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Spells:
Flash
Heal
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction
As such, I can't promise this will make you into a godlike volibear player.
Also, VOLLEYBEAR IS SO CUTE, LIKE... TEEMO CUTE.
Pros:

+He's a cute fluffy bear =^_^=
+He scales off of health, so you can have a really huge health bar and that is psychologically intimidating.
+He moves fast and displaces with Q
+His Ultimate does substantial AoE damage even without many items.
+He works effectively as a tanky champion because of his great base stats, and high scaling with health.
+5000 hp bears running at you is really scary.
+This Item build is fairly cheap for a solo lane champion.
Cons:

-This build is quite susceptible to

-This build is fairly team dependant, as you have no sustain, and Shurelya's is a mediocre item without the team to back you up.
-Has a rough laning phase against more than a few champions because of lack of range.
-Lacks the damage to really be a terrifying bear.

-These make you go fast, and being a melee champion, Volibear has to rely on his movement speed to initiate fights and get out of hairy situations.
Volibear is a really good chaser with Frozen Mallet and these quints.

-The main use of these is to get your W


-These, along with the glyphs just help your laning phase.

-These, along with the seals help your laning phase a lot.
I don't feel that offense is a good tree for volibear simply because he does so much split damage, and he scales really well with the defense tree.
The 21 point talent in offense is really strong for his W though, he can be built like an assassin, and Q>E>R>Auto Attack people, and execute them with W.

Trade this for a Null-Magic Mantle + 2 Health Potions if the top lane is AP.





I prefer Shurelya's over Phantom Dancer for three reasons.
-The whole team gets the speed buff
-Shurelya's gives you 15% CDR
-It's cheaper, and builds out of Philo Stone.


SITUATIONAL ITEMS


This will make you REALLY sticky, and also, your (Q?),E, and R scale with AP.

If you run into a Bloodrazor comp, then you should build this instead of the Warmog's.
After that, i level up W because it's more damage, and then E because it's slow doesn't scale with level, and it's pretty much a 1 point wonder.
If i'm being pushed, I'll level E after Q, but otherwise, last hitting is fairly easy just by using some skills, and R>Q>W>E is your best duelist priority, which is king in lane.
Also, when you heal as soon as his passive activates, combined with the Spirit Visage, you should be pretty crazy bait.
I run flash because Ghost to me, isn't really a reliable summoner for initiation or escape, simply because flash lets you run routes that ghost can not.
Playing As Volibear:
-All of his skills can be cast while you are on all fours with Q.
-Q>E combo can let you get a ton of hits on someone, combined with attack speed and R, this is a lot of damage.
-Your mana costs are low, so if you need to, you can push waves out by leveling E first.
-Volibear has really good scaling with health and cooldown reduction.
Playing Against Volibear:
-Volibear is susceptible to stuns and snares while he is charging, you can stop his charges before they start.
-Volibear doesn't get his charge movement speed bonus when he is running away, he is very chaseable, but not easily kited.
-Watch out for Volibear's

-Keep in mind that Volibear needs to auto attack three times before he can use

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