Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Introduction


So without further adieu...

To be quite frank, a lot of this is personal preference. About the only thing I'm going to tell you is required is :



Viable Alternatives to Exhaust
Any of these are fine, I just prefer













When approaching an enemy who knows you're coming (meaning your

These are in decreasing range increments, of course. You want to pop them ASAP so they can build your fury and begin cooling down for a second use.
Proceed to use any ability that comes off CD, right when it comes up. Once you have 5 fury, nearly always use


When approaching an enemy with low health (30% or lower) or one that doesn't know you're coming, always lead in with



Use the same decreasing range increments listed above, and the same sequence of "it's up, use it." Follow the same directions about Fury-Skill-Selection as denoted above, even when fighting someone whose death is assured. You never know when another enemy might show, especially their jungle.
All these champions have an ultimate or ability with a very long range. Do not prioritize damage over health unless you are nearly full. I cannot stress this enough.
Since this guide is focused on early game power, my choices are:
These are pretty straight forward. If you're planning on following this guide, try not to deviate from this selection.
Why not armor pen runes?
Since the armor penetration change, the greater mark of desolation and quints are pretty good late game. That's not the idea with this guide. Get ahead, stay ahead. You shouldn't need those. With champs like
Rengar who have a 1-to-1 AD ratio, flat damage is a lot better damage potential until fairly late game.
But what about
Greater Glyph of Scaling Magic Resist?
You're top lane against another AD. Plus, you get a good amount of MR from your build, and you can get more if you really need it. Don't gimp yourself unless you have to. The extra sustain from
Battle Roar will be a godsend.
These are pretty straight forward. If you're planning on following this guide, try not to deviate from this selection.
Why not armor pen runes?
Since the armor penetration change, the greater mark of desolation and quints are pretty good late game. That's not the idea with this guide. Get ahead, stay ahead. You shouldn't need those. With champs like

But what about

You're top lane against another AD. Plus, you get a good amount of MR from your build, and you can get more if you really need it. Don't gimp yourself unless you have to. The extra sustain from


As Mobafire has not yet updated its mastery trees, here's a screenshot of my recommended spec:

Let me explain my reasoning for this odd division of points.
Offense Tree




Why







So why the split?


While I really like




Statistically speaking,



Defense Tree


Consider




Alternative Tree
Use this if you seem to be fine on your damage output but consistently take a beating... or if you're OCD and don't like split builds:


As with most champions, WHAT you build if often more important than the order in which you build them.

The finished build will look something like:
My standard build sequence and explanations are as follows:
Even after the changes I still prefer this starter kit. Lots of sustain and being able to out-maneuver your opponent is what playing

The new one, of course. This allows you to capitalize both your sustain from

Pinning down your prey, forcing them to waste


bonetooth necklace
If you're doing well, get this before your rank 2 boots. If not, get it after your rank 2 boot enchantment.The MR is purely bonus. It's the tenacity we're shooting for.
enchantment:furor
This is how you perma-stick to your focus target. This + 

A better buy option than

Your


The new one, of course. Extra beef, superior shred, and the CDR


More CDR and health? Yes sir. The real kicker it what it does to your enhanced


The final middle-finger to your enemy team. If they've lasted this long, you're going to need it. Make sure to capatilize on your % regen by maxing out the duration of your


Why no life steal?


Other Items
I would consider buying this in place of

I really don't recommend this for




The ONLY reason I'm putting this here is because I haven't play-tested it yet. It doesn't look promising for

After the changes, I really hate this.
Instead of

After the new changes to Armor Pen, this look promising again. But the new


With your available tenacity, stealth from your ultimate, and beefy build you shouldn't need this. Take



Ha ha ha, no.

Thrill of the Hunt is what makes
Rengar so potent. He can choose which enemy to engage in a team fight, force enemies to CC a tank, and regenerate or move into/out of threatened zones effectively and without notice.
- Always go for the AD Carry on the enemy team, unless the AP is below 30%. You have MR from your build, so their AP likely won't cripple you. Securing your place on top of the AD keeps you from being kited and lets YOU do the kiting. If you're really worried about the enemy AP, try to stay stealthed until they use some of their abilities...or die.
- If you spot the enemy jungle, make note of where they are. If they are ganking bot lane and your lane opponent is past the midpoint of the lane (closer to his base than yours), go into the enemy jungle without alerting your lane opponent. Check the enemy Red Buff. If it's there, take it! The only enemy close enough to stop you is likely your lane opponent, and that's if they've warded Red. If the Lizard is not there, help your midlane out and gank with
Thrill of the Hunt, even if you're not likely to get the kill. Force the enemy mid to go back so yours can, too. Or better yet, 2-person push the mid tower.
- If an enemy is pushing your tower while you're gone, take the extra time to go around behind him. Cut off his escape. With this build,
Rengar is difficult to flee from, and fighting him on his tower is a death wish.
- If the enemy jungle is really hammering you consistently, consider taking a short dip in profit and purchase a
Ruby Sightstone to help keep you more safe and survivable.
All in all, I think
Rengar is a very fun and very competitive champion. I hope you enjoyed my guide, and I hope you have a wonderful time playing League.
Good Hunting
~Soulknife

Good Hunting
~Soulknife

You must be logged in to comment. Please login or register.