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Recommended Items
Runes: Poke/All-In
1
2
Sorcery
Resolve
+8 Ability Haste
+6 Armor
+10% Tenacity/Slow Resist
Spells:
Exhaust FTW
Exhaust
Flash
Items
Ability Order By the Book
Living Forge (PASSIVE)
Ornn Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Alistar
He can easily force you to de-engage with his W. A good Alistar will destroy your game presence.
Samira
Go to pick if available, has insane synergy with your CC.
Synergies
Ideal
Strong
Ok
Low
None
Samira
Go to pick if available, has insane synergy with your CC.
Champion Build Guide
Sometimes You Gotta Do It
Hello, I'm a support player playing since season 7 and my goal is to create off-meta supports that are actually viable, today we have Ornn on the menu, let's begin.
- Ornn support has a pretty chill playstyle. First off, you have an insane amount of spacing capability thanks to your which makes laning phase smooth as butter. When you hit level 6 the enemy has no other chance than backup whenever your is up somewhere.
- Then we can talk about the crowd control you have. has a built-in knock-up but it is very conditional, applies Brittle which makes you knock-up those enemies when you AA them, knocks-up enemies around the colliding area when you hit a wall, it can also be paired with to create your own, finally your which has two stages, first stage is your initial cast which summons an elemental that runs towards Ornn, if enemies are hit by this elemental, they will have Brittle applies to them, your recast makes you dash and headbutt which can collide with this elemental, this sends the elemental back to its starting position and while this happens, enemies hit will become airborne.
- Ornn can remain tanky with a single tank item while buying non-tank items thanks to his passive . This allows us to get different items that benefits us in different ways and still tank the enemy team. One more thing while talking about the passive, if you organize your HP well enough, you don't even have to recall because you can just buy any item (except trinkets and consumables) anywhere. This will make pushing extremely awkward for the enemy.
I will not push these text walls any further hence leaving it simple and clean. Bye!
- Ornn support has a pretty chill playstyle. First off, you have an insane amount of spacing capability thanks to your which makes laning phase smooth as butter. When you hit level 6 the enemy has no other chance than backup whenever your is up somewhere.
- Then we can talk about the crowd control you have. has a built-in knock-up but it is very conditional, applies Brittle which makes you knock-up those enemies when you AA them, knocks-up enemies around the colliding area when you hit a wall, it can also be paired with to create your own, finally your which has two stages, first stage is your initial cast which summons an elemental that runs towards Ornn, if enemies are hit by this elemental, they will have Brittle applies to them, your recast makes you dash and headbutt which can collide with this elemental, this sends the elemental back to its starting position and while this happens, enemies hit will become airborne.
- Ornn can remain tanky with a single tank item while buying non-tank items thanks to his passive . This allows us to get different items that benefits us in different ways and still tank the enemy team. One more thing while talking about the passive, if you organize your HP well enough, you don't even have to recall because you can just buy any item (except trinkets and consumables) anywhere. This will make pushing extremely awkward for the enemy.
I will not push these text walls any further hence leaving it simple and clean. Bye!
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