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Spells:
Flash
Ignite
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction

Hello, my nickname is Tricktimer, I am new to this community.
Coming often on this site by viewing guides, it made ​​me want to make myself one.
So I present to you my dear Irelia and my style of play with this character that will suit some of you and who will inspire others.
I will also share my experiences in ranked in many match up and tips and advices.
PROS
|
CONS
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Runes




Greater Mark of Desolation
Greatest marks for physical output champ like Irelia. ArP > Flat AD in late game.

Mandatory runes.

Those runes are used if the top you encounter are a physical output champ. That gives you 24 magic resists at lvl 18 instead 12 with flat magic resists.

Those runes are used if the top you encouter are a magical output champ. (e.g vladimir, kennen. I will tell you those later.)

This Irelia play are based on her high mouvement speed. That is able to chase/escape easier.
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SPACE | Those masteries are there to make Irelia as tanky as possible in early game(With 600hp at start). |
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SPACE |
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Start Items


Basically I start with those items. I think this became a standard in this meta-game.


This start is used against champs that you won't be able to trade hp with them and being
non-stop harass.


This start is used when you are going to play very passive because you know that enemy champ aren't gonna harass you.

Early Game Items

This guide makes Irelia really passive in early game,


Core Items(must to get)

This item is just aaaaaaaaamazing! Nothing more :D.

Complementary to



Options


Those 2 items work together everthough Atma has been nerf, i think it is still worth.


Those items are brought when you opponent team has 2 insanes AP champs on top lane and on middle lane.


All 2 items are used to increase Irelia's damage output.
The Bloodthirsther helps Irelia regen more hp than






When enemy AD is fed.

Helps against scary AP.

Max-ing

When max-ed,

On this screen, I took


Max-ing

What I use.

The most taken summoner spell. Why?
This spell allows you to become a magician. Dodge a spell, pass through a wall.

Really nice spell, it gives just what it needs for Irelia to finish an opponent.
Other Summoner Spell that suits Irelia.

Increasing summoner movement speed. Yea, but I guess Irelia is fast enough with 415ms with only


Can be used by Irelia but not that useful. Prevent Bottom lane to be 2v3 situation.

A good summoner spell, but I think

Tips
#1:
To use this Irelia, must be able to control % of her hp and that of her opponent.

Make sure to lose some hp without being noticed by your opponent that you give him free hits.
#2:
Irelia has no problem to farm under her tower.
- Melee minions on early game, can tank tower for 3 hits if full hp. Make sure, it takes 2 hits before you hit it and finish it with
Bladesurge if needed.
- Range minions on early game, can tank tower for 2 hits if full hp. Make sure, it takes a hit before you hit it and finish it with
Bladesurge if needed.
- Cannon minions, you just can't miss it :D.

#3:

Saving
Bladesurge for later is the best advice I can give you.
Let us consider,


Both have 100% hp, level 3 and have 1 attack per sec.

Irelia uses
Bladesurge with
Hiten Style and immediately uses
Equilibrium Strike, scared that her enemy champ run away.
Equilibrium Strike won't stun
Darius because
Irelia's %hp is higher than
Darius due
Bladesurge damage to get close to her opponent.
Darius hits once.
Irelia hits with
Hiten Style.
Darius hits.
Irelia hits with
Hiten Style.
Darius hits.
Damage done by




Damage done by

Hits x3.
Considering now,


Irelia uses
Equilibrium Strike and hits with
Hiten Style.
Darius is stunned.
Irelia hits with
Hiten Style.
Darius hits once.
Irelia hits with
Hiten Style and uses
Bladesurge with
Hiten Style.
Darius hits.
Damage done by




Damage done by

Hits x2.
You will tell me, why in this first fight, there is no "hit with
Hiten Style" for second 1?
I consider that opponent wants to escape, so




Those are solo top that I encounter:

Early game: Hard
Middle, Late game: Medium-Hard
Start items:




DO NOT TAKE FREE HITS FROM


Early game: Hard
Middle, Late game: Medium


I only played against





Early game: Medium
Middle, Late game: Medium




Do not towerdive her, if you weren't sure to kill her.

Early game: Easy-Medium
Middle, Late game: Easy-Medium






Early game: Medium-Hard
Middle, Late game: Medium-Hard


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