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Hello
Hello folks;this is my first guide i'm a bit nervous; yet i hope you'll like this guide. First things first,YOU MUST LOOK ALL BUILDS AND CHANGE THEM ON SITUATIONS. I'll try to explain when to build what. Vayne is a really item dependant champion so whatever you build will effect the early mid and late game. This guide will change much;think of this as a sample with core information about

WHY VAYNE?
The most important feature that vayne provides to her players is constant repositioning mechanism with high damage. That makes vayne probably the most fun to play adc. I've been playing vayne like 8 months and i can say i made her my main. Her ridicule cc and being able to duel almost anyone around makes him a viable choice despite his bad early game. |
This is also based on other team too and the items that you're going to build. I list the summoners you can use.
Flash:
Barrier:
Cleanse:
Ignite and Teleport:
Teleport for splitpush
Ignite extra offensive spell yet i dont think its worth to pick with this low hp.

It is mediocre for almost all carries.Can be used both offensive and defensive. No need to describe it much. PICK IT.

Barrier will help you survive through burst dps charges from supports mages,helps you bait to low hp.






OFFENSIVE TREE
Fury
:Will help you proc your
Silver Bolts.
Butcher
:Helps your cs and early game.
Deadliness
:Who doesnt want extra +12 ad.
Destruction
:Helps splitpushing a lot.
Weapon Expertise
:Helps you slice through heavy armored opponents.
Lethality
:Will effect your damage really well since critic means %250 damage with ie.and means extra %12.5 ad per crit
Frenzy
:Will give you a dagger for every time you crit.
Sunder
:More arp means more damage,helps your damage output and fits your anti tank personality.
Executioner
:Helps you finish your targets easier.
DEFENSIVE TREE
Durability
:Lets you survive 1 more attack and this means a lot if you're adc.
Hardiness
:Will help your trades against their carry.
Resistance
:Will help you trade against support and mid.You may change this mastery if your lane opponent has lesser poke and max the hardiness.
Veteran's Scars
:Will help you survive in early game.
Pretty much classic adc runes masteries.The reason why i pick
Butcher
and
Destruction
is about the playstyle.Vayne's skillset allows her to split push well,and those masteries help him more than
Havoc
in my opinion.It can be changed if you wish though it makes around 6 damage for 300 ad which is pretty much low.Also
Butcher
will help you last hitting in early game.










DEFENSIVE TREE




Pretty much classic adc runes masteries.The reason why i pick




Runes





















Buiding items accordingly is a main point when playing
Vayne.Taking correct items for correct comps is really important.
Itemization will change your dueling potential.You can even duel a
Zed if you're building
Quicksilver Sash.Or even if you get feared 4 secs by a wild
Fiddlesticks you can end up with a penta kill.
To decently build; look other teams comp.You saw a leblanc? go for banshee to tolerate the burst.You saw a fizz use your QSS to break
Chum the Waters tumble away or go
Guardian Angel.
If they lack cc go for my BOTRK,TRINY,IE build.This build will give almost everything you need.If they're tanky with low cc then build
Last Whisper before going
Trinity Force and then
Infinity Edge.That build will probably outdps the PE,IE build.
I'll try to explain when to use each item and why:
Trinity Force provide
*Probably the highest damage potential.
*Adds you extra kiting ability
*Every time you tumble you gain passive of trinity.
Blade of the Ruined King provide
*Makes you an excellent dueler.
*Gives Vayne the early attack speed she needs.
*Lifesteal makes vayne stay longer in lane;and vayne needs farm.
*Helps you to take down tanky targets.
Bloodthirster provide
*Synergy with
Tumble.
*Sustain in lane.
Spoiler: Click to view
Quicksilver Sash provide
*Adds survivabilty from summoners such as
Ignite and
Exhaust.
*Lets you survive from heavy cc like annie's
Pyromania;nasus's
Wither,fiddle's
Terrify.
*Lets you survive the high damaged spells that are activated later(zed's
Death Mark,fizz'
Chum the Waters).
Phantom Dancer provide
*Extra movement speed with
Night Hunter.
*Adds decent amount of damage and increases dps with
Silver Bolts extra damage.
Statikk Shiv provide
*Same bonuses with phantom dancer with less stats.
*Has less cost and lets you finish your build earlier.
*Used mostly for wave clearing.
Banshee's Veil provide
*Survival from most of mages which combo's their spells like orianna's ulti combo,annie's tibber combo etc.
Zephyr provide
*Adds tenacity lowers stuns silence fears.And vayne shouldnt get cc'ed too long.
*Gives extra attack damage at early level rather then crit.So in early levels, it increases vayne's dps more.
Last Whisper provide
*Helps you peel down tanks.If they dont have tanks, you may actually skip this and go for a
Bloodthirster
Sword of the Divine provide
*Mix this with
Infinity Edge and click the item.You'll 3 hit most of the ap and ad carries.
Infinity Edge provide
*Probably adds the most dps if you have some basic attack speed.
*Gets synced with
Phantom Dancer,
Trinity Force,
Sword of the Divine.
Black Cleaver provide
*Lets your team too to damage better heavy armored targets.
*Procs with your high attack speed which all of your builds need.
Randuin's Omen provide
*Helps against ad mids.
*Helps at dueling with adc.
Frozen Mallet provide
*The one you hit once cant escape because of your high attack speed.
*Gives a little bit tankiness.
Guardian Angel provide
*You can take down some heavy cc or heavy damage skills with you and make the opponents wait for your revive.Useful for heavy burst like
Fizz ,
Ahri
Warmog's Armor provide
*Helps you survive from high burst damage heroes yet it would be the last option in defensive items that are available.

Itemization will change your dueling potential.You can even duel a



To decently build; look other teams comp.You saw a leblanc? go for banshee to tolerate the burst.You saw a fizz use your QSS to break


If they lack cc go for my BOTRK,TRINY,IE build.This build will give almost everything you need.If they're tanky with low cc then build



I'll try to explain when to use each item and why:

*Probably the highest damage potential.
*Adds you extra kiting ability
*Every time you tumble you gain passive of trinity.

*Makes you an excellent dueler.
*Gives Vayne the early attack speed she needs.
*Lifesteal makes vayne stay longer in lane;and vayne needs farm.
*Helps you to take down tanky targets.

*Synergy with

*Sustain in lane.


*Adds survivabilty from summoners such as


*Lets you survive from heavy cc like annie's



*Lets you survive the high damaged spells that are activated later(zed's



*Extra movement speed with

*Adds decent amount of damage and increases dps with


*Same bonuses with phantom dancer with less stats.
*Has less cost and lets you finish your build earlier.
*Used mostly for wave clearing.

*Survival from most of mages which combo's their spells like orianna's ulti combo,annie's tibber combo etc.

*Adds tenacity lowers stuns silence fears.And vayne shouldnt get cc'ed too long.
*Gives extra attack damage at early level rather then crit.So in early levels, it increases vayne's dps more.

*Helps you peel down tanks.If they dont have tanks, you may actually skip this and go for a


*Mix this with


*Probably adds the most dps if you have some basic attack speed.
*Gets synced with




*Lets your team too to damage better heavy armored targets.
*Procs with your high attack speed which all of your builds need.

*Helps against ad mids.
*Helps at dueling with adc.

*The one you hit once cant escape because of your high attack speed.
*Gives a little bit tankiness.

*You can take down some heavy cc or heavy damage skills with you and make the opponents wait for your revive.Useful for heavy burst like



*Helps you survive from high burst damage heroes yet it would be the last option in defensive items that are available.

Your early game with Vayne is bad. Your
Tumble has high cooldown,your mana is low which makes you hard to overuse
Condemn. This will be the hardest part of your game. The main item of Vayne is lifesteal items such as
Blade of the Ruined King and
Bloodthirster.
Your laning must be at your turret and the first lower bush if you're getting outranged.The simple tactic for last hitting the creeps is; let the turret hit melee minions twice and last hit it. For the range minions hit once wait till turret hits and use your aa to finish and get the creep.
Spoiler: Click to view

Your basic poke mechanism as vayne is really hard yet it exists for low range targets or champions that used his escape mechanisms for initiation. You should time your opponents last hit; aa and
Tumble instantly for 2 hit, you may go for condemn to proc
Silver Bolts and make the third hit which deals loads of damage.If you think you can kill it then dont
Condemn if it wont connect to wall at a decent position.

This is the time where you should aim your strikes.This image will change since i'm too far away with sivir in this occasion yet you should get the idea.
With the advantage sivir let me by hitting for the last hit i landed my auto attack and tumble in instant at a different time on this game. And after that take a look where i position myself. You should always think the line that i draw. In this situation i done a condemn to the wall and completed my 3 hit combo.Then it was easy to kill her while she's pinned down to wall.
Spoiler: Click to view
When to go golem?

When you have a hard lane and when you go base if the lane is pushed to opponents turret,you'll probably have problems at cs. At those times go for the golem till the wave comes under your turret so you can stay at safe range.In this situation look annie and count her as caitlyn.She would've shoot you till you reach your turret and under your turret you have more chance to cs.So dont miss the opportunity for extra exp and gold from golem.
Keeping your advantage

If you think your lane is won and team is winning the game you may prolong the game by only last hitting and not pushing the turret.Taking the turret down will make you a gank target where you actually in closer to enemy jungle's path.




Your laning must be at your turret and the first lower bush if you're getting outranged.The simple tactic for last hitting the creeps is; let the turret hit melee minions twice and last hit it. For the range minions hit once wait till turret hits and use your aa to finish and get the creep.


Your basic poke mechanism as vayne is really hard yet it exists for low range targets or champions that used his escape mechanisms for initiation. You should time your opponents last hit; aa and




This is the time where you should aim your strikes.This image will change since i'm too far away with sivir in this occasion yet you should get the idea.


When to go golem?

When you have a hard lane and when you go base if the lane is pushed to opponents turret,you'll probably have problems at cs. At those times go for the golem till the wave comes under your turret so you can stay at safe range.In this situation look annie and count her as caitlyn.She would've shoot you till you reach your turret and under your turret you have more chance to cs.So dont miss the opportunity for extra exp and gold from golem.
Keeping your advantage

If you think your lane is won and team is winning the game you may prolong the game by only last hitting and not pushing the turret.Taking the turret down will make you a gank target where you actually in closer to enemy jungle's path.

Before you read this part. I must tell you one thing.Supports are fun to play if you can play. AND THEY REALLY EFFECT THE GAME COURSE. I'm telling the people who're reading this guide. Try to learn all the positions well to be good at this game. To play your character good,you must play others to learn the skills of them; take position accordingly and use your skills.
So lets come to main part.
So lets come to main part.
There are 3 types of support:
+High risk high reward support(no hook=gg wrong inition=gg)(
Blitzcrank,
Thresh,
Alistar,
Leona )
+Medium risk support (skillshot and requires positioning) (
Zyra,
Lulu,
Nami )
+Low risk support(has heals and no skillshots) (
Soraka,
Taric,
Janna,
Sona )
You'll make your lane strategy with your supports. With high risk supports; you may want to push with his lane presence. With medium risk supports; depending on their poke and your hp you may go either initiate or fall back.With low risk supports; you probably end up being under your turret and wait for an opportunity.(sona is an exception for being both safe and makes decent poke without skillshots)
+High risk high reward support(no hook=gg wrong inition=gg)(




+Medium risk support (skillshot and requires positioning) (



+Low risk support(has heals and no skillshots) (




You'll make your lane strategy with your supports. With high risk supports; you may want to push with his lane presence. With medium risk supports; depending on their poke and your hp you may go either initiate or fall back.With low risk supports; you probably end up being under your turret and wait for an opportunity.(sona is an exception for being both safe and makes decent poke without skillshots)
SUPPORT PARTNERS
Janna
-Has a decent attack steroid that increases your tumble damage.
-Provides extra movement speed which lets you outplay the opposing lane.
-Really effective against initiators such as
Leona,
Thresh
-Has three peeling mechanism(
Howling Gale,
Zephyr,
Monsoon)
If Janna manages to timely use her
Eye of the Storm you may end up pushing their turret.Janna is a safe pick.
Quick tips when playing against:Aim for
Eye of the Storm cd and try to tumble skillshots.Since she has no good poke mechanism you can farm freely.
Soraka
-Has 2 heals
-Gives extra armor when she uses
Astral Blessing
-Silence and mana boost is solid,since you may even
Condemn to last hit without thinking its mana cost.
Another safe pick. When laning with soraka there will be 2 options:
+You get outpoked and struggle near your turret trying to dodge skillshots.
+You didnt get outpoked and soraka didnt needed to use her
Astral Blessing on cooldown.In this situation you may go for a little risky plays which she can tolarate with her heals.
Quick tips when playing against:Aim for cooldowns of
Astral Blessing;try to use your
Final Hour after her silence to constantly
Tumble.You can farm well against a soraka.
Sona
-Has decent poke.
-Excellent at teamfights with
Crescendo.
-MS buff and heals.
Laning with a sona is pretty tricky.Sona must know when to poke or when not to poke.If you're against a
Caitlyn,
Zyra lane and gets caught; it'll probably lead a doublekill since she's squishy and only has two self peeling mechanism and one of them is actually not much viable (
Song of Celerity chord). When playing vayne you'll really appreciate heroes that can peel you succesfully and sona works well.
Quick tips when playing against:You cant have any other choice but to let your support zone her or she'll harass you really much.You may try to
Tumble
Crescendo yet its really hard.
Nunu
-Has excellent attack steroid.(
Blood Boil)
-Has an excellent attack speed debuff with constant poke.(
Ice Blast)
-Ultimate damage really hurts when charged.
Laning with nunu depends on how you cover each other. Nunu at support is a low range poke character that vayne doesnt like. Yet the mighty
Blood Boil proc with your
Silver Bolts turns you to a monster.Even though he has only 1 form of cc except his ulti that guy is really viable as a lane partner.(His ulti is excellent in peeling though it's a long cooldown spell)
Quick tips when playing against:That guy needs to be zoned out till you get lifesteal too.You may break his ultimate with your condemn.
Lulu
-Has three forms of cc.
-Has excellent peeling mechanisms.
-Has both attack damage and movement speed steroid.
Personally my favorite support.That little yordle simply provides tons of utility.As vayne you need to stay alive.Lets take a look what this little devil do on 2v2 combat.She gives you an attack steroid with her passive while she shields you.(
Pix, Faerie Companion)Polymorphs the enemy adc which'll cost minimum two auto attack.Gives you extra hp and knock-up with
Wild Growth,and at the same time hits 80-260 damage based on level.If that guy focuses you and stay alive you'll definetly win the teamfights.
Quick tips when playing against:You need to
Tumble
Glitterlance and count for cooldowns of polymorph.Also keep in mind that
Help, Pix! will break your ultimate's stealth.
Thresh
-Madlife is a god.
-
Death Sentence,
Condemn,
Flay combo mostly brings a kill.
-
Dark Passage can be used to pull vayne in condemn situation.
-Tumbling to a passage will let you escape to miles away.
-Has three forms of cc.
-Has good initiation.
Thresh is one of high risk high reward guys.If he can connect his
Death Sentence you should snowball like hell.If he cant you cant get rewarded from that guys utility and get poked.When going for lanterns use your tumble to get a quicker escape tool if passage is in not clickable situation.
Quick tips when playing against:You have to
Tumble the
Death Sentence;dont get in
Flay range.Try to stay in
The Box if you're inside of it.
Blitzcrank
-Dem hooks.
-Dem punch.
-High burst damage when combo.
Blitzcrank is another high risk high reward support.Like thresh hook ;
Rocket Grab,
Condemn,
Power Fist means pretty much dead enemy.Yet you may get eventually outpoked if blitz cant connect his
Rocket Grab.Blitzcranks grab has even more sucess rate when he pulls in a correct situation since thresh pulls himself to target and you should move to the
Condemn position.
Quick tips when playing against:
Rocket Grab;dodge that spell.
Zyra
-Excellent disengage power.
-Damages like hell without you notice when you face with the plants.
-Has free wards with her seeds.
-Crazy poke.
This plant girl is pretty more risky then a lulu since she solely depends on a skillshot
Grasping Roots.She has some constant poke and lets your lane push.Her excellent disengage power with
Stranglethorns is what makes her a good support.If she's good at using skillshots you wont have a problem in lane.
Quick tips when playing against:Can simply kill you by herself when you focus their adc.So always be aware of her
Stranglethorns cooldown and dodge
Grasping Roots
Alistar
-Has 2 forms of hard cc.(
Headbutt,
Pulverize).
-High burst damage.
-Too tanky.
-Has heal.
This guy is one of risky picks too. Because most of alistar players cant combo well
Headbutt,
Pulverize; you get capsized.A wrong initiation will lead you ruin.Also has high cooldowns.Yet 3 hard cc will surely be enough for you to get a kill if its good initiated.
Quick tips when playing against:You can only stop his combo by staying near your turret.Aim his cd's.
Headbutt can be
Condemned yet its really hard to do that.
Leona
-3 forms of cc.
-Gap closer.
-Tanky.
-Has an attack steroid with
Sunlight
-Lets you towerdive.
One of high risked champions.Has long range cc with
Solar Flare where you can close gaps.Sunlight helps the extra damage.Has peeling mechanisms.Has more reliable initiation with
Zenith Blade.
Quick tips when playing against:Pick cleanse dodge her
Zenith Blade,harrass when
Eclipse is on cooldown.
Fiddlesticks
-Insaaaane cc with
Terrify,
Reap
-Poke.
-Ultimate does high damage without items.(
Crowstorm)
-Can stay in lane with
Bountiful Harvest.
Has a safe poke
Reap yet may end up messing your cs.
Terrify on adc means a lot.His ulti deals hard damage.Yet doesnt have heal or an attack steroid.
Quick tips when playing against:Constantly needs a ward bush for
Crowstorm.Pick cleanse to bait the guy.You can stop his
Bountiful Harvest and
Crowstorm with
Condemn
Taric
-Extra armor means you effect less from adc pokes.
-Has decent heal.
-No skillshot stun.
This guy can help you a lot when surviving against long range ad poke like caitlyn or jayce.Also has a nice attack steroid with his
Radiance.
Quick tips when playing against:Poke at
Shatter cooldown keep an eye on
Dazzle animation and
Tumble away to reduce its effectiveness.
Nami
-
Ebb and Flowused for both healing and poking.
-
Aqua Prison is aoe stun.
-Decent attack steroid with
Tidal Wave.
Connecting bubbles is the key to get the synergy.If you give vayne
Tidecaller's Blessing it'll help you deal insane damage if you can hit thrice an enemy.Also has a nice ultimate yet its hard to use.
Quick tips when playing against:Dodge dem bubbles;dont get close when she's gonna heal.

-Has a decent attack steroid that increases your tumble damage.
-Provides extra movement speed which lets you outplay the opposing lane.
-Really effective against initiators such as


-Has three peeling mechanism(



If Janna manages to timely use her

Quick tips when playing against:Aim for


-Has 2 heals
-Gives extra armor when she uses

-Silence and mana boost is solid,since you may even

Another safe pick. When laning with soraka there will be 2 options:
+You get outpoked and struggle near your turret trying to dodge skillshots.
+You didnt get outpoked and soraka didnt needed to use her

Quick tips when playing against:Aim for cooldowns of




-Has decent poke.
-Excellent at teamfights with

-MS buff and heals.
Laning with a sona is pretty tricky.Sona must know when to poke or when not to poke.If you're against a



Quick tips when playing against:You cant have any other choice but to let your support zone her or she'll harass you really much.You may try to



-Has excellent attack steroid.(

-Has an excellent attack speed debuff with constant poke.(

-Ultimate damage really hurts when charged.
Laning with nunu depends on how you cover each other. Nunu at support is a low range poke character that vayne doesnt like. Yet the mighty


Quick tips when playing against:That guy needs to be zoned out till you get lifesteal too.You may break his ultimate with your condemn.

-Has three forms of cc.
-Has excellent peeling mechanisms.
-Has both attack damage and movement speed steroid.
Personally my favorite support.That little yordle simply provides tons of utility.As vayne you need to stay alive.Lets take a look what this little devil do on 2v2 combat.She gives you an attack steroid with her passive while she shields you.(


Quick tips when playing against:You need to




-Madlife is a god.
-



-

-Tumbling to a passage will let you escape to miles away.
-Has three forms of cc.
-Has good initiation.
Thresh is one of high risk high reward guys.If he can connect his

Quick tips when playing against:You have to





-Dem hooks.
-Dem punch.
-High burst damage when combo.
Blitzcrank is another high risk high reward support.Like thresh hook ;





Quick tips when playing against:


-Excellent disengage power.
-Damages like hell without you notice when you face with the plants.
-Has free wards with her seeds.
-Crazy poke.
This plant girl is pretty more risky then a lulu since she solely depends on a skillshot


Quick tips when playing against:Can simply kill you by herself when you focus their adc.So always be aware of her



-Has 2 forms of hard cc.(


-High burst damage.
-Too tanky.
-Has heal.
This guy is one of risky picks too. Because most of alistar players cant combo well


Quick tips when playing against:You can only stop his combo by staying near your turret.Aim his cd's.



-3 forms of cc.
-Gap closer.
-Tanky.
-Has an attack steroid with

-Lets you towerdive.
One of high risked champions.Has long range cc with


Quick tips when playing against:Pick cleanse dodge her



-Insaaaane cc with


-Poke.
-Ultimate does high damage without items.(

-Can stay in lane with

Has a safe poke


Quick tips when playing against:Constantly needs a ward bush for





-Extra armor means you effect less from adc pokes.
-Has decent heal.
-No skillshot stun.
This guy can help you a lot when surviving against long range ad poke like caitlyn or jayce.Also has a nice attack steroid with his

Quick tips when playing against:Poke at




-

-

-Decent attack steroid with

Connecting bubbles is the key to get the synergy.If you give vayne

Quick tips when playing against:Dodge dem bubbles;dont get close when she's gonna heal.

This is where vayne shines most. Before using splitpush you must be aware your opponents positions and watch them till you finish your splitpush. The most important thing is constantly looking at enemies that are missing. If you think you can 1v1 with your target stay in lane, if you're unsure fall back. You must choose the moments where they group up.And spam the v button to your team and make them stay under turret.
What will this provide:
You'll pull a guy to your lane makes it 4v4 and you get away with your extra farm that is provided from splitpush.
As i said when you splitpush you're basically free farming when others dont.Vayne does need a lot of farm.
If you pull 2 guys than you'll constantly tell your team to initiate since its 4v3 makes you win a probable teamfight. Then this'll probably lead a turret or objective letting your team in adventagous situation.
I'LL SHOW YOU 2 BAD 1 GOOD SPLITPUSH ATTEMPT
In this photo my team was at first at jungle and was near turret.I really dont know its a mistake or not yet i saw 5 pushing we had 4 under turret.I decided to splitpush.Before i even go for a couple of creeps to push trynd died and my team was still in jungle.We lost a turret and an inhibitor for my attempt

In the second one jinx was trying to splitpush without no vision at all.And didnt knew my team was coming from our jungle.So she died.

And here i show a correct splitpushing example.I first pushed the lane from our upper golem side to our second turret first and go in a bush to persuade people i'm not there and not to pull people.Some of enemies were still dead and our team straightly go dragon there which is a good think to do after the baron.

I was pinging my team to fall back since all of the enemies just revived and if you dont count me they cant 4v5 them.Yet something that i didnt expect happened.Enemy team did send 2 guys in front and get caught so 2 died.And we had the baron 3 were defending their inner turret.

What will this provide:
You'll pull a guy to your lane makes it 4v4 and you get away with your extra farm that is provided from splitpush.
As i said when you splitpush you're basically free farming when others dont.Vayne does need a lot of farm.
If you pull 2 guys than you'll constantly tell your team to initiate since its 4v3 makes you win a probable teamfight. Then this'll probably lead a turret or objective letting your team in adventagous situation.
I'LL SHOW YOU 2 BAD 1 GOOD SPLITPUSH ATTEMPT
In this photo my team was at first at jungle and was near turret.I really dont know its a mistake or not yet i saw 5 pushing we had 4 under turret.I decided to splitpush.Before i even go for a couple of creeps to push trynd died and my team was still in jungle.We lost a turret and an inhibitor for my attempt

In the second one jinx was trying to splitpush without no vision at all.And didnt knew my team was coming from our jungle.So she died.

And here i show a correct splitpushing example.I first pushed the lane from our upper golem side to our second turret first and go in a bush to persuade people i'm not there and not to pull people.Some of enemies were still dead and our team straightly go dragon there which is a good think to do after the baron.

I was pinging my team to fall back since all of the enemies just revived and if you dont count me they cant 4v5 them.Yet something that i didnt expect happened.Enemy team did send 2 guys in front and get caught so 2 died.And we had the baron 3 were defending their inner turret.

SO I DECIDED TO PUSH EVEN MORE AND I GET REWARDED WITH 2 TURRETS AND AN INHIBITOR.

As an adc dont try to hit the squishiest target. Pick your targets one by one. That is a general tactic. You should try to hit the squishiest and most damage dealing character, yet if you get outranged then you shouldnt push your luck much. Then you'll find yourself in front of an angry
Shen or
Alistar where you'll get cc'ed and die.
This is a perfect example for how you kite.It'll probably take dosens of practice and skill to kite like this yet its the rewarding part of vayne.You probably know the video of doublelift senpai:
/league-of-legends/item/quicksilver-sash-94
The basic positioning as vayne is always think of a line to your opponent and prolong the line.If there is a wall on this line you can
Condemn. Dont get caught and tumble away from skillshots.If you can time your condemn well it also counters
Alistar
Headbutt or
Vi's
Cease and Desist


Spoiler: Click to view

Tumble is the second thing when kiting. If your opponent comes to you depending on his skill range
Tumble back to avoid. If an opponent tries for skillshot you can
Tumble to sides. And remember you cant dps while you're dead.Survive as much as you can so you can deal more damage.In baron or dragon if you use tumble to a wall it'll make a lesser hop and aa so you'll decrease the interval with your auto attack and tumble combo.So you increase your damage.Another awesome thing about
Tumble is giving you invisibility for a short duration. You see garen comin to ulti you may blow his mind by an invisible
Tumble
Condemn combo. You can even dodge darius' ulti when he's at air by tumbling to side.


This is a perfect example for how you kite.It'll probably take dosens of practice and skill to kite like this yet its the rewarding part of vayne.You probably know the video of doublelift senpai:








ALWAYS KEEP THIS LINE IN YOUR MIND PLAYING VAYNE.

Turret wreckage and turret also counts as wall.






Even though i turned it more visual it still needs loads of work. And please state your reasons why you up or downvote so i can work on it. I made this guide to learn different perspectives of vayne from you guys so please tell me your advices.Oncoming lane opponents one by one,how to act based on your and enemy teams bot lane strategy,team objectives.
-ADDED NEW CONTENT TO SPLITPUSHING PART.
-ADDED NEW CONTENT TO LANING PART.
-ADDED NEW CONTENT TO KITING PART.
-ADDED NEW CONTENT TO SUPPORTS PART.
Coming soon ad matchups
-ADDED NEW CONTENT TO LANING PART.
-ADDED NEW CONTENT TO KITING PART.
-ADDED NEW CONTENT TO SUPPORTS PART.
Coming soon ad matchups
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