This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction
I am from server Europe west and i want to start write some guides from all the champions which i like to play for help newest player like other player support me with them guides.


















PROS
-
High range Q (

Slow cds Q(


Damage Q(


Good vision and teleport R(

Nice passive (

CONS
-
Slow movement
Low life
We need fast reactions
becarefull with the beginning


When we are lvl 2 we play



One of the most easy thing with twisted


Our ulti (

One thing more we won't forget we have good range, then we need to explode that fact because is how we can win our lane. Our problem its our Q(


9 Seal of scaling health => twisted has a low health and i want more for don't be worry with any gank or one mid with good damage or some with burn life like brando or cassio
9mark of magic penetration => wtih those runes we can enjoy more our skills during the beginning and some mid with magic resist like galio or tank with good amount of armor
3 Quint of Abily power => like this i have some ap to start with doran's ring or without and make some damage
OFFENSE
Summoner's warth i like that mastery beacuse that one point its better that spend it on mental force because when we use ignite we win 5 of ap for one point with mental force for 1 point 2 ap
4 Sorcery => for have some cdr and use better every skill.
4 Blast => has more damage every level i have, thats its a nice idea for have a larg moment with the begenning and don't pay atention with the items then we have more time for farm better.
3 Havock => With it we can have more damage then our skills are more dangerous at the beginning.
1 Arcane knowledge => We have more magic penetration then we can enjoy better our skills because we have 8% plus all the marks.
2 Mental force => We need all the damage as is possible to have.
1Spellsowrd => like this our basics attacks has more damage and with our finall build we really bite them hard.
4 Archmage => like this our ap grows up better.
1 Executioner => when we need finish we have some extradamage.
9 points
DEFENSE
Durability => we need all the health as is possible and that mastery works well with our glyphs.
1 Hardiness => our basic armor its very low and how we works on mid i prefer to spend 1 point here (Optional if someone wants can place 2 points here and 2 on resitance)
3 Resistance => We work vs magic attacks then we need to protec ourselves from enemy's skills to take more time on the line.
1Veteran's scars => we have like this more heatlh
Early game.
I like to start with









When we return to base first time by die or because we need it, first buy






middle game:
Here we have lvl 6 for sure, some items and if the games goes well we have some advantage. If we have some normal game we need to build fast









late game
That part its the most dangerous in my point of view because here we can have any opponent feed or the best way one partner feed. And our problem its our life ,for that reason we need to have stacked the













Also we need to know our better card =P its farme because every minion we farm give us more money (

Large range
-

-Heimmerdinger: with towers and bombs has a lot of problems.
-

-

-

Movable
-



-


-



Damage
-



-


-




-




-



You must be logged in to comment. Please login or register.