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Udyr Build Guide by The Neve

TTX's Lanedry

TTX's Lanedry

Updated on July 26, 2011
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League of Legends Build Guide Author The Neve Build Guide By The Neve 3,521 Views 0 Comments
3,521 Views 0 Comments League of Legends Build Guide Author The Neve Udyr Build Guide By The Neve Updated on July 26, 2011
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Introduction

Hey MOBAfire - this is Neve aka Teh Turtl Xpress with my second guide!

This time, it is for Udyr and, contrary to many other guides, for Lanedry.



Please read the entire Guide, as all the Tips and Tricks are mentioned in their IMO appropriate places.



Also, Please Rate and Comment!

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Updates and Plans for Additional Content

Updates:


Patch v1.0.0.122


Wilding Claw got a minor nerf on it's AD ratio.

Madred's Razors and Wriggle's Lantern doesn't count as damage being done by Udyr himself anymore - hence reducing his HP and MP regenerated from Iron Mantle by a significant amount.



Future Content


Currently working on a couple of Videos to show how to/not to do in different Situations

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Dictionary

For the ones not so familiar with League of Legends insider-language:


QWERTYUIPOOP

__________________________________________________________



Also, you might find, that I refer to Udyr as Udry or Lanedry. I will answer your question with another question:


UDRY BRO? LAIK SRSLY, LANEDRY..?

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Why Lanedry?

So the obvious question to this guide is:


WHY LANEDRY?!



Short answer: He awsum.

Long answer: When going for the Bruiser-Metagame, which is highly popular at the moment, Udyr is among the very most powerful. When putting a bruiser Solo Top, you don't actually need a real tank, just a couple of beefy characters, who can act like de facto tanks, but actually deal much more damage than an actual tank like Rammus, Shen or Malphite.

Udyr is IMO by far the most powerful Solo lane Bruiser, more powerful than Warwick, Jarvan IV, Jax, Irelia, Xin Zhao, and all other champions like them. Why, this is, will be explained later.

By going Lanedry, you just get a (preferably better) jungler instead of the normal Jungledyr and dominate top with the power of Lanedry and superior ganks from i.e. Nunu & Willump or Jarvan IV.
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Pros and Cons

Pros


Good Damage throughout the Game
Quite beefy
Great Lane-Sustain
Great Utility (Shield & Speed buff)
Good CC (Stuns)
Very, very versatile



Cons


No Range at all - is easily harrassed
.. Guess, that's about it..

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Masteries

At the top, I made a set of masteries, but I feel, that masteries should be set to the individual taste. I would really just recommend not to set point, that will give you CrC, CrD, AP or improve a Summoner Spell, you won't use.

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Runes

Is basically the same as the Masteries - it's up to individual preference.



I will, though, like to show you my personal suggestions for Runes:




Marks


Greater Mark of Desolation For more damage from your AA's.
For more damage from the Wilding Claw DoT.



Seals


For the added Dodge Chance.
To reduce early game harrass.
To give some early game beefyness.
Greater Seal of Vitality To get that extra HP later on.



Glyphs


Greater Glyph of Replenishment If you feel, that you often have Mana Problems early game
If you can't Stance Dance properly after lvl 5, because of Mana Issues.
To reduce early game harrass.
To boost your MR later on.
To let you Stance Dance faster.



Quints


Greater Quintessence of Desolation For more damage from your AA's.
For the added Dodge Chance.
To give some early game beefyness.
To let you be slightly faster than most Enemies.
For more damage from the Wilding Claw DoT.
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Skills

I go for a Wilding Claw-Lanedry, because I find it to give the most damage and best results overall.

Hence, I max Wilding Claw and Iron Mantle first, focus on one or the other according to which role I have to fill on the team - Massive Damage-DPS or tanky off-tank. Then comes Blazing Stampede and 3 ranks of Wingborne Storm.




Provides AS and Dodge Chance.


This is really a great passive. As you enter a Stance, you recieve AS and Dodge Chance, which stacks up to 3 times. Therefore, you can keep it at 3 stacks - and have the max bonus all the time - by continually switching between Stances - Also known as Stance Dancing.



Increases AS and applies a DoT on the first enemy hit after changing into Wilding Claw


This is our main damage dealer. As the damage of the DoT increases with AD, you will deal significant damage early on with the AD of Wriggle's Lantern. Along with the extra magic damage of Wit's End, Madred's Bloodrazor or Sword of the Divine, you will actually deal a lot of magic damage - which people, who doesn't look at their Death Recaps will never know. They will buy Armor, they will be hurt.

When engaging an enemy, it gives a nice damage boost to switch to Wilding Claw a few seconds before, apply the DoT, switch to Wilding Claw immidiately again and apply another DoT. It really hurts.



Gives Udyr a Shield and returns a protion of his damage dealt while in Iron Mantle as HP and MP.


This Skill. This is why I use the Pseudonym "Teh Turtl Xpress". With Iron Mantle and Wriggle's Lantern, you will be unharrassable. There is no point. You just lifesteal it back in ½ a second and even get mana too.

In teamfights, when switching between Wilding Claw for the DPS and Blazing Stampede for stuns, you want to pop Iron Mantle once in a while to get that Shield up to soak some damage for you and get a little back as well.

In lane, just use this when you sense that your opponent will poke or harrass you and then AA some Minions to get the HP back.



Gives Udyr a short speed boost and when AA'ing an opponent, they will be stunned.


This is your Gap-Closer, Escape Mechanism and only CC.

The speed boost part of Blazing Stampede, is used to Escape, Catch up and generally get around the Map faster. Use it, when you feel that the boost is worth the Mana, which it usually will be, when you have bought a Banshee's Veil or other Mana items - or simply leveled it enough to only have a Mana Cost of 35.

The Stun part is used as much as possible in team fights and to allowing your team to catch up to any one trying to escape.

When ganking, change to Wilding Claw first, then Blazing Stampede immidiately after and rush out of the brushes, you're standing in and hit the target. When you hit them, they will get stunned AND get a Wilding Claw DoT on them - then switch to Wilding Claw again to apply another DoT and so on. That will ensure, that the target doesn't get away with 100 HP or so.



Deals AoE damage around Udyr for a few seconds and deals damage in a cone in front of him every 3 hits.


This is, IMO, Udyr's weakest skill. That's because Udyr really need both Iron Mantle and Blazing Stampede and I feel that Wilding Claw deals more damage than Wingborne Storm does. The general oppinion is, that while Wingborne Storm provides more damage early game, Wilding Claw is more powerful later on.

But with the recent lowering of the initial Mana Costs of Udyr's Stances, you can now spam Wilding Claw more early on, hence apply more DoTs, hence deal more damage. Therefore, it is my oppinion, that Wilding Claw is the Strongest ATM. With any modifications on Udyr I may change my mind, but right now, I have no doubt.

When Becoming level 16 and being forced to put a point into Wingborne Storm, it is most wisely used as an AoE damage spell, good for quickly tearing Minion Waves apart.
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Items

My build has a very small Core Build, therefore, it leaves it to you, to make the decision on which items to get thereafter.



Until quite recently, I would get a every game, but I must say - this build is so much more versatile and powerful in both defence and offense. I have not done any actual math, but it has produced better results and, most important, it just FEELS better the entire game.



I like to start as if I was jungling - and 5 . Alternatively, you can start with a , a , a or whatever you fancy. I just like Cloth Armor because it gives a good armor boost and the Health Potions keep you in lane until you have the necessary Gold to Blue-Pill.

When you have 1650 Gold, you should begin to consider going back. If it is going well or you actually got 1 or more kills/assists, just stay until you have 2500 Gold. If you have less than 2500 Gold, when you go back, buy and as much of - if you have 2500 or more, buy both.



Core Items





Total cost = 2800 Gold!



In this build, there are many options, when it comes to Items, all depending on the course of every game. I cannot and will not list all the parameters needed to buy a certain item - I will leave that to yourself to learn!

Here is a list of my favourite Situational Items and the main reason to buy it.




Situaltional Items


For Damage


I go for damage and AS - Especially items with extra built-in Damage.


AS, MR and a passive 40 magical damage per hit. Gives A LOT of damage for its cost - buy this if the enemy team has mostly magical damage.
AS, Armor and they % of max HP extra magical damage. Gives you an enormous boost to your damage, but is expensive. The extra armor is nice against physical damage and it shreds high-HP targets.
AS, passive 100 magical damage every 4th hit and the passive, that gives a lot of ArPen and dodge-proofing. It deals significantly less damage that Wit's End, but ads more AS - personally, I prefer Wit's End. Also nice, if they have an annoying Jax.
AD and LS, that Snowballs. If it is going well. Ads massive damage and LS - but it is essentially a Snowball-Item, so take care.
Armor, CrC and AD as a % of your max HP. If you have already bought a bit of HP, this will gives a significant boost to your AD. The armor is also nice, but CrC is kinda meh..
HP, AD and chance of Slow. Nice for the giant HP boost and the slow - helps you keep people firmly in place in combination with Blazing Stampede.



For Defense


I go for a balance of HP, MR and Armor, though Udyr has very high natural Armor scaling, so I'll actually mainly going for MR and HP.


HP, Mana and MR is always nice, but it is the Spell Shield that is great. This is always good, when you need something to become more beefy, but aren't sure what to buy.
HP and Armor. Both good and the passive extra damage will help you farm and will deal decent damage in team fights.
HP, Armor, CDR, HP/5, passive chance to slow and active slow of AS and MS. Is nice for hard core tankyness and eg. helps you catch up to survivers after a teamfight.
MR, HP/5 and extra MS. Gives you extra MS, that you don't get otherwise in this build, since I have left Trinity Force out.
HP, MR, CDR and a boost to your healing. This increases your healing from Iron Mantle and LS, which will make you a very unattractive target for harrass.
HP and HP/5. Massive amounts of HP and in combination with an Atma's Impaler, gives you huge damage too.



Situational Boots


Boots are very Situational - Always take the enemy team's composition into account before making up your mind


MS, Armor and Dodge. Are strictly if you feel, that they will reduce the damage you are boudnto suffer more, than if you chose Mercury's Treads. This will ordinarily only be when the enemy team has little CC or many AA'ers. I have played TT, where the enmies were Tryndamere, Xin Zhao and Garen. By going Ninja Tabi, you instantly decrease their damage by 12 %!
MS and AS. If you are feeling confident and have to be the main damage dealer, this could be viable. But only on very rare occations!



For teh Dollar$


Gold items are nice if you have a Solo Top on SR, it provides a decent advantage in the long run


Philosopher's Stone G/10, HP/5 and MP/5. Gives nice regens if you feel that you can't Stance Dance and that Iron Mantle doesn't heal you enough.
G/10 and HP. Provides a very nice health bonus if you have to become a bit more tanky and want that late game advantage.



Examples of Situational Builds



Bringing the Pain - Very Offensive




Lvl 18 Stats - WITHOUT RUNES AND MASTERIES



My Personal Favourite - A bit Beefier




Lvl 18 Stats - WITHOUT RUNES AND MASTERIES



Resisting teh Pain - High Resistance Tank-ish




Lvl 18 Stats - WITHOUT RUNES AND MASTERIES



Takin' teh Pain - High HP tank-ish




Lvl 18 Stats - WITHOUT RUNES AND MASTERIES



These are some Examples of Builds, made to fulfill different roles in a team and of course, there are many other ways to combine the Situational Items, I proposed.
Also, remember, that for all of these builds, you might want to chose Ninja Tabi instead of Mercury's Treads.

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Fin

Thanks for reading my Guide - I really hope some people will find it helpful, Educational or simply a good topic of discussion!



And - Remember to Rate and Comment, if you liked what you saw, gimme a +rep - THANKS!

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Because I have nothing to do in my Summer Holiday..

Opposed to what many people like to think, Udyr is not just a mere character in a free video game. He is REAL!

Al Gore has made many efforts to bring this to public attention and it is a cause, in which, I feel obligated to interfere. In this short documentary, you will, hopefully, get a little more insight in the NON-MYTHOLOGICAL CREATURE CALLED MAN-BEAR-TURTLE-TIGER-PHOENIX, that mr. Gore mistakingly calls man-bear-pig or whatever.


THIS FOOTAGE WAS TAKEN ON ONE OF Udyr'S BAD HAIRDAYS - HENCE THE SOMEWHAT LESS-THAN-APPEALING APPEARANCE


PLEASE WE MUST STAND TOGETHER TO STOP THIS MONSTROUS EXAMPLE OF SPECIESISM AND NOT JUST STAND BY AS AL GORE DELIBERATELY TRIES TO EXTERMINATE EVERYTHING IN HIS WAY TO PUBLIC REDEMPTION - THEREFORE, IT IS OF UTMOST IMPORTANCE, THAT IF YOU SHOULD EVER MEET MR. GORE, YOU KICK HIM IN THE BALLS - BY STANDING TOGETHER AND KICKING BALLS, WE CAN CHANGE THE WORLD AND CHANGE THE CURRENT NORMS OF THE GENERAL PERCEPTION ON ACCEPTANCE OF OTHER SPECIES AND/OR TRANSSPECIES PEOPLE AND/OR ANIMALS!






Edit: It has been brought to my attention that the general oppinion is, that South Park is in fact fictional and that Al Gore is not the mastermind behind an international Criminal Syndicate, with the lone purpose of surpressing animals. My appologies goes to mr. Gore.

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