Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

Rammus Build Guide by Dawnlicker

Tank Twin Shank Rammus

Tank Twin Shank Rammus

Updated on August 17, 2016
New Guide
Vote Vote
League of Legends Build Guide Author Dawnlicker Build Guide By Dawnlicker 1,757 Views 0 Comments
1,757 Views 0 Comments League of Legends Build Guide Author Dawnlicker Rammus Build Guide By Dawnlicker Updated on August 17, 2016
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Why Phantom Dancer?

Rammus has a fairly slow clear throughout the game usually, however, Rammus gets a good deal of AD from his armor. By getting a zeal you increase your clear time with attack speed and crits, allowing you to farm more efficiently. His W also gives him a good deal of AD, which may otherwise not be fully utilized. This on top of the armor reduction that the taunt gives makes attack speed and crit helpful in both clearing the jungle and fighting people.

Phantom Dancer gives very good movement speed, helping with quality initiation, and the bonus of reduced damage is solid when taunting somebody with high natural damage like an ADC or other carry. Rammus ends up with around 200+ AD normally, and by putting in more attacks and crits, this makes him more threatening than he normally is.
Back to Top


One can take Ghost instead of Flash. Flash is a good escape, and Flash taunts are pretty good, but ghost has more uptime in general, and Rammus shouldn't die too fast if he gets caught.

The game suggests Tracker's Knife, but Stalker's Blade offers utility in slowing somebody after taunt is expired, as well as stealing movement speed if you need to escape.

Skills: obviously take taunt at level 3 if you plan on ganking early, but after the first full clear my health is usually pretty low and I have to back, so this is why I take another point in W, because it helps with the clear and I have no intention on ganking early.

Runes: I take attack speed over attack damage, because Rammus has very good natural AD scaling. Scaling Armor and MR because most of the game happens after level 6. CDR because Rammus has very long cooldowns, and when these are on CD you are sort of worthless.

Jungle: Clear isn't hard, i usually start on whichever side has the ADC because of the better leash, even if you start blue, you should be able to smite red after clearing that side to gain a deal of health. Always Q or Taunt the scuttle to reduce it's armor, it is very easy to kill the scuttles in the first clear, but it gets harder as the game goes along.
League of Legends Build Guide Author Dawnlicker
Dawnlicker Rammus Guide
Vote Vote
Twin Shank Rammus

League of Legends Champions:

Teamfight Tactics Guide