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Talon Build Guide by Vapora Dark


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League of Legends Build Guide Author Vapora Dark

Vapora's Guide To Talon v2

Vapora Dark Last updated on September 30, 2017
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Ability Sequence

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Ability Key Q
1
4
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9
Ability Key W
3
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Ability Key E
6
11
16
Ability Key R

Masteries

12 Ferocity

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18 Cunning

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0 Resolve

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-Table of Contents-

Hi friends! Before I get on with the guide, I just want to let you guys know that I've recently set up an official Discord server for readers to easily contact me if you have any questions, and to more easily communicate with readers/viewers of my stream as to when I'm live on Twitch. It's also just a kind of general hub for all conversation relating to my stream and my guides, which you could think of as a Twitch chat for when my stream is offline. Overall it just seems like a really cool way of connecting with fans of either my guides or my stream (generally both), so I've placed this at the very top of my guides to ensure anyone that's interested sees this.

Also I just want to put it out there that if you any of you are grateful enough for my guides to want to support me, the best way to do that is by supporting my Twitch stream! Drop a follow, watch the stream whenever you feel like it, and if you want you can subscribe to me for $5, $10 or $25 per month. You you can usually catch me streaming every day from 3 PM to 10 PM BST.

If you have no interest in Twitch streams but wish to thank me for my guides you can support me through Patreon. If you're not familiar with Patreon, it's like a monthly donation to content creators.

Thank you for reading, and thank you even more if you do take any measures to support me and my stream. I make very little for what I do, so you have no idea how much that means to me!






Hey guys, my name is Vapora Dark. In season 5 I was Master tier EUW on 2 separate accounts, in season 6 I climbed to Challenger rank 131 in 11 days on RU, and currently in season 7 I'm Master tier EUW and Challenger rank 90 RU. I'm an ADC main but from seasons 2 to 5 I was a Talon OTP where I was able to obtain Master tier on 2 different accounts. I haven't been a Talon OTP since the was reworked but I still play him occasionally and have plenty of game knowledge to share. Sadly this guide won't be as in-depth as the previous version which can be found here, but you should still find this very helpful for learning Talon.


Talon is an assassin who excels at roaming and ganking over straight up assassinating. That being said, his burst remains considerably high after the rework, and he still has the power to 1-shot any squishy who gets too close.

I hope you enjoy reading the guide as much as I enjoyed writing it, and most importantly, that you take everything you can from it!

Follow me on Twitter @VaporaDark if you wanna hear from me outside of the guide, whether about League, life, or just simply posting when my stream is live!

If you like Talon and would enjoy talking about him, come participate in /r/TalonMains on Reddit.


Subscribe to my YouTube channel if you'd like to keep up with my YouTube content.



If you ever want to see how I personally play Talon, make sure to follow me on Twitch. I'm currently streaming every day between 2 PM and 10 PM BST. I play a variety of champions but mostly focus on ADC's. If you want me to play Talon or any other champion, let me know in the chat and we'll see if it's possible!

Marks: Lethality are the optimal marks for Talon. Marks are for taking stats that increase your damage, and Lethality simply increases your damage the most of any marks. AD marks only out-damage them the first few levels and then are quickly outscaled as you gain levels and items. You should only use AD marks if you don't have the option of using Lethality.

Seals: Mostly you'll be playing against AP matchups, and these seals will protect you the most in these matchups. They also scale so well into late-game that they're a better option than flat HP seals.
alternative options

Glyphs: Since most opponents will be mages and as a melee champion you're very vulnerable to harass, magic resist glyphs are a good option.
alternative options

Quints: The optimal choice here is AD, since you need some AD to help you last-hit early-game and Lethality quints aren't as efficient as Lethality marks.

I won't spend too much time talking about the strengths and weaknesses of individual masteries, but here's the gist of it.

Thunderlord's Decree and Stormraider's Surge are the only viable keystones for Talon, and both seem to be equally viable. Thunderlord's Decree is better for 100-0'ing enemies, and Stormraider's Surge is better for trading in lane (being able to quickly disengage after proc'ing your passive) and making quick escapes after assassinating an enemy.
As for the smaller masteries, it doesn't usually make a huge difference which you take and lots are viable, the ones I display on my guide are simply the ones I personally consider to be the best (and my opinion is subject to change).

The viable masteries are: Sorcery , Feast , Natural Talent , Battle Trance , Double Edged Sword , Bounty Hunter , Savagery , Wanderer , Secret Stash , Assassin , Merciless , Dangerous Game and Precision .
Anything else is unarguably worse than the alternative and not worth running.
|| FLASH || This is the best summoner spell in the game, almost every champion takes it and it's completely irreplaceable. It's the best defensive summoner and the best offensive summoner all at once. The fact that you see all 10 players take this in 99% of games just goes to show how strong it is. Talon is no exception. ||

|| IGNITE || This is the second best summoner spell for Talon. It'll add even more kill potential to him pre-6 and post-6, and increase the strength of his burst in team-fights. ||
-Skill Order-

> >
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
W Q E W W R W Q W Q R Q Q E E R E E
Blade's End
Blade's End: Each ability that damages an enemy wounds them, stacking up to 3 times. At 3 stacks they will bleed. The bleed has decent base damage but a huge AD ratio, and will end up dealing massive damage. It's therefore important that your spell rotations apply 3 stacks before auto-attacking, for maximum efficiency.
Noxian Diplomacy
Noxian Diplomacy: This spell generally acts as Talon's gap closer, but if you're already in melee range of your enemy it will instead act as a melee spell and crit for extra damage. When this spell kills an enemy (or when the enemy dies before it hits it) it will heal you and halve the CD.
Rake
Rake: This spell gives Talon waveclear to allow him to roam, and also gives him a way of harassing from a range. At level 9 it will one-shot caster minions, greatly decreasing the time it takes you to clear waves. It also hits twice and therefore applies 2 stacks of Blade's End, allowing you to proc it before level 6 if you can land both parts of Rake.
Assassin's Path
Assassin's Path: This spell allows Talon to jump over walls on a very short cooldown, though placing each wall jumped on a separate cooldown. This makes Talon the most mobile champion in the game when he's near walls he can jump, which is great for roaming, chasing and making escapes. When roaming it's easy to take unusual gank paths to avoid enemy wards since walls won't be slowing you down, and you can easily flank people.
Shadow Assault
Shadow Assault: This is another spell that does its full damage in 2 hits. The first part throws out your blades and puts you into stealth, while the second half draws them in either on yourself or on your target while breaking your stealth. It does some decent burst on its own, but most important is that it offers you one of the Blade's End stacks need for your burst combo.

Fast Combo: W -> Q -> R (mid-Q) -> AA

This is the fastest way to 1-shot someone with Talon. The idea is that you throw Rake, then right after you use Noxian Diplomacy to dash to the enemy, while you're mid-dash you use Shadow Assault so it hits before you've even landed on the enemy, Q hits (at this point you have 3 Blade's End stacks and you've only just reached the target) and therefore commands Shadow Assault to close in on that enemy, and then you use auto-attack to proc Blade's End to finish off the combo. You just landed every instance of damage in Talon's kit in about 0.5 seconds if executed properly, save for the Blade's End bleed that'll finish them off if they survived everything else.

To do this combo you'll often have to precede it with Flash so you can get close enough to use Rake then still be in range for Noxian Diplomacy. It's best to use the Rake Flash technique to give your enemy even less time to react. Basically you just begin casting Rake, then before Rake has actually finished casting, you immediately Flash to cast rake from the spot you flashed to. Essentially this accomplishes the same thing as using Flash first, but it gives the enemy less time to react to it.



Extended combo: Q -> AA -> W -> AA -> R -> Q -> AA

Sometimes your target will be too tanky to die to the fast combo, which favors speed over damage. This is where the extended combo comes in; the idea is to fit in 2 more auto-attacks as well as one more Noxian Diplomacy, which will often even be a melee range crit.

The first 4 steps are pretty self explanatory. Then when you ult you'll want to chase your target around in stealth but not immediately break it; you're waiting for Noxian Diplomacy to come off cooldown (you're doing this in stealth so you can't be attacked by your target while you wait for your CDs). Once it does, if you're at a distance you Q dash -> AA them, or if you're melee you AA -> Q them to ensure you proc Blade's End. If they immediately Flash away afterwards you can always just Q dash back onto them if they don't just die to the bleed.


Long Sword
Long Sword + Refillable Potion: This start gets you started on your first core item while also giving you a little sustain through Refillable Potion that'll prove to be very cost efficient as you won't have to spend gold on pots for the entire game.
Youmuu's Ghostblade
Youmuu's Ghostblade: This is your first core item as it gives you a lot of damage but more importantly the active will help you get in range of enemies to get your damage through in the first place. It won't do as much burst damage as rushing Duskblade of Draktharr would, but on average you'll do more damage just by more frequently being able to reach enemies to burst them.
Boots of Mobility
Boots of Mobility: One of many viable Boot upgrades for Talon, and my personal favourites as they'll immensely aid your roam speed. They fall off after laning phase however, so you won't want to purchase them too late.
Ionian Boots of Lucidity
Ionian Boots of Lucidity: These Boots are best for team-fighting as they'll give you a lower Flash CD, allowing you to more effectively burst targets. Obviously it will also increase your CDR by 10%, giving you 10% lower spell CDs as well. If you intend to build these then do not run CDR glyphs as they'll go to waste when you build Youmuu's Ghostblade and The Black Cleaver.
Ninja Tabi
Ninja Tabi: Ninja Tabi are very strong right now, and a solid choice when laning vs an AD laner, especially vs high AD comps.
The Black Cleaver
The Black Cleaver + Duskblade of Draktharr: At this stage you'll want both The Black Cleaver and Duskblade of Draktharr, but the order can vary. If you're fed, build The Black Cleaver for more CDR and some tankiness. This is more of a utility purchase than a damage purchase, so if you're behind and find yourself needing more damage, you should opt for Duskblade of Draktharr first, which will increase your damage more than The Black Cleaver would. After you've purchased one, continue to build the one you didn't get as they're both core items for you.
Mortal Reminder
Mortal Reminder: Even if the enemy ADC hasn't built any armor, it's still often a good idea to pick up an Executioner's Calling to reduce their healing from Heal, Blade of the Ruined King, Ardent Censer, Redemption, etc. You'll then follow it up with a Last Whisper since even though it won't give you the biggest powerspike against the ADC, you have enough damage to 1-shot them anyway and it'll give you more damage against other targets that do have armor, such as the mid laner that should have a Zhonya's Hourglass by now.
Guardian Angel
Guardian Angel: At this stage it's a good idea to pick up a defensive item like Guardian Angel so you're harder to kill; more damage at this stage is often overkill since you have the damage to 1-shot squishies with a proper spell rotation anyway.
Edge of Night
Edge of Night: This could be a potential replacement for Mortal Reminder or Guardian Angel against teams where the spell shield is very useful, e.g. vs Twisted Fate. That being said, I don't like it much after the nerfs and rarely ever build it anymore.
Maw of Malmortius
Maw of Malmortius: This can be pretty good against high magic damage teams or burst. You would generally start off with a Hexdrinker which can be a pretty good item in lane if you're in a tough matchup where you want to survive burst.
Dead Man's Plate
Dead Man's Plate: This can be a pretty good item if you need extra tankiness, or to replace Guardian Angel with when its passive is on CD. A reason why you might need to be tankier is if the enemies all have build that make them too tanky for you to 1-shot with just the standard burst combo ( Ninja Tabi The Black Cleaver Lucian for example), so you need to stick around in team-fights for longer than just the time it takes you to click for buttons; the extra tankiness will buy you time for your CDs to come up and to keep fighting for more than just 1 spell rotation. It's especially good when combined with Ninja Tabi against high AD comps, since it will make you much tankier than any assassin should be.
Early Game
At level 1 you'll be taking Rake to begin harassing your enemy and help you last-hit minions you can't move up far enough to auto-attack, such as ranged minions. The best time to cast this when harassing is when your enemy is going for a last-hit, as they'll have to stand still as they do it and will have to choose between getting the CS or dodging the second hit.

At level 2 you take Noxian Diplomacy. At this point if you manage to land 2 Rake hits you should follow up with Noxian Diplomacy and an auto-attack to proc Blade's End. Depending on how much HP the enemy has after that you should either disengage or keep going in for the kill.

At level 3 you'll usually want to put a point in Assassin's Path so you can escape ganks more easily, or even roam if you think you have a free kill either top or bot despite only being level 3.

After level 6 is when you're at your strongest as it unlocks your full burst combo. From this point onward you should be actively roaming as much as you can, or trying to kill your lane opponent when you're not roaming.
The most common lane you'll want to gank is bot lane, since both enemy bot laners will be 1-2 levels below you at all times, making them easy pray. However, never discard top lane if the enemy top laner is over-extended and is a champion that isn't too hard to kill; top lane tends to have far less wards than bot lane since it doesn't have a support with Sightstone to light up the top side of the map.

During ganks it may seem logical to open up with Noxian Diplomacy or Rake; don't fall for this bait. If you open up with Noxian Diplomacy they can Flash (or dash) from you and you have no way of catching up to them unless you use Flash yourself. If you throw Rake they again can just Flash it to avoid the slow on the 2nd hit, or depending on the angle they can just walk in a straight line and the second hit won't hit them. Instead you'll want to just walk up to them and auto-attack. Once they're running in a direction where their escape is walking in a straight line, you throw Rake down that line; you use Noxian Diplomacy either once you need the gap closer, or once you need it to proc Blade's End.
Out of Lane
Outside of laning phase, you'll either want to group with your team or split push. Split pushing works particularly well if you're ahead and can 1v1 either of the enemy solo laners that'll go to contest your push. However, it requires a lot of coordination with your team and so I honestly wouldn't advise doing it regularly in solo queue, except to shove waves then run mid to group with your team or flank the enemies.

In team-fights you'll want to flank the enemies and reach the enemy backline by jumping through walls. You'd have a much harder time trying to reach the backline if you were just running through an entire team all trying to peel for them. Once you've found a target you'll either want to hit them with the quick burst combo if they're squishy enough to die to it, or simply engage with Noxian Diplomacy and hit them with an extended burst combo if they're too tanky to burst with the quick combo.

Remember you don't always have to go for the ADC though. Any semi-squishy enemy that you can get your hands on is a prime target to unleash your load on, though this is usually the mid laner. But it can also be something such as a top lane Jayce, who won't build very tanky and will have truoble surviving being focused by both your team and your burst.
Hopper is Bae

That's it for my Talon guide. I hope you found this helpful and learn to play Talon as well as you want to.

Special thanks to Hopper for banners and coding. (Go check her shop out!)


If you ever want to see how I personally play Talon, make sure to follow me on Twitch. I'm currently streaming every day between 2 PM and 10 PM BST. I mostly play ADC, but Talon is my go-to mid laner if I ever get mid lane which is the secondary role I queue up with. If you want me to play Talon or any other champion, let me know in the chat and we'll see if it's possible!