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Spells:
Ghost
Ignite
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction

I haven't played a great deal if any Summoners Rift since the release of Dominion.
I'm not intending to write a fancy-pants guide with flashy pictures and all that jibber jabber, all I'm going to do is explain how I play and consistently win with

This is the first guide I've created and I've done so in the fashion I tend to look for when searching guides, a simple, very easily referenced guide that I can use and tweak to my own play style.
As was expected when
Volibear was released, there was a massive amount of QQ'ing regarding players being annihilated by his
Frenzy
skill with complaints that all you had to do was stack health boosting items, which in reality is not entirely true.
In low ELO games it may be viable to stack frozen mallets and run around using
Frenzy
on champions with 3/4's health remaining, against a decent team this will get you killed, consistently.
Alas Riot decided to nerf
Volibear in any case, reducing the damage from his
Frenzy
by lowering the boost it gives based on bonus health. It should be noted however that the damage reduction was minimal, effectively pacifying most of the players who complained for a time whilst avoiding upsetting too many
Volibear players. As a result of this, he is still a very powerful champion and is still my main pick. This does however worry me as there could always be another more substantial nerf in the future once people start to whine again, but we'll cross that bridge if we come to it.


In low ELO games it may be viable to stack frozen mallets and run around using

Alas Riot decided to nerf



Pros:
Cons:
- Top Tier 1vs1 champion throughout the game.
- Ton's of health.
- Very high damage output when all skills are available.
- Excellent tactical options with
Thundering Smash.
Cons:
- Can be kited by skilled players.
- No real escape mechanism.
- Prone to nerfs.
- Prone to CC.
Item Sequence






Health Potion
50

Long Sword
350

Ruby Crystal
400

Ionian Boots of Lucidity
900

Phage
1100

Giant's Belt
900

Frozen Mallet
3100

Ionic Spark
2100

Atma's Impaler
2300

Zeke's Harbinger
2250







Mid-Game
Throughout the middle section of the game, you'll be building






Late-Game
It's not often the game will reach this stage and if it does it won't last very long. However you should be able to build at least one of your late-game items, which you begin with is entirely based on personal preference.

Situational
Instead of selecting


The bread & butter item for taking on auto-attack champions. This item will infuriate the



Facing off against tanks is frustrating due to their high health (ask anyone you've killed throughout the match...),



This item will provide you with attack damage & attack speed, two stats that



Runes






I've gone for a very simple rune setup, increasing a number of key areas of

Cooldown Reduction
The higher the CDR on


The more often you can

Health Runes
Increasing



Attack Speed
There is some attack speed runes in there along with the two main focus points, the reasoning behind this is quite simple:



- Combined with
Thundering Smash there are few champions who can escape you.
- Provides a viable escape mechanism if required as
Thundering Smash will only give a speed boost when chasing a champion.
- I choose this over
Flash due to it providing a sustained escape option, especially with the small size of Dominions map and the lack of walls to hide behind.


Ignite, Great option when facing a team with healing capabilities, also provides a very satisfying feeling when an enemy champion escapes with
Ignite cast on them only to die a few moments later from the damage over time.
Exhaust, can all but guarantee victory versus an AD champion in 1vs1. This spell also provides a great method for preventing enemy champions from escaping allowing you to get just close enough to hit
Thundering Smash.

I don't personally select this spell, however it is a viable option which can, when used in tandem with your Thundering Claws, give you a ridiculously high damage outpout for the 12 seconds both


Skill Sequence in battle is not difficult to master when playing
Volibear;
Thundering Smash is your opening skill to close distance and whenever possible, throwing champions behind you into range of your turret! This is where
Volibear can shine as a turret defender, forcing the battle to happen when he chooses rather than when the enemy is prepared.
Sky Splitter should almost always be cast instantly after
Thundering Smash, slowing your target and providing some medium damage. Depending on the situation , Thundering Claws is to be activated when available to provide a high damage output and AOE damage per hit, this alone can win a great deal of battles with other champions, especially when there are more than one.
Finally, if the enemy is still in one piece, activate
Frenzy
on them once they have hit 1/4 health and this will do one of two things. It will kill them outright, or remove almost all of their health allowing you to get the kill on your next hit.
Frenzy
, when used properly is an incredibly powerful skill & once your CDR is increased, this can be used often enough to cause enemy players to QQ.





Finally, if the enemy is still in one piece, activate



Obviously everything I say here is based on the metagame in dominion, with four champions pushing top with one capping middle and one going bottom. My personal preference for




Whenever possible, move as a unit with at least one other champion throughout the game. Basic skill sequence is as above and very rarely changes, with the exception of either not having to use Thundering Claws OR


Due to his




Overall, if you stick with a team mate you shouldn't encounter much difficulty taking down enemy champions in groups of two/three, naturally it's unlikely that you can waltz into a group of four or more champions and start dropping them unless they are wounded beforehand (in which case Thundering Claws will decimate them), so keep this in mind. One on One,


I am always looking for suggestions to improve the guide further and to add more detail, as such all feedback is very welcome, harsh or otherwise. Please be sure to let me know how you perform with this build if you choose to try it out.
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