Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Exhaust
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
Hey MOBAfire - this is Neve aka Teh Turtl Xpress with my second guide!
This time, it is for
Udyr and, contrary to many other guides, for Lanedry.
Please read the entire Guide, as all the Tips and Tricks are mentioned in their IMO appropriate places.
Also, Please Rate and Comment!
Updates:
Patch v1.0.0.122





Future Content
Currently working on a couple of Videos to show how to/not to do in different Situations
For the ones not so familiar with League of Legends insider-language:
QWERTYUIPOOP
__________________________________________________________
Also, you might find, that I refer to
Udyr as Udry or Lanedry. I will answer your question with another question:
UDRY BRO? LAIK SRSLY, LANEDRY..?
So the obvious question to this guide is:
Short answer: He awsum.
Long answer: When going for the Bruiser-Metagame, which is highly popular at the moment,
Udyr is among the very most powerful. When putting a bruiser Solo Top, you don't actually need a real tank, just a couple of beefy characters, who can act like de facto tanks, but actually deal much more damage than an actual tank like
Rammus,
Shen or
Malphite.
Udyr is IMO by far the most powerful Solo lane Bruiser, more powerful than
Warwick,
Jarvan IV,
Jax,
Irelia,
Xin Zhao, and all other champions like them. Why, this is, will be explained later.
By going Lanedry, you just get a (preferably better) jungler instead of the normal Jungledyr and dominate top with the power of Lanedry and superior ganks from i.e.
Nunu & Willump or
Jarvan IV.
WHY LANEDRY?!
Short answer: He awsum.
Long answer: When going for the Bruiser-Metagame, which is highly popular at the moment,










By going Lanedry, you just get a (preferably better) jungler instead of the normal Jungledyr and dominate top with the power of Lanedry and superior ganks from i.e.


Is basically the same as the Masteries - it's up to individual preference.
I will, though, like to show you my personal suggestions for Runes:
Marks
Greater Mark of Desolation For more damage from your AA's.


Seals



Greater Seal of Vitality To get that extra HP later on.
Glyphs
Greater Glyph of Replenishment If you feel, that you often have Mana Problems early game




Quints
Greater Quintessence of Desolation For more damage from your AA's.





I go for a
Wilding Claw-Lanedry, because I find it to give the most damage and best results overall.
Hence, I max
Wilding Claw and
Iron Mantle first, focus on one or the other according to which role I have to fill on the team - Massive Damage-DPS or tanky off-tank. Then comes
Blazing Stampede and 3 ranks of
Wingborne Storm.

Provides AS and Dodge Chance.
This is really a great passive. As you enter a Stance, you recieve AS and Dodge Chance, which stacks up to 3 times. Therefore, you can keep it at 3 stacks - and have the max bonus all the time - by continually switching between Stances - Also known as Stance Dancing.

Increases AS and applies a DoT on the first enemy hit after changing into
Wilding Claw
This is our main damage dealer. As the damage of the DoT increases with AD, you will deal significant damage early on with the AD of




When engaging an enemy, it gives a nice damage boost to switch to



Gives
Udyr a Shield and returns a protion of his damage dealt while in
Iron Mantle as HP and MP.
This Skill. This is why I use the Pseudonym "Teh Turtl Xpress". With


In teamfights, when switching between



In lane, just use this when you sense that your opponent will poke or harrass you and then AA some Minions to get the HP back.

Gives
Udyr a short speed boost and when AA'ing an opponent, they will be stunned.
This is your Gap-Closer, Escape Mechanism and only CC.
The speed boost part of


The Stun part is used as much as possible in team fights and to allowing your team to catch up to any one trying to escape.
When ganking, change to





Deals AoE damage around
Udyr for a few seconds and deals damage in a cone in front of him every 3 hits.
This is, IMO,








But with the recent lowering of the initial Mana Costs of




When Becoming level 16 and being forced to put a point into

My build has a very small Core Build, therefore, it leaves it to you, to make the decision on which items to get thereafter.
Until quite recently, I would get a
every game, but I must say - this build is so much more versatile and powerful in both defence and offense. I have not done any actual math, but it has produced better results and, most important, it just FEELS better the entire game.
I like to start as if I was jungling -







When you have 1650 Gold, you should begin to consider going back. If it is going well or you actually got 1 or more kills/assists, just stay until you have 2500 Gold. If you have less than 2500 Gold, when you go back, buy


Core Items


Total cost = 2800 Gold!
In this build, there are many options, when it comes to Items, all depending on the course of every game. I cannot and will not list all the parameters needed to buy a certain item - I will leave that to yourself to learn!
Here is a list of my favourite Situational Items and the main reason to buy it.
Situaltional Items
For Damage
I go for damage and AS - Especially items with extra built-in Damage.










For Defense
I go for a balance of HP, MR and Armor, though
Udyr has very high natural Armor scaling, so I'll actually mainly going for MR and HP.









Situational Boots
Boots are very Situational - Always take the enemy team's composition into account before making up your mind







For teh Dollar$
Gold items are nice if you have a Solo Top on SR, it provides a decent advantage in the long run
Philosopher's Stone G/10, HP/5 and MP/5. Gives nice regens if you feel that you can't Stance Dance and that


Examples of Situational Builds
Bringing the Pain - Very Offensive






Lvl 18 Stats - WITHOUT RUNES AND MASTERIES
My Personal Favourite - A bit Beefier






Lvl 18 Stats - WITHOUT RUNES AND MASTERIES
Resisting teh Pain - High Resistance Tank-ish






Lvl 18 Stats - WITHOUT RUNES AND MASTERIES
Takin' teh Pain - High HP tank-ish






Lvl 18 Stats - WITHOUT RUNES AND MASTERIES
These are some Examples of Builds, made to fulfill different roles in a team and of course, there are many other ways to combine the Situational Items, I proposed.
Also, remember, that for all of these builds, you might want to chose
Ninja Tabi instead of
Mercury's Treads.
Opposed to what many people like to think,
Udyr is not just a mere character in a free video game. He is REAL!
Al Gore has made many efforts to bring this to public attention and it is a cause, in which, I feel obligated to interfere. In this short documentary, you will, hopefully, get a little more insight in the NON-MYTHOLOGICAL CREATURE CALLED MAN-BEAR-TURTLE-TIGER-PHOENIX, that mr. Gore mistakingly calls man-bear-pig or whatever.

You must be logged in to comment. Please login or register.