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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction
Hello! Thank you for checking out my guide for what is no doubt one of my favorite champions in the game.



Please enjoy this unusual build, and leave plenty of feedback.
Pros
- Can take a lot of harass
- Good at poking fairly consistently
- Destroys squishy top-laners
- A lot of CC
- Becomes a team fighter late game unlike most other solo-tops
- Can burst to finish off enemies
Cons
-
Slow
- Takes a while to become really strong
- Inconsistent damage output
- Requires efficient farming to build well
- No sustain

This is

Tips:
- When assisting a jungler, the big monsters always drop souls.
- Siege and super minions always drop souls too.
- Use your
Dark Passage to pick up far away souls. Every last one counts.




Tips:
- If you have ample mana, this makes for an amazing bush check.
- Always initiate with this first. Your other damage can come once you've jumped into the fight.
- Grab enemies away from turrets or pull them back to yours.
- While it won't pull an enemy through a wall, it will allow you to jump through the wall to them.

While more powerful on support

Tips:
- Use this to collect hard to reach souls.
- Always try and bring the team to the fight with this, don't be greedy.

This is the ability that makes

Tips:
- Knock the enemy towards you by aiming the flay behind you to stall them longer when initiating
- Keep in mind which direction you knock up the enemy when they are chasing you.
- Can be used to interrupt certain moves like
Bullet Time or
Death Lotus.


Tips:
- Wait until the enemy's flash is down to use this. Help from a jungler is always appreciated.
- The walls do considerable damage, so you can turn around chases by popping it in a bush.
- The ability is even more powerful in the jungle, where it can't be avoided.
The Finisher




This combo will be used as often as necessary throughout the laning phase. Grab them, wait until the second pull before jumping to them, flay them backwards, auto attack a few times, and box just as it looks like they're disengaging. Ignite to finish the job, but make sure that their flash is down before you use the combo since

The Best Friend



This one's a bit weird, but definitely cool to pull off. If there's an enemy ADC or other squishy/low health champion visible through a wall, you can team up with a heavy damage team mate to surprise them. Toss the lantern near your partner and chain to the enemy squishy. Jump to them, and your ally can click the lantern to follow (this has to be done quickly as thresh will recall his lantern if he travels too far). This puts you in a convenient 2 v 1 which can be won regardless of turrets. Try it with a friend communicating via skype to get the timing just right, and it should look like this:


And that's it! I understand that this is pretty short as it is, but I plan to be adding more sections like items and masteries shortly, and over time I'll compile a list of matchups, good and bad. Until then though, just make sure to keep throwing lanterns and chains all over the place, and to have fun.
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