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Trundle Build Guide by No_Tower_Diving

AD Offtank [S5 UPDATE SOON] Trundle ~ Step Into My Domain ~ Jungle Guid

AD Offtank [S5 UPDATE SOON] Trundle ~ Step Into My Domain ~ Jungle Guid

Updated on January 25, 2015
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League of Legends Build Guide Author No_Tower_Diving Build Guide By No_Tower_Diving 9 0 192,126 Views 8 Comments
9 0 192,126 Views 8 Comments League of Legends Build Guide Author No_Tower_Diving Trundle Build Guide By No_Tower_Diving Updated on January 25, 2015
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Welcome to my first ever guide on Mobafire starring Trundle! ~ The Troll King! I'm a currently unranked player who reached a peak of Silver 4 in season 3! (Update: Now ranked bronze 1 in season 4, nearly silver again!) My in game name is No Tower Diving, if you want to add me in game for any reason, you'll need to comment so I can free up some space on my friends list.

Why pick Trundle?
Trundle is a fun champion to pick up and play, and is relatively easy to learn, but he is difficult to master with some abilities needing a high skill level to be used to their full potential. He can be a threat in anyone's hands as his early trade/duel potential in the jungle is insane against pretty much any jungler's apart from one or two, and he can easily pick up assists and kills via gank's early.

Why use my guide?
Whilst I may not be the best player around, i'm certainly not the worst, I currently main the jungle and prefer offtank AD/AP junglers who can carry the game if they must, but who can also tank/peel if there is a better carry on the team. This means ive become quite experienced with champions like trundle and have perfected this build after testing it in many games!

My scores

Spoiler: Click to view

How you'll feel playing trundle:
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Pros / Cons

Poro Pros/Condemning Cons


+ Amazing Duelist early/mid
+ Fast Jungle clear
+ Great sustain
+ Tank Melter
+ Relatively cheap mana costs
+ Super short cool-down ultimate

Trundle is a strong champion in jungle or lane and has synergy with tons of champions,his Frozen Domain Gives a sweet speed and attack boost which increases early kill potentian, and it increases healing too, synergising perfectly with his passive King's Tribute.


- Falls off late game without full build
- No hard CC
- No reliable escape
- W can reveal you in jungle

Trundle does however have his downfalls, his damage falls of greatly in the late game and he becomes more of a peeler/tank and his ultimate is used to disable tanks for carries. This is because of his poor scaling. Also mind out you don't get kted, it wont happen to often in the jungle but watch out for it anyway (especially against vaynes).
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Fleet Footwork
Phase Rush

Rune choices

You can be pretty flexible with the runes you use on trundle, however these are my preferences, this selection caters to trundles strong point, his early game. The movement speed quints are really helpful in early ganks meaning you will out-speed laners who didn't start boots, and be able to keep up with those who did.
For seals I take flat armor, this makes for a safer clear early game as well as safer ganks, and generally makes trundle a lot tougher early.
I take glyphs of scaling magic resist as I like gank mid whenever I switch jungle sides just to apply pressure and make my presence known. Plus it generally helps with tankiness as I usually build my magic resist item third so this along with my ult gives me enough MR until then.

Finally I take attack damage marks, this really boosts your early game damage, and along with the huge AD boost from your Q it makes you a giant threat early game and your autos will really start to hurt, this also speeds up your clear time in the jungle.
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Masteries Selection

You can also be pretty flexible with your masteries, however these ones are for full offense for your early game as you will build your tankiness later on, and your ultimate will also provide plenty of resistances.

Offensive Tree

I take the first point in Double-Edged Sword becasue even the tiniest damage boost can make the difference between life and death, or whether or not the Lucian that's about to dash away will die in one hit or two.

I also pick up all 4 points in Fury to slightly make up for the fact I no longer use attack speed quints on trundle, it also helps with clear times and picking up kills.

The rest is just basic damage increasing and resistance modifying, apart from Dangerous Game which has great synergy with trundles passive!

Defensive Tree

I take 2 points in Enchanted Armor as its a really nice mastery that actually scales quite nicely throughout the game. Tough Skin might not seem like much but it really helps on that early clear, especially on the wolf and wraith camps which attack pretty quickly. Veteran Scars is a really nice mastery early, especially with all 3 points in it, it even goes quite nicely with Juggernaut giving you even more early health (even if not much). Bladed Armor is also nice as if gives you that extra burn on minions along with red buff and elder lizard.
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Summoner Spells

You must take Smite, there is no other way to say it, without smite
in the jungle you cant contest buffs (steal braon/dragon) you cant invade as quickly, your clear time will be a lot slower early and you will take more damage early, you MUST take Smite! If you don't take smite then Mordekaiser will visit you in your sleep an you will forever regret not taking the spell associated with jungling as he slowly dismantles your PC/Laptop while staring into your soul only saying "hue"

Flash is by far the best summoner spell, and always will be until the unlikely day it is removed, it lets you reposition, escape over walls, surprise the enemy and helps steal objectives/buffs.

However, if you are confident that Pillar of Ice and Frozen Domain are enough to keep you safe and help you get away, there is other options to use as your secondary summoner spell such as Exhaust, Teleport or the newly buffed Heal
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King's Tribute

Whenever an enemy unit near Trundle dies, he absorbs its life force and heals for 2 / 3 / 4 / 5 / 6% of its maximum health.

This is personally one of my favorite passives in the game, while early it might not seem like much, this sustain really adds up, and gives trundle one of the best first game clears as he retains around 70-80% of his health after clearing Blue > Wolves > Wraiths > Red. Its healing potential becomes even more powerful on Frozen Domain, and add in a Spirit Visage you have one hell of a passive!


Trundle bites his target with this next basic attack, dealing physical damage equal to a base amount plus a percentage of his attack damage and slowing his target by 75% for 0.1 seconds.

This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.

Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 100 / 105 / 110 / 115 / 120% AD)
Attack Damage Bonus: 20 / 25 / 30 / 35 / 40

This is your bread and butter ability and it is a great one at that! This is what makes you such a huge threat early/mid game, using Chomp gives you a massive AD boost as well as lowering the enemies AD, this makes trundle one of the best jungle duelists in the game, only being threatened by the likes of Shyvana and Lee Sin. We max this by level 9 as is makes you a danger to everyone early game and boosts your damage output greatly, its also on a very short cool-down and costs a small amount of mana.

Frozen Domain

Trundle coats a target 1000-radius area with ice for 8 seconds, gaining increased movement speed, attack speed, and healing and regeneration from all sources while he is on it.

Movement Speed: 20 / 25 / 30 / 35 / 40%
Attack Speed: 20 / 35 / 50 / 65 / 80%
Healing and Regeneration Increase: 8 / 11 / 14 / 17 / 20%

Frozen Domain Gives you everything a troll could ever want, an attack speed buff, move speed buff and increased healing from ALL sources. During the early game after hitting level 2, before you put down Frozen Domain use an auto attack and Chomp instantly after that for 2 attacks in rapid succession, then place down your domain straight after Chomp, this means you are more likely to kill the buff while Frozen Domain is still active so your passive healing is increased by domain, and you wont be missing out on any damage, it will actually speed up your clear time slightly! During team fights, if you know you have the advantage, try to place frozen domain slightly behind the enemy team so that when they retreat you have more space to fight them on and to chase them on (also use this method in 1v1 duels). You should also try and get into the habit of only using health potions on your Frozen Domain during the early game!

Pillar of Ice

Trundle summons an impassable pillar of ice at a target location for 6 seconds. Enemies caught in the center of the eruption are briefly knocked back. The pillar blocks movement within 62.5 range and slows enemies within 187.5 range.

Pillar Slow: 25 / 30 / 35 / 40 / 45%
Pillar of Ice is Trundles difficult ability, while it may seem simple to use it actually takes a lot of skill to master, it can be used to stop channeled skills that require the champion to stand still, this includes Warwick's Infinite Duress, Nunu & Willump's Absolute Zero, Katarina's Death Lotus and even Tristana's Rocket Jump as well as MANY other abilities. It can also be used in ganks, to save your team mates (you can even disrupt your team mate if you feel like an actual troll), to engage and dis-engage, and even pick up easy assists! Always try to pin people to walls with it if you can to.


Trundle drains the life force out of an enemy champion, dealing magic damage equal to a percentage of their maximum health and healing himself for the same amount, as well as stealing 40% of their armor and magic resist. Half of the health, armor, and magic resist is drained immediately and the other half over the next 4 seconds.

The armor and magic resist bonus/reduction slowly decays over 4 seconds after the drain completes.

Initial Magic Damage / Health Drain: 10 / 12 / 14% (+ 1% per 100 AP) of target's maximum health
Magic Damage / Drain per second: 2.5 / 3 / 3.5% (+ 0.25% per 100 AP) of target's maximum health
Total Magic Damage / Health Drain: 20 / 24 / 28% (+ 2% per 100 AP) of target's maximum health

This ability is what makes Trundle a terrifying opponent to duel, if you use it on someone early in the jungle its basically a free kill as you get healed (increased further by Frozen Domain) gain armor and magic resist and grow all big and scary like a real troll does! But that's just the early game, in the late game if you use this ability on the opponents tank and on top of your Frozen Domain it will make you more unkillable than a fully built Nasus on steroids, meaning you can shoot straight for the enemy carry and Chomp them off the face of the earth!
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Matchups in the Jungle

  • Shyvana is one of the harder matchups youll face, but is by no means a "counter, she can just about out trade you early with her Burnout but unless you fight her on less than half health she shouldnt be able to kill you after level 3, however if you see you before you have your pillar, dont risk it an run because even if you steal her AD Twin Bite still hurts early.
  • Lee Sin is very popular among other aggressive early junglers this meta, his passive Flurry straight up means he beats the majority of junglers early along with his Sonic Wave into Resonating Strike however trundle can out duel him early on max health if his Frozen Domain is up along with Chomp this means you have an 8 second minimum 20% attack speed boost as well as minimum 20 AD boost an reducing Lee's by a minimum of 10 AD, also keep in mind Chomp is an auto attack reset so you can almost re create Lee's passive if you time it right!
  • Elise is another one of the popular early aggresive junglers this meta, an even after he recent nerf is still very strong, she is one of the very few people that can out duel you early with her combo of Cocoon > Neurotoxin > Volatile Spiderling > Spider Form > Rappel > Skittering Frenzy > Venomous Bite! This out-sustains you and out-damages you along with the damage off her spiderlings, also due to her hybrid damage. Do not try an fight her early unless she is low or you have too!
  • Sejuani is one of my favorite junglers in the game, ever since season 3 she has had one of the highest win rates in the game and is incredibly powerful late with % damage on her Flail of the Northern Winds and Arctic Assault as well as a hugely powerful AOE slow with Permafrost and not to mention her game changing ultimate Glacial Prison a huge AOE stun or slow skillshot. However all this late power comes with a cost, an incredibly weak early, she cant duel anyone, has low damage an cant counter jungle effectively, try an stay in her jungle an apply pressure early but keep an eye on enemy lanes in case they come to help her, take all her camps an buffs but dont die for them, this makes it very hard for Sejuani to reach her late game potential an means you get more fed! You arent however likely to see her often, as even with her win rate an late power she isnt very popular.
  • Evelynn is a strong jungler this meta because of her high damage mid and her incredibly strong ganking an counter jungling passive Shadow Walk, and even after her nerfs quite a tanky late game, however early she shouldn't be much of a threat to you, she may try to counter jungle, but as long as you buy some pink wards for your jungle she should be no problem early, you can usually out duel her or at least scare her off, she has no sustain so will be easy to push out of jungle. Just dont under estimate Hate Spike because all the damage adds up! Just stick you your own jungle early with this match-up an focus on ganks an counter ganks and the odd buff steal early.
  • Warwick isn't a champion you seem to see much of, however he is becoming more popular with his on-hit tanky builds, his incredible cc lockdown ult and his great sustain an almost guaranteed kill ganks post six and most of this is due too Infinite Duress, he isn't too much of a threat pre-6 and should just stick to his jungle and hard farm, so do everything you can to safely steal his buffs early, you should be able to fight him off pre-six but with his passive Eternal Thirst combined with Hunters Call he may out trade you and possibly kill you so be careful, mid game you will start to go evenly with him but in sustained fights he will win so try not to stick around him too long!

If you want me to write about any other match-ups please comment who you want me to write about!
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Starting Items

Hunter's Machete: Some Junglers like to start Doran's Blade if they are going offensive early, however thanks to Chomp you dont need to, and you can clear quicker than most offensive junglers and still retain the ability to out-duel them
Health Pots: 4 Health Potion's means you will practically always be at full health until at least level 6 while you arent in combat, this is because of King's Tribute and Frozen Domain.

Early Game

Spirit stone: This gives you a couple of great stats for early game, it increases your damage against neutral monsters greatly and even gives you pseudo life steal in the form of 6% of damage dealt is returned as health (you also get back 3% of damage dealt in mana)

Long Sword: Great for some early game damage and help you get a step close to your first item! (pick up a second long sword after your Boots

Boots of speed: A nice little speed boost for your early game, adds up nicely with Frozen Domain. It also goes well with your move speed quints if you run them as you'll be one of the fastest people in the early game, and it might not seem like it but move speed is an incredibly powerful stat!

Mid Game Items

Spirit of the Elder Lizard: Really helps speed up jungle clear and makes you an even bigger threat in 1v1's. Also provides a nice source of extra gold. It also gives you some true damage and CDR as well as the pseudo Life steal and mana steal! All in all this is a great item that gives you a ton of stats.

Randuins Omen: This is a great tank item giving you health and armor, it also has a great active which helps you keep up with people before you get your Frozen Mallet. This also slows down enemies movement and attack speed when they hit you with basic attacks, and the best part is the synergy it has with Trundle's ultimate, the slow becomes longer the more magic resist and armor trundle has, so if you use the active after your ultimate you can get up to 6 second slows!

Blade of the ruined king: This isnt an item I often get just because its not my preference, it is however without a doubt one of the better items for trundle, it gives you a ton of amazing stuff, attack speed which ha synergy with your Frozen Domain, life steal which has synergy with King's Tribute as well as Frozen Domain! Then there is blades active ability which goes amazingly with Subjugate as it deals 10% of their health in damage, returns half the damage to you as health and then steals 25% of their move speed giving it to you!

Maw of Malmortius: This is a great item on trundle if you are against an AP oriented team and/or are getting focused a lot, the passive means you gain +1 attack damage for every 2% of your max HP you are missing! Not to mention if you take magic damage that would put you below 30% health you gain a 400 magic damage absorbing shield for 5 seconds.

Mercury Treads: Movement speed, Magic resist and tenacity are all things trundle loves, and these boots give him all that! These really make up for the tenacity lost off Frozen Domain after trundles rework. (If heavy AD team, you can get Ninja Tabi instead.

Trinity Force: At the point you buy this item you should be nearing or in the mid game, only get this item if you're ahead early an think you can carry from the jungle, this is a carry alternative from the feral flare. Trinity gives you everything you need to push towards the finish, AP, AD, AD, crit chance, mana, move speed, spell blade passive AND rage passive, this thing makes you a terror to face, especially after you have ulted the enemy tank!

Mid to late Game

Frozen Mallet:] This gives Trundle a ton of health but we mainly get this for the passive as it allows trundle to stick to enemies and along with Pillar of Ice and Randuin's Omen become a cc monster.

Spirit Visage: While some people may like to get this earlier, I find it better to get this late as you move more into your role as a tank, this has incredible synergy with King's Tribute and Frozen Domain as well as Subjugate making trundle basically unkillable in team-fights while on Frozen Domain. And if that wasn't enough, Visage also gives health, magic resist, cooldown reduction and health regen!
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My Gameplay
This is a short bit of my gameplay to show how your early game should be going, in this clip of the first few minutes of a game I get myself 2 early kills, as well as getting my midlaner kills!

Jungle routes
Sorry about the badly drawn paint directions, just follow the numbers on the map! (maps in spoiler)

Spoiler: Click to view

Trundles gameplay revolves mostly around early counter jungling and farming of his jungle early. When you load in you will usually want to start bottom side jungle for a better leash and also so we can gank top first, however if you arent confident you can clear the jungle without blue buff (which is quit easy with trundle) then you can start blue instead and try an get some early counter jungling done instead of a gank.
If you have red buff an have completed a gank top or cant cant gank top then continue across the river into the enemy jungle if you are above half health, take the opponents wight, and wolves and drop a ward around their jungle entrance opposite baron so you can keep an eye on them an your top laner can too. Next you can clear your mini golems/Wraiths and either try and gank top again or mid if the opponents are pushed up. Now move back into your other jungle clear your wolves/wight and attempt a gank bot, if not enter their bottom side jungler and steal their camps or attempt to kill/push their jungler out of jungle, also drop a ward around their red buff as it should be up soon enough, try to steal this when it does come up as red buff is very important for successful ganks with trundle! Rinse and repeat this early unless you are countered, or put behind early, in this case farm and ward your own jungle and focus on ganking lanes whenever you can.

Mid game
Mid game your team may start grouping or will have taken towers, you will have your ult, your first offensive item and should have completed or nearly completed your first defensive item, at this point you can take on a front line roll for your team, taking out the opposing carries and fighters, and melting their tanks with your ult.

Late Game
Late your damage will fall off a bit, however you can still kill carries quickly and can tank a ton for your team as well as peel with your pillar and Chomp slow, as well as your Frozen Mallet procs! You will be a tank/peeler/tank killer for your team at this point as you wont usually be able to get to carries!

The gameplay part of the guide will be updated with more detail, screenshots, map overviews and warding sports etc over time, forgive its shortness for now!
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Pillar placement

This is a quick overview of ideal pillar placements, for a full guide on pillar placement check outCliques007's very own indepth pillar guide
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Thanks for reading my guide, I hope it helps you out a little and gives you some guidance on the amazing trundle, feel free to send screen shots of any games you use this build in an I will put them here! If you have an gripes with my guide, or criticisms or ideas for improvement, please comment them before voting down and if you do vote down, please comment why so I can improve the guide.
Id also like to thank jhoijhoi ( for her amazing guide on making guides which you can find here:

Thanks to anyone for reading this, sorry for any mistakes or problems with the guide, ill be constantly updating it!

~No Tower Diving

Shout out to these guys: Chuckles1706, XstarD, DyingTrying, Knightro and Clique007! For helping out with the guide
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[S5 UPDATE SOON] Trundle ~ Step Into My Domain ~ Jungle Guid

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