)
Katarina (she is in outside of
The Box)
Miss Fortune (she is in outside of
The Box)
Nunu & Willump
Vel'Koz (it is in outside of
The Box)
Vladimir
Yasuo's ulti on knocked up enemies by
Flay
Ziggs
Zilean's
Time Bomb on
Thresh, then
Death Sentence
Zyra
![](/images/spacer.png)
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DIFFICULITY: HARD Stand behind
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DIFFICULITY: EASY In team fight. Run to middle, the throw a lantern to
![](/images/spacer.png)
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DIFFICULITY: EASY
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DIFFICULITY: EASY By the way thresh works together nicely in team fight, with anyone who has ranged ultimate skill or simple ability. Like the following champions:
![](/images/spacer.png)
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DEFENSIVE ITEMS
OFFENSIVE ITEMS
High HP, and high ARMOR.
passive: attacked by enemies is slowing them attack and movement. active: slows all nearby enemy based on your armor. Good combo with ![]() |
OFFENSIVE ITEMS
High MANA, some ARMOR, some AP and -10%CD.
passive: after ability, first attack become field damage, what slows too. Increase effectiveness of ![]() |
Thresh can do top lane, mid lane, can be ad, ap, support and tank. If you want to create ADC THRESH, get an other guide, like this.
But now, i will show you, my favorite troll build:
THE GIFT DAMAGE DEALER.
This build bad against normal players! Use it while you are smurfing. This bulid only works good if you get all items. Until you dont own the full build keep off strong enemies, kill isolated champions and farm, farm, farm!!!
The other secret for getting early fed:
Let's see the items:
Let's calculate it:
SOOO... the result:
Attacking enemy who is alone with 70 armor and 70 magic resist:
That means 754,4 TRUE DAMAGE IN 1 SEC!
Attacking attacking the same target, but now he is near by 2 or more alley/minion:
That means 979,4 TRUE DAMAGE IN 1 SEC!
and 813,8 for the other 2 nearby (if they have 70 armor and mr too)
So finally it is 2607 shared TRUE damage in 1 sec...
...and a didn't count critical...
But now, i will show you, my favorite troll build:
THE GIFT DAMAGE DEALER.
This build bad against normal players! Use it while you are smurfing. This bulid only works good if you get all items. Until you dont own the full build keep off strong enemies, kill isolated champions and farm, farm, farm!!!
![](/images/spoiler-open.png)
Let's see the items:
+65 fix MOVEMENT SPEED
+15 MAGIC PENETRATION. |
+60 ABILITY POWER
+50% ATTACK SPEED +20% COOLDOWN REDUCTION +15 BONUS DAMAGE (+15% AP) |
+70% ATTACK SPEED
+50% ATTACK DAMAGE for 2 other nearby enemy (+10 p-dmg and all bonuses) |
+40% ATTACK SPEED
+20% CRITICAL CHANCE +6% MOVEMENT SPEED +100 BONUS DAMAGE for 4 enemies |
+42% ATTACK SPEED
+25 MAGIC RESIST +42 BONUS DAMAGE +5 MAGIC PENETRATION (stack up to 25) |
+100 ATTACK DAMAGE (while stacked)
+18 LIFE STEAL (while stacked) |
![](/images/spoiler-open.png)
SOOO... the result:
![](/images/spoiler-open.png)
That means 754,4 TRUE DAMAGE IN 1 SEC!
![](/images/spoiler-open.png)
That means 979,4 TRUE DAMAGE IN 1 SEC!
and 813,8 for the other 2 nearby (if they have 70 armor and mr too)
So finally it is 2607 shared TRUE damage in 1 sec...
...and a didn't count critical...
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