Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Introduction

Introduction
Welcome to my first ever guide on Mobafire starring

Why pick Trundle?
Trundle is a fun champion to pick up and play, and is relatively easy to learn, but he is difficult to master with some abilities needing a high skill level to be used to their full potential. He can be a threat in anyone's hands as his early trade/duel potential in the jungle is insane against pretty much any jungler's apart from one or two, and he can easily pick up assists and kills via gank's early.

Why use my guide?
Whilst I may not be the best player around, i'm certainly not the worst, I currently main the jungle and prefer offtank AD/AP junglers who can carry the game if they must, but who can also tank/peel if there is a better carry on the team. This means ive become quite experienced with champions like trundle and have perfected this build after testing it in many games!

My scores
Spoiler: Click to view
How you'll feel playing trundle:

Poro Pros/Condemning Cons
|
|
|
Pros + Amazing Duelist early/mid + Fast Jungle clear + Great sustain + Tank Melter + Relatively cheap mana costs + Super short cool-down ultimate Trundle is a strong champion in jungle or lane and has synergy with tons of champions,his |
Cons - Falls off late game without full build - No hard CC - No reliable escape - W can reveal you in jungle Trundle does however have his downfalls, his damage falls of greatly in the late game and he becomes more of a peeler/tank and his ultimate is used to disable tanks for carries. This is because of his poor scaling. Also mind out you don't get kted, it wont happen to often in the jungle but watch out for it anyway (especially against vaynes). |

Runes
Rune choices

For seals I take flat armor, this makes for a safer clear early game as well as safer ganks, and generally makes trundle a lot tougher early.
I take glyphs of scaling magic resist as I like gank mid whenever I switch jungle sides just to apply pressure and make my presence known. Plus it generally helps with tankiness as I usually build my magic resist item third so this along with my ult gives me enough MR until then.

Finally I take attack damage marks, this really boosts your early game damage, and along with the huge AD boost from your Q it makes you a giant threat early game and your autos will really start to hurt, this also speeds up your clear time in the jungle.
Masteries Selection

Offensive Tree
I take the first point in
I also pick up all 4 points in
The rest is just basic damage increasing and resistance modifying, apart from

Defensive Tree
I take 2 points in
Summoner Spells
|
|
|
Smite You must take in the jungle you cant contest buffs (steal braon/dragon) you cant invade as quickly, your clear time will be a lot slower early and you will take more damage early, you MUST take |
Flash However, if you are confident that |
King's Tribute
Whenever an enemy unit near Trundle dies, he absorbs its life force and heals for 2 / 3 / 4 / 5 / 6% of its maximum health.This is personally one of my favorite passives in the game, while early it might not seem like much, this sustain really adds up, and gives trundle one of the best first game clears as he retains around 70-80% of his health after clearing Blue > Wolves > Wraiths > Red. Its healing potential becomes even more powerful on

Chomp
Trundle bites his target with this next basic attack, dealing physical damage equal to a base amount plus a percentage of his attack damage and slowing his target by 75% for 0.1 seconds.This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.
Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 100 / 105 / 110 / 115 / 120% AD)
Attack Damage Bonus: 20 / 25 / 30 / 35 / 40
This is your bread and butter ability and it is a great one at that! This is what makes you such a huge threat early/mid game, using

Frozen Domain
Trundle coats a target 1000-radius area with ice for 8 seconds, gaining increased movement speed, attack speed, and healing and regeneration from all sources while he is on it.Movement Speed: 20 / 25 / 30 / 35 / 40%
Attack Speed: 20 / 35 / 50 / 65 / 80%
Healing and Regeneration Increase: 8 / 11 / 14 / 17 / 20%

Pillar of Ice
Trundle summons an impassable pillar of ice at a target location for 6 seconds. Enemies caught in the center of the eruption are briefly knocked back. The pillar blocks movement within 62.5 range and slows enemies within 187.5 range.Pillar Slow: 25 / 30 / 35 / 40 / 45%

Subjugate
Trundle drains the life force out of an enemy champion, dealing magic damage equal to a percentage of their maximum health and healing himself for the same amount, as well as stealing 40% of their armor and magic resist. Half of the health, armor, and magic resist is drained immediately and the other half over the next 4 seconds.The armor and magic resist bonus/reduction slowly decays over 4 seconds after the drain completes.
Initial Magic Damage / Health Drain: 10 / 12 / 14% (+ 1% per 100 AP) of target's maximum health
Magic Damage / Drain per second: 2.5 / 3 / 3.5% (+ 0.25% per 100 AP) of target's maximum health
Total Magic Damage / Health Drain: 20 / 24 / 28% (+ 2% per 100 AP) of target's maximum health
This ability is what makes

-
Shyvana is one of the harder matchups youll face, but is by no means a "counter, she can just about out trade you early with her
Inferno Aegis but unless you fight her on less than half health she shouldnt be able to kill you after level 3, however if you see you before you have your pillar, dont risk it an run because even if you steal her AD
Emberstrike still hurts early. -
Lee Sin is very popular among other aggressive early junglers this meta, his passive
Flurry straight up means he beats the majority of junglers early along with his
Sonic Wave into
Resonating Strike however trundle can out duel him early on max health if his
Frozen Domain is up along with
Chomp this means you have an 8 second minimum 20% attack speed boost as well as minimum 20 AD boost an reducing Lee's by a minimum of 10 AD, also keep in mind
Chomp is an auto attack reset so you can almost re create Lee's passive if you time it right! -
Elise is another one of the popular early aggresive junglers this meta, an even after he recent nerf is still very strong, she is one of the very few people that can out duel you early with her combo of
Cocoon >
Neurotoxin >
Volatile Spiderling >
Spider Form >
Rappel >
Skittering Frenzy >
Venomous Bite! This out-sustains you and out-damages you along with the damage off her spiderlings, also due to her hybrid damage. Do not try an fight her early unless she is low or you have too! -
Sejuani is one of my favorite junglers in the game, ever since season 3 she has had one of the highest win rates in the game and is incredibly powerful late with % damage on her
Flail of the Northern Winds and
Arctic Assault as well as a hugely powerful AOE slow with
Permafrost and not to mention her game changing ultimate
Glacial Prison a huge AOE stun or slow skillshot. However all this late power comes with a cost, an incredibly weak early, she cant duel anyone, has low damage an cant counter jungle effectively, try an stay in her jungle an apply pressure early but keep an eye on enemy lanes in case they come to help her, take all her camps an buffs but dont die for them, this makes it very hard for Sejuani to reach her late game potential an means you get more fed! You arent however likely to see her often, as even with her win rate an late power she isnt very popular. -
Evelynn is a strong jungler this meta because of her high damage mid and her incredibly strong ganking an counter jungling passive
Shadow Walk, and even after her nerfs quite a tanky late game, however early she shouldn't be much of a threat to you, she may try to counter jungle, but as long as you buy some pink wards for your jungle she should be no problem early, you can usually out duel her or at least scare her off, she has no sustain so will be easy to push out of jungle. Just dont under estimate
Hate Spike because all the damage adds up! Just stick you your own jungle early with this match-up an focus on ganks an counter ganks and the odd buff steal early. -
Warwick isn't a champion you seem to see much of, however he is becoming more popular with his on-hit tanky builds, his incredible cc lockdown ult and his great sustain an almost guaranteed kill ganks post six and most of this is due too
Infinite Duress, he isn't too much of a threat pre-6 and should just stick to his jungle and hard farm, so do everything you can to safely steal his buffs early, you should be able to fight him off pre-six but with his passive
Eternal Thirst combined with
Hunters Call he may out trade you and possibly kill you so be careful, mid game you will start to go evenly with him but in sustained fights he will win so try not to stick around him too long!
If you want me to write about any other match-ups please comment who you want me to write about!
Starting Items

Hunter's Machete: Some Junglers like to start
Health Pots: 4
Early Game

Spirit stone: This gives you a couple of great stats for early game, it increases your damage against neutral monsters greatly and even gives you pseudo life steal in the form of 6% of damage dealt is returned as health (you also get back 3% of damage dealt in mana)
Long Sword: Great for some early game damage and help you get a step close to your first item! (pick up a second long sword after your
Boots of speed: A nice little speed boost for your early game, adds up nicely with
Mid Game Items

Spirit of the Elder Lizard: Really helps speed up jungle clear and makes you an even bigger threat in 1v1's. Also provides a nice source of extra gold. It also gives you some true damage and CDR as well as the pseudo Life steal and mana steal! All in all this is a great item that gives you a ton of stats.
Randuins Omen: This is a great tank item giving you health and armor, it also has a great active which helps you keep up with people before you get your
Blade of the ruined king: This isnt an item I often get just because its not my preference, it is however without a doubt one of the better items for trundle, it gives you a ton of amazing stuff, attack speed which ha synergy with your
Maw of Malmortius: This is a great item on trundle if you are against an AP oriented team and/or are getting focused a lot, the passive means you gain +1 attack damage for every 2% of your max HP you are missing! Not to mention if you take magic damage that would put you below 30% health you gain a 400 magic damage absorbing shield for 5 seconds.
Mercury Treads: Movement speed, Magic resist and tenacity are all things trundle loves, and these boots give him all that! These really make up for the tenacity lost off
Trinity Force: At the point you buy this item you should be nearing or in the mid game, only get this item if you're ahead early an think you can carry from the jungle, this is a carry alternative from the feral flare. Trinity gives you everything you need to push towards the finish, AP, AD, AD, crit chance, mana, move speed, spell blade passive AND rage passive, this thing makes you a terror to face, especially after you have ulted the enemy tank!
Mid to late Game

Frozen Mallet:] This gives
Spirit Visage: While some people may like to get this earlier, I find it better to get this late as you move more into your role as a tank, this has incredible synergy with

Gameplay
My Gameplay
This is a short bit of my gameplay to show how your early game should be going, in this clip of the first few minutes of a game I get myself 2 early kills, as well as getting my midlaner kills!
Jungle routes
Sorry about the badly drawn paint directions, just follow the numbers on the map! (maps in spoiler)
Spoiler: Click to viewEarly
Trundles gameplay revolves mostly around early counter jungling and farming of his jungle early. When you load in you will usually want to start bottom side jungle for a better leash and also so we can gank top first, however if you arent confident you can clear the jungle without blue buff (which is quit easy with trundle) then you can start blue instead and try an get some early counter jungling done instead of a gank.
If you have red buff an have completed a gank top or cant cant gank top then continue across the river into the enemy jungle if you are above half health, take the opponents wight, and wolves and drop a ward around their jungle entrance opposite baron so you can keep an eye on them an your top laner can too. Next you can clear your mini golems/Wraiths and either try and gank top again or mid if the opponents are pushed up. Now move back into your other jungle clear your wolves/wight and attempt a gank bot, if not enter their bottom side jungler and steal their camps or attempt to kill/push their jungler out of jungle, also drop a ward around their red buff as it should be up soon enough, try to steal this when it does come up as red buff is very important for successful ganks with trundle! Rinse and repeat this early unless you are countered, or put behind early, in this case farm and ward your own jungle and focus on ganking lanes whenever you can.
Mid game
Mid game your team may start grouping or will have taken towers, you will have your ult, your first offensive item and should have completed or nearly completed your first defensive item, at this point you can take on a front line roll for your team, taking out the opposing carries and fighters, and melting their tanks with your ult.
Late Game
Late your damage will fall off a bit, however you can still kill carries quickly and can tank a ton for your team as well as peel with your pillar and
The gameplay part of the guide will be updated with more detail, screenshots, map overviews and warding sports etc over time, forgive its shortness for now!
This is a quick overview of ideal pillar placements, for a full guide on pillar placement check outCliques007's very own indepth pillar guide
Summary!
Id also like to thank jhoijhoi (http://www.mobafire.com/profile/jhoijhoi-52504) for her amazing guide on making guides which you can find here: http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
Thanks to anyone for reading this, sorry for any mistakes or problems with the guide, ill be constantly updating it!
~No Tower Diving
Shout out to these guys: Chuckles1706, XstarD, DyingTrying, Knightro and Clique007! For helping out with the guide






You must be logged in to comment. Please login or register.