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Spells:
Ghost
Exhaust
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction


![]() |
Tryndamere says: "Read this guide or this'll be a slaughter!" |
I take Greater Mark of Desolation because it's pretty much mandatory, since it's the most effective mark to get for obvious reasons. I then take
Greater Seal of Health, simply to get more health. Here's the thing: Don't get stats per level runes on dominion, because you need the better stats early game to build up to your late game. Sure, you level faster in dominion, but if you have a bad early game, then those scalings aren't going to do anything for you, trust me. For glyphs, I take
Greater Glyph of Cooldown Reduction because even though you are itemizing for cooldown reduction, having extra is always better. Besides, it's the only viable type of glyphs for him since he's an ad champion. Lastly, I take
Greater Quintessence of Life Steal. Because of the lifesteal nerfs, it's very difficult to itemize for it. So having 6% extra lifesteal will go a long way. Note that this is by no means the best rune setup. I am no rune expert, so trust your own intuition as well.
Precision
Fleet Footwork
Phase Rush



Runes




With masteries, i go 24/6/0. I take every relevant ad mastery for dominion. And also take
Hardiness
and
Resistance
in defence. I don't see any alternatives here, though you could also go 21/9/0 leaving one of the offensive masteries and taking health in defense, whilst only taking 2 points in
Hardiness
and
Resistance
.




I start out pretty standard with a Prospectors Blade and
Boots(immediately upgraded into
Berserker's Greaves).
Then i rush a
Zeal. The reason for this is because
Tryndamere is an autoattack champion, so you'll need attack speed over ad early on (his
Bloodlust will give you enough ad for the early levels).
I then buy a
The Brutalizer, because
Tryndamere has fairly long cooldowns and it's always a great item for melee dps.
Then i get his first big item:
Sanguine Blade. This item will make him an even better duelist thanks to the livesteal it provides, which is important for a slayer. Thanks to your already high attack speed, getting the stacks shouldn't be a problem.
I then finish my
Zeal into a
Phantom Dancer and my
The Brutalizer into a
Youmuu's Ghostblade. After that i build situational.
Some people may wonder why I don't buy an
Infinity Edge. This is because
Tryndamere doesn't need it that much, thanks to his
Battle Fury and his
Bloodlust. You could take it after you round out the build, but think about it like this. You'll have your crit chance almost maxed out already, and he'll have enough ad too. So basically, you're buying a very expensive item just to crit harder. I'm not saying it's a bad buy, it's just not nescesary.


Then i rush a



I then buy a


Then i get his first big item:

I then finish my




Some people may wonder why I don't buy an




-
Like i said,
Infinity Edge is by no means a bad item for
Tryndamere. Infact, 9/10 times I purchase this item 6th.
-
When facing a lot of CC, be 100% sure to get one of these 2 items. CC is the number one biggest counter to
Tryndamere. another alternative is
Quicksilver Sash.
-
Make sure to get this item during a Swainvasion(or just any healing champion that gets fed). It also provides him with some crit chance and lifesteal
-
2 another great items for tryndamere, take one depending on the situation. It will make you an even better chaser, and it'll give you more health. Also great in combination with
Atma's Impaler
-
Not only is this item great against a magic user team, it's passive synergizes well with
Undying Rage
-
Don't smash your keyboard yet, for there's hope againts those pesky stealth champions.
-
If a tanky character on the enemy team is doing well, get one of these items according to his build. However, even if there isn't a tank on the enemy team,
Black Cleaver is a solid weapon to shred their already low armor.
I max my
Bloodlust first for the extra ad, which goes well with the attack speed you buy. It also provides you with a good heal. You then max your
Spinning Slash, mainly to make the cooldown shorter. lastly you max your
Mocking Shout, taking your
Undying Rage whenever you can.
Tryndamere doesn't really need a slow, having a wall hopper and a heal is much more important.
Order of prioritizement:
Undying Rage>
Bloodlust>
Spinning Slash>
Mocking Shout





Order of prioritizement:




-
Tryndamere had a pretty sweet passive. It gives him crit chance and allows him to use his
Bloodlust. A good
Tryndamere will always farm minions whenever he can, even in dominion, to keep his fury bar maxed out. The crit chance will greatly increase his effectiveness in fights.
-
Though this ability is easy in concept,
Bloodlust is probably
Tryndamere's most usefull spell and therefore you should always max it out first. It gives you a heal that can be used to bait very effectively. Combine this with his ad getting higher as his health gets lower and his
Undying Rage, and you'll have an even better low life baiter than
Olaf! On an added note, you can use this spell without fury to get a very small heal, which might just save you in a tight situation.
-
Though i max
Mocking Shout last, it is by no means a bad spell. This ability is very important for winning duels and allows him to participate (at high levels) in teamfights by reducing everyone's ad and slowing them. You can also use this ability to reveal enemies in the Fog of War. It comes without saying though, that it will not only reveal your enemies, but will also reveal yourself. However, this spell can't be casted if there's no enemy nearby, so it can be used for detecting enemies by just looking at its icon.
-
This is your wall hopper/gap closer. It will also deal a fair chunk of damage (it scales off of both ad and ap), and since it ignores unit collision, it's very useful for farming mid/late game. And after using it, you can refresh it's cooldown almost instantly by critting the few minions who survived. Use this ability to get in range for your
Mocking Shout, or use it to escape over a wall after your
Undying Rage. The possibilies are endless!
-
This ability is what truly makes
Tryndamere who he is! It makes him immune to death for 5 seconds. That's 5 more seconds of being able to damage the enemy, usually killing him. It speaks for itself that this ability has awesome synergy with his
Bloodlust, since you won't be able to die, but still able to dish out damage. To guarantee you'll survive after using this ability, try to use
Bloodlust at the end of the duration. P.S. this ability is not op. One piece of crowd control will prevent him from getting away, thus killing him.
recommended summoner spells:
other summoner spells
-
Ghost This is a very important summoner spell if you want to rush top, which you should do as
Tryndamere. After that, just use it whenever you get out of the spawn, have to escape or have to chase somebody.
-
Exhaust is a very important summoner spell for a slayer, as it will allow him to quite literally win every duel. This will allow him to become stronger and more itemized then his opponents, thus winning the game. However, don't be afraid to use it just to slow an enemy, for it might save your life or net you a kill.
other summoner spells
-
Not quite as good as
Exhaust, but still very viable if the enemy team has strong healing champions, or in a 1v1.
-
Awesome summoner spell for
Tryndamere, especially if you know the enemy will have a lot of CC(draft mode).
-
Another great summoner spell for duelists, as it allows them to bait your enemies into thinking they can win the fight. And then, all the sudden, *click*, they died and you live happily ever after. In conjunction with your
Bloodlust, this can yield great results.
-
On most champions, flash is pretty bad on dominion. That is not the case with
Tryndamere however. Do not underestimate the power of having two blink abilities. It will allow you to escape from EVERYTHING, and catch up to EVERYONE!
-
Another good alternative for
Exhaust, since the bonus attack speed is super useful on
Tryndamere in particular, since he doesn't have any ability that increases his attack speed. However, the ability power component shouldn't be ignored either, since his
Bloodlust and his
Spinning Slash both scale off of AP as well.

Like I said earlier,

However, unless you're fed, you shouldn't try to take on more then one opponent at a time. Only pick off isolated targets. It it therefore advisable that you wait a short while before attacking, to see if there aren't any of his teammates nearby. Smart teams will always move in groups to give the slayer a hard time, but eventually, one of them will be caught off guard.
Once you've confirmed that he's alone, it's time to jump on him! A slayer relies on the element of surprise, so try to strike from the brush. In the brief period of time that the enemy is realizing he's being attacked, you've already dealt two auto-attacks to him. However, you should always anticipate what the enemy could do back once they've reacted. Be aware of any hard crowd-control that could shut you down. When you do this well, you should be able to kill him most of the times, unless he's fed of course.

However, in dominion you'll have to take on multiple roles in order to be succesful. Fortunately,






Finally,




This is my first guide, so don't go too harsh on it. There's some good information in it about how to play
Tryndamere effectively, and there's a solid build which has won me a lot of golden badges. If you liked the guide, please leave a rating and recommend it to others.

This build was(and it still kinda is) a grey mouse, but then i discovered Jhoijhoi's guide making guide. I knew nothing about guidemaking, and it really helped me out. So for that i'd really like to thank her.
Jhoijhoi's guide:
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
Jhoijhoi's guide:
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
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