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Recommended Items
Runes: Almost all games (read notes)

+8 Ability Haste
+6 Armor
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order Always max Q into E

Sap Magic (PASSIVE)
Maokai Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Vayne
I perma ban Vayne because I do not like the champion at all. She would destroy Maokai, easily outtrading him and kiting him as he gets close to W range, her condemn will also ruin you. She would probably one shot you quicker than any champ in the game no matter what role she's in, I would strongly advise banning either this or Illaoi.

Lillia
Great follow up and damage, pairs really well with Maokai, I always play Maokai/Lillia with my duo and it works really well.
Synergies

Lillia
Great follow up and damage, pairs really well with Maokai, I always play Maokai/Lillia with my duo and it works really well.
Champion Build Guide
Intro
I would almost always advise something like this as your rune setup, I'll explain your options for each row below

I always take
I think it's down to personal preference whether you take
Next you're almost always going to want
I think
Sorcery is my favourite 2nd tree by far.
The increased mana pool and mana regen from
Sorcery rune page is criminally underrated on
Starting options
I'd recommend
Early buys
ALWAYS buy
Boots options
Every game
I find
90% of games
As
Situational items
These are any items you could go if needed, sorted by how often I tend to build them. Anything after
Intro
Overall, Maokai tends to beat other teamfighting tanky toplaners such as
Maokai is viable in solo queue, but for the best results I would advise playing with a duo in a role that can follow up on your hyper aggressive late game. Examples of this could be a
Laning Phase
Start
Mid game
Mid game is about looking for catches with your team, start grouping with them as soon as you can, laning phase is horrible so just look to get out as quick as you can. Once you have
Objectives
Around objectives you have 2 ways to approach, you can either get there early, litter the enemy jungle with
Late game
Late game is all about being insanely agressive, especially if ahead, looking to use
Pros
Has point and click CC
Has AOE CC
Decent waveclear
High base attack speed
Huge flank potential
Very easy to lock up hypercarries
Saplings give insanely good zone potential and utility around objectives
Insanely good sustain in late game
Decent sustain in laning phase
Low cooldowns in late game
Quite hard to be dived
Very easy to execute dives
Cons
Very weak laning
Mana hungry
Not great at farming under tower
Can be regarded as off meta so a little prone to flame if you're far behind
Slow to take towers
Requires team to respect your power and follow you into fights
This is my first Mobafire guide so any feedback would be greatly appreciated! If you have any questions about this guide or want to reach out to me at all then you can contact me through either Discord (Ched#0645) or League (CH99). Happy climbing :D














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