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Spells:
Flash
Ignite
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction

Hope you enjoy and learn something from this guide.


+ Can nuke a single target from level 4~5
+ Only champion in the game who can one-hit enemies. (

+ Build-in and improved


+ Can farm minions easily throughout the whole game.
+ AoE Stun (


- He gets focussed quickly
- He is squishy pretty much the whole game
You can go two ways with the runes. The offensive and the defensive way. I'll go over both of them.
Greater Mark of Magic Penetration - These are very basic for any AP caster. e.g.
Annie or
LeBlanc. They let you do more damage so why not take them?
Greater Seal of Ability Power - This gives you an early game advantage with just a little more AP. I prefer the early game AP runes over the late game with
Veigar because late game you can have 1000+ AP when heavily farmed and fed with kills. Then the 10+ AP from a late game runepage doesn't matter anyways.
Greater Glyph of Ability Power - These are chosen for the same reason as the Seals.
Greater Quintessence of Ability Power - These are chosen for the same reason as the Glyph's and Seals.
Greater Quintessence Of Desolation - Just a little more Magic Pen can help you do that tick more damage to kill them. These are thus chosen for the same reason as the Mark's.
Greater Mark of Magic Penetration - These are just necessary, you need some Magic Pen. from the start off. And you would waste your offensive runes by buying something offensive.
Greater Seal of Armor - These give quite a bit of Magic Resist, and it definately helps surviving the enemy AP carry's nukes. Especially early game.
Greater Glyph of Magic Resist - These give a bit of armor against those AD carry who could ruin your game.
Greater Quintessence of Ability Power - Just a little boost in AP for the early game as you are already well prepared for whatever enemy you'll find on your lane.
Greater Quintessence of Magic Penetration - These boost your Magic Pen and let you do more damage throughout the whole game.
Greater Quintessence of Health - These are for the extremely defensive runepage.
Veigar is quite squishy throughout the game so these can help you with that. (These almost only make a difference early game.)
Offensive







Greater Quintessence Of Desolation - Just a little more Magic Pen can help you do that tick more damage to kill them. These are thus chosen for the same reason as the Mark's.
Defensive







The masteries can go two ways as well. Again, the offensive and defensive way.
Veteran's Scars
for some early game survivability.
Offensive
In the offensive masteries, go 21-9-0. Take All the AP/Magic Pen masteries, take full Magic Resist in defense, 1 in the armor, and go for the

Defensive
When going defensive, go 9-21-0. Take Magic Penetration in Offense, and then go down the defensive mastery tree.
Core Build Early Game:
Kage's Lucky Pick
The
Doran's Ring gives you almost everything you need early game.
+ Ability Power
+ 100 Health
+ Mana Regen
Veigar is quite mana hungry, this is kind of solved by his passive
Equilibrium but not completely so this helps too.
Then you immedeately rush your Kage's Lucky Pick
What are the pro's and cons of doing this?
+ You'll probably earn this gold back because of the passive (Gain 5 gold per 10 seconds.)
+ You have some more early game Ability Power.
- You don't have your boots yet and are thus probably slower then your opponent(s) in lane.
Sorcerer's Shoes
This is an obvious choice for
Veigar but I'll discuss it anyways.
+ Gives Magic Pen
+ The movement speed you lacked earlier
Note: If your early game is not so good, and the enemies have a lot of CC, you could consider buying
Mercury's Treads it is good for the survivability but your own nukes will start lacking in damage.
Mid Game Core:
,
&
Why rush my
Rabadon's Deathcap, when I have barely any other Ability Power Items?
+ You get a stunning 140 bonus Ability Power
+ 30% increase in Ability Power
Doran's Ring) + 140 (
Rabadon's Deathcap) = 245 AP! This means we get 70+ Ability Power from the passive, which is about as much as a
Needlessly Large Rod. Worth getting now is it?
Take
Rylai's Crystal Scepter on a burst champion? Is that a good idea?
To be honest, it is not the perfect item, but you can better buy this as it has proven me useful. Imagine a tanky
Sion stuns you and turns on his ultimate. (
Cannibalism) What would be your reaction? You would probably stun him with
Event Horizon and run away. But then again you could also throw your
Dark Matter onto him, and as soon as he starts chasing, he is way to slow to catch you.
The
Deathfire Grasp is a perfect item for
Veigar as it synergizes perfectly with my Q (
Baleful Strike) and my R (
Primordial Burst)
Late Game Build:
&
Why should you buy
Zhonya's Hourglass?
+ It gives you armor against those pesky fed AD carry's. e.g.
Ashe or
Caitlyn.
+ When you suddenly get
Rocket Grabbed into the enemy team by
Blitzcrank. You press 5 and let your team come to the rescue.
+ It gives 100 AP which is really good for an item with such an amazing active.


The

+ Ability Power
+ 100 Health
+ Mana Regen


Then you immedeately rush your Kage's Lucky Pick
What are the pro's and cons of doing this?
+ You'll probably earn this gold back because of the passive (Gain 5 gold per 10 seconds.)
+ You have some more early game Ability Power.
- You don't have your boots yet and are thus probably slower then your opponent(s) in lane.

This is an obvious choice for

+ Gives Magic Pen
+ The movement speed you lacked earlier
Note: If your early game is not so good, and the enemies have a lot of CC, you could consider buying

Mid Game Core:



Why rush my

+ You get a stunning 140 bonus Ability Power
+ 30% increase in Ability Power
But we don't have so much Ability Power now do we?
Yes, we actually do. Right now if you are doing well, you could have ~70 last hits with your Q, which means that you have 70 + 20 ( Kage's Lucky Pick) + 15 (


Take

To be honest, it is not the perfect item, but you can better buy this as it has proven me useful. Imagine a tanky




The




Late Game Build:


Why should you buy

+ It gives you armor against those pesky fed AD carry's. e.g.


+ When you suddenly get


+ It gives 100 AP which is really good for an item with such an amazing active.
Passive
This is quite a good passive for early game. It regenerates mana based off your missing mana. It works the same as Chalice of Harmony). This scales too poorly into late game, and will not matter so much then anyways. It does help early game so I guess it's an OK passive.Q
This skill is AMAZING! It is your harrassing tool, your
W
This skill will be a farming tool mid-late game, and you can easily combo this with




E
Excellent, Excellent spell. An AoE stun which lasts for 1.5/1.75/2/2.25/2.5 seconds depending on rank. It is the starter of your combo, and will keep them in place long enough to give you a free kill.R
This spell is plainly amazing. It deals 250/375/500 (+120% of your current AP) (+80% of the targets AP) I absolutely love this spell. It is the only spell in the game which can one-hit champions. It feels so good when you see a full HP

Skill Combo's
Harrassing very early game
For free harrassment use E>Q and run. They are stunned so can't do anything back.
Harrassing early-mid game
You can step it up a notch by doing the E>W>Q combo, which should deal a nice amount of damage, and a second burst will most likely kill them.
Harrassing late game
There is barely any way to harrass late game. Just focus one person and use E>W>1(

Excellent choices
+ 


+


Viable choices
+ 


+


+



+


+


+

+

No, just No.
- 
-


-

-

-


Laning Partners!?


Tiers
Tier 1 (Perfect)
+


+


Tier 2 (Good)
+


+


Tier 3 (Horrible)
- Other Carries. Don't do this, as you will "KS" each other and need to share kills. This generally doesn't work out well.
Veigar is not very farm dependant, but when he farms, he gets ridiculous amounts of both gold and Ability Power. ALWAYS try to last hit with your Q
Baleful Strike, as you get 1 AP. You might think that this doesn't help so much, but I had 260 AP just from last hitting in 1 game. To put this in perspective, that is about 3
Needlessly Large Rods + an
Amplifying Tome, this equals 3*1600 + 435 = 5235 worth of items just by last hitting, that is ridiculous!
Mid-late game, you can clear groups of minions with your
Dark Matter, even though you won't get Ability Power, you will get the gold quicker.



Mid-late game, you can clear groups of minions with your

Overall, I feel like
Veigar is a very fun champion to play with and he can carry games quite well. He is well worth the 1350 IP he costs. I hope you enjoyed my build, and please leave constructive criticism in the comments. Vote please!
12-2-2012 - Guide Published!
12-2-2012 - (Update 1.01) Took Zell's advise, and changed some errors ( Greater Quintessence of Desolation -->
Greater Quintessence of Magic Penetration) and added
Deathfire Grasp in the item section because I forgot to add it there. Thanks to Zell for mentioning it.

Change Log
12-2-2012 - Guide Published!
12-2-2012 - (Update 1.01) Took Zell's advise, and changed some errors ( Greater Quintessence of Desolation -->



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