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Choose Champion Build:
Spells:
Flash
Ghost
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction

Hello, my name is Razleth and this is my first guide on Mobafire. And just generally my first guide.
Now, Veigar is a really fun champion for me, but it hurts to look at a Veigar who;
a) takes w first and attemps last hitting with it
b) takes e first and does either nothing with it or wastes mana on it
c) takes baleful but only harasses with it
etc.
So in hopes another guide would somewhat reduce the number of bad Veigar players, here is my (hopefully not absolutely terrible) guide for him.
I take the basic caster masteries (9/0/21) taking
Blink of an Eye
and
Haste
.
Good Hands
>
Perseverence
, because
Perseverence
does pretty much nothing and shaving 10% off your death timer could save you inhibs.
Awareness
>
Expanded Mind
, because I've noticed that
Expanded Mind
barely does anything to help my mana problems.
Utility Mastery
because you should often be taking blue.
Everything else is fairly self-explanatory.









Everything else is fairly self-explanatory.
Again, nothing interesting here.
Greater Glyph of Ability Power - again, aggresive very early. Also helps last hitting with
Baleful Strike.
Greater Glyph of Cooldown Reduction - a nice piece of CDR, but in my opinion, it's not very worth it :p
Greater Quintessence of Magic Penetration - a nice change over the
Greater Quintessence of Ability Power, helps enemies with high magic resist.
Greater Quintessence of Scaling Ability Power - more lategame AP is always good.
greater quintessence of replenishment - more early mana regen, but quite useless late game, so I wouldn't reccomend it.
For marks I take
Greater Mark of Magic Penetration.

For seals I take
Greater Seal of Scaling Mana Regeneration, because you shouldn't be harassing much up until level 6, when the
Greater Seal of Scaling Mana Regeneration runes overtake the greater seal of replenishment ones.
You could also take:


For glyphs I take AP per level, again, not much harass until they become better than the flat ones anyway.
You could also take:



For quints, I take
Greater Quintessence of Ability Power, so that my early game last hitting with
Baleful Strike would be a bit easier.
You can also take:





greater quintessence of replenishment - more early mana regen, but quite useless late game, so I wouldn't reccomend it.


What I don't take and why:

Most of the times, if you can't burst someone down, he'll run away anyway. You can take ignite for healers and characters like

If you're close enough for a stun, 99% of the time you will die regardless of you having
Cleanse or not.

Not a bad choice, but I believe Teleport should be taken mostly by champions who can either be in two places at once (
Shen,
Pantheon etc.) or by champions who can backdoor very well (
Master Yi,
Vayne etc.).




I understand why people would take this, but you really shouldn't. It helps you spam your abilities more early-game, but mid to late game it's useless.
Best leave this for your supports.
Just no.




His main farming ability. Last hitting with it will give you some free AP, and it gives him a nice boost for blowing someone up. No, not like that, perverts.

The funniest one of them all, it'll send a miniature nuke down to the ground after a short delay, which does tonnes of damage. It's just so damn satisfying oneshotting nub


You can also take Wraiths with one shot of


The skill that makes


Here you could go two ways.
Sequence #1
You max
Baleful Strike first. This lets you farm and harass much better, but you'll do significantly less damage than #2 until you're max level.
Playstyle
You will have much easier harass, but the low cooldown will really help your last hitting. You'll have to find a balance between the two, because your
Event Horizon +
Dark Matter combo will barely do anything.
This sequence is reccomended for new
Veigar players who don't always land their stun.
Sequence #2
You get rank 3
Baleful Strike and max
Dark Matter first. This way, your harass (
Event Horizon +
Dark Matter) will cost much more mana and will be slightly harder to put out, but it'll do alot more damage. It'll also let you clear the wraith camp every now and again (if you have no jungler). You should still be able to last hit well with the rank 3 Q.
Playstyle
Slightly harder to harass. If you can't land your stun, you waste mana for nothing, but if you do, you can shave off close to half your opponent's health. Last hitting is slightly harder too, seeing as your
Baleful Strike is on a higher cooldown and does less damage.
This sequence is for more experienced
Veigar players who can land their stun.
Some combos
Early game harass:
Event Horizon -
Dark Matter
Pre-Deathfire kill:
Event Horizon -
Dark Matter -
Baleful Strike -
Primordial Burst
Post-Deathfire kill:
Event Horizon -
Dark Matter and instantly
Deathfire Grasp -
Baleful Strike -
Primordial Burst.
Event Horizon on cooldown, target very squishy and you have alot of AP -
Deathfire Grasp -
Baleful Strike -
Primordial Burst
You max

Playstyle
You will have much easier harass, but the low cooldown will really help your last hitting. You'll have to find a balance between the two, because your


This sequence is reccomended for new

Sequence #2
You get rank 3




Playstyle
Slightly harder to harass. If you can't land your stun, you waste mana for nothing, but if you do, you can shave off close to half your opponent's health. Last hitting is slightly harder too, seeing as your

This sequence is for more experienced

Some combos
Early game harass:


Pre-Deathfire kill:




Post-Deathfire kill:










#1
Don't use smartcast on your stun unless you're certain you can still land it. More than once I've had a

#2
Bind

#3
Make sure you land your stun before throwing your combo out. It's very easy to get carried away with smartcasting and failing to land your stun, ultimatelly missing your

I start off with a
Meki Pendant and two
Health Potion. On my first trip back, I take my
Tear of the Goddess,
Boots some
Health Potions and possibly a ward or two.
I get Mercury Treads over
Sorcerer's Shoes if they have alot of CC.
Later, I buy a kage's lucky pick and start building my
Deathfire Grasp. I build
Rabadon's Deathcap afterwards.
If my
Tear of the Goddess is at around +400 mana at this time, I get my
Archangel's Staff right aftor
Rabadon's Deathcap, if not, I skip it and buy a
Void Staff if they have a lot of MR or an Abbysal Scepter if I want a bit more MR.
I finish my build off with a
Zhonya's Hourglass if they focus me a lot (which happens nearly every game) or a
Morello's Evil Tome if they don't.






I get Mercury Treads over

Later, I buy a kage's lucky pick and start building my


If my




I finish my build off with a




That what I have for now, I'll add later.
Early game.
Early game, you're going to be very passive. You're generally going to be mid lane. Stay back, farm up with Q, harass a little bit. Ask your jungler for ganks, they'll help you tonnes.
With your
Event Horizon +
Dark Matter harass, after you stun them, plant
Dark Matter a bit behind them, more often than not, they think they're screwed and try to back off.
An easy way to get an early kill on Veigar is to let them push you, ask your jungler for a gank and then stun your enemy once they flash away.
Don't worry if you get a few deaths in mid early on, you'll pick up the slack later.
Mid game
Mid game, you should have a fair bit of AP and will be able to 1v1 pretty much any squishy or AP caster. In teamfights, use your stun whenever it's off CD, always be bursting down their strongest guys. Stay back in teamfights, you're very squishy and will die fast.
Late game
Late game is where you **** shines purple. You will be doing obscene ammounts of damage, your Zhohnya's will help your teammates peel enemies away from you so you won't be as vurnerable as you were, if you have blue, you will truly be a force to be reckoned with. As always, in teamfights, your job is to pick out their strongest members, kill him and then back off and throw downs
Event Horizon stuns/
Dark Matters.
Early game, you're going to be very passive. You're generally going to be mid lane. Stay back, farm up with Q, harass a little bit. Ask your jungler for ganks, they'll help you tonnes.
With your



An easy way to get an early kill on Veigar is to let them push you, ask your jungler for a gank and then stun your enemy once they flash away.
Don't worry if you get a few deaths in mid early on, you'll pick up the slack later.
Mid game
Mid game, you should have a fair bit of AP and will be able to 1v1 pretty much any squishy or AP caster. In teamfights, use your stun whenever it's off CD, always be bursting down their strongest guys. Stay back in teamfights, you're very squishy and will die fast.
Late game
Late game is where you **** shines purple. You will be doing obscene ammounts of damage, your Zhohnya's will help your teammates peel enemies away from you so you won't be as vurnerable as you were, if you have blue, you will truly be a force to be reckoned with. As always, in teamfights, your job is to pick out their strongest members, kill him and then back off and throw downs



Oh,

There's really nothing you can do against Akali, aside from pleading your jungler to help.

He's a tough one, you have to be very quick on your feet if you don't want him to get fed. You have to play very carefully against him until you get your Deathfire.



You do not like people that outrange you as




Her harass is annoying, but if you're good with your stun you should be okay.

She can burst you donwn like you're nothing. Stun her before that happens. Since she's pure AP, though, you should be able to kill her easy early game.
More coming soon.

I hope you liked this guide - leave your feedback in the comments and vote :)

P.S. - God Mobafire is confusing >.<
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