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Tryndamere - The Way of the Offtank
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Spells:
Exhaust
Cleanse
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
It is recommend to have some experience with Tryndamere and his normal playstyle.
Some of you will ask theirself: WHY DID HE MAKE A TRYND OFFTANK GUIDE?!
I never saw a tankguide for Tryndamere. I mean everyone want more than one build or playstyle for a champ and playing him with AP isn't very recommend. Then I thought, that I shall create my own one.
Now here it is! Enjoy it! Try it out and vote!
Don't fear to post suggestions and ideas.
I guess, that I will add more stuff. Stay tuned.
And sorry for my bad english, I hope, that it wont affect your vote.
Psycho

Battle Furry just provides a imensive critchance bonus.
While you have 1 Hp and your ultimate is active it provides 50%!
Don't worry about reduced life, when you start a fight. It just buff your damage and many enemis will underrate your damage.

Bloodlust is your keyability in the earl and midgame.
Every crit and every kill (especially creepkills) will give you 1 stack. Every stack increase your damage and your critical damage. You should use this ability to heal yourself up, or to heal yourself up, while escaping out of a teamfight.

Mocking Shout is very good to suppress AD carrys in the earlgame and to slow escaping enemies.
If you use it right, you could also use this spell to escape, in combination with


This ability is perfect to start a fight, to follow a escaping enemy and to escape, at all.
Spinning Slash is quite usefull as

In the mid and lategame you can use it to farm

Here is your ultimate. It give you the possibility to play offensive like hell.
Very useful for towerdiving, multikills in teamfight and to escape at all.
It also provides stacks for









In the end Cleanse give you improved chances to escape and is also recommend to catch escaping
champions, who are stunning you.
Overall Exhaust and Cleanse are constant useful in the game.
Alternative summoner spells:

Reduce the received heal and regeneration of the enemy and deal him true damage.
Great to get safe kills in the earl game.

Just a great combination with

What's about the remaining?

Many guys call users of Heal noobs. Yeah, it sucks, when your enemy save his *** with this ability. It's just very useful in the earlgame as


Smite is useful, if you start in the jungle as Tryndamere. I personal hate Tryndamere in the jungle, because other champions are just stronger at the start and later you don't need smite to take buffs or dragon.

Trndamere don't use mana and he will never use it. Clarity is just a wasted slot.

Clairvoyance rocks, but not as Tryndamere.

Tryndamere is fast enough in combination with


Only if you fail very often in the earlgame. But if you fail in the earlgame, your lategame might suck, too.

Usefull if you have a good premade teemo in your team (Teleport can port to the positions of mushrooms, too. That provides insane gankpossibilities). Else it sucks.

I know that 99,9% of all lol gamers hate this spell. But it rocks, if you play with a hybridchamp (




Greater Mark of Desolation is allways first choice for a ad champ.
But
provides a superior earlgame.
Might be your decision.
You could also replace the other runes.
Like taking armor / armorflat / healthflat instead of evasion, or magic resist instead of flat.
My Quintessences provide a balance of everything, that Tryndamere needs. But you could also took other quints.
But

Might be your decision.
You could also replace the other runes.
Like taking armor / armorflat / healthflat instead of evasion, or magic resist instead of flat.
My Quintessences provide a balance of everything, that Tryndamere needs. But you could also took other quints.




Buy






Spirit Visage is the most defensive one.
Provides health, cooldownreduction, magic resist and increase the heal of

Wit's End is very effective against manausing champions, especially if they have manaproblems
or just a small manapool. Burn their mana and slay them down!
Hexdrinker is just a amazing item in the earl and midgame. It is the Anti Karthus keyitem. I usually get this before Infinity, if I have problems with casters.

Frozen Mallet is a very important item for my Tryndamere build. I could count it to the keyitems, because it provides health, damage and amazing slow. Insane as a



Atma's Impaler improve your stats, especially because of Frozen Mallet.
It provides good damage and more critchance.
Situational:
Heavy AP:

Nature is the most epic anti caster item ingame. It provides huge magic resist and a great healthregeneration. It also buffs your movementspeed a little.
Heavy AD:

Thornmail is just a epic armor item. It provides 100! armor and reflect 30% of the received
damage from autoattacks.
Heavy Armor / Many Tanks:

What shall I say about Whisper? It's just amazing against many tankies. Ignore 40% of their armor and give you a small damage boost. Let's say, that a offtank stacks up to ~150 armor and a real tank up to ~300. Then you ignore ~60 armor versus offtanks and ~120 vs real tanks, what is very insane.
Many Squishies:

Pew Pew! Reduce the armor of Squishies to ZERO and bash'em all!
You could also take

Just epic against Malzahar's and Mordekaiser's ultimates. Make both useless by catching up this item!
Don't get



You could also replace





At the end you buy

Alternative Items:

This item is very useful if you have problems with farming in a game, caused by heavy harassment. It provides damage, armor, lifesteal, extradamage against creeps and free wards,
what's very amazing for just 1525 gold. You could use this item also to get more armor in the earlgame or just bridge a armordeficit until the lategame.

I know that most wont prefer this item, cause they think, that this is just a tank or


This item is your second


Stark's is a very good offensive supportitem. Reduce the enemies armor in the teamfight and buff your team with lifeleech, attackspeed and healthregeneration. Also you shouldn't forget, that Stark's is damned cheap. It's just a great item for every AD offtank.
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