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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
I: Introduction

Welcome!
Welcome, my dear readers, to my guide for
Irelia! I am Vynertje and I will hope to tell you why and how you should play her!
At the moment you are reading this, the update to season 4 has just gone live and I didn't have the time to majorly update the guide yet. However, the cheat sheet has been updated to the changes. The update should be done before the beginning of the official season!
I would like to point out shortly that I am not a native English speaker and I will have made errors from time to time, please don't give me a hard time for this. Finally, please read the full guide! The cheat sheet is nowhere representative to the full guide, so please read on!
A huge shoutout to fellow Mobafire community YayaFTW for making me an awesome set of banners, line dividers, signatures etc! Thanks mate!

Feel free to skip this - I just want to give my credentials for people wondering if I am 'allowed' to tell them how to play


I am fresh Diamond 5 player and


You can check my lolking for my most recent stats. If you ever have some questions, you can drop a comment, PM me on mobafire or add my secondary account (vyn3rtje) and I will get back to you as quickly as possible!
Also, check out my stream! I try to stream


Pros[+] Little counters in lane [+] Will get super tanky while not losing out on damage [+] Good scaling into lategame [+] Super mobile with ![]() |
Cons[-] Can be mana hungry when playing aggressive [-] Depends quite a bit on ![]() [-] ![]() [-] Better nerf ![]() |

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Sadly every great champion has downsides as well. For ![]() ![]() ![]() ![]() |

Runes





Marks:
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Attack damage marks are my standard choice. I go for these because they help last-hitting greatly and are good in early fights. They also make you less reliant on
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This is a suggestion some other people gave me, but I don't like them. While they work really well with
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Seals
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Armor seals. No alternatives.
In all seriousness, armor seals are just so good that it is not worth picking anything else, arguably on any champion but definitely for ![]() |

Glyphs
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Magic resist glyphs are the standard glyphs of choice. This is because there are just no good alternatives that actually give good stats that benefit
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Quints
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With the rise of lifesteal quints on AD carries, I started to play around with them on
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As I mentioned, I pick one of these to make the low base AD. The reasoning behind this is that
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For our masteries, I usually run a typical 9/21/0 setup, going for a healthy balance between offense and defense. Overall it reduces your early damage taken by quite a lot and







You can also opt for a 21/5/4 mastery page. This page is really good for a heavy-snowball lane, in lanes you should be able to kill easily. Obviously the risk is falling behind with this page: this can shut you down really hard if you fail to snowball. I would spec it like this:


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My preferred summoner spells are
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Skilling priority:
>
>
>
I personally believe W-E-Q max is the best way to level





In some matchups you could choose to max




Passive:
Ionian Fervor
A truly awesome passive! This gives tons of tenacity based on the amount of enemies in range. This, combined with



This passive is extremely good in team fights, because you should always hit the 40% tenacity because there are always a couple of enemies around you. A good rule of thumb to estimate the passive range, is that the range on


Q:
Bladesurge




While the spell seems quite straight forward, there are a few tricks that can be applied to make great use out of it.
First of all, this can aid last hitting. If you fail to last-hit a minion, you can simply dash to it and kill it. The cooldown refreshes and you regain some mana, so it is not a waste. If you lack damage to last-hit under the turret, you can also do one auto-attack followed by a Q immediately after the auto-attack.
Probably the most important trick is to use the refresh most effectively to kill your enemy. When you are both somewhat equal on HP and you want to stun him, you cannot Q onto him because then you'll be higher hp and you won't get the



Some more tricks will be described in the Special tricks chapter!

W:
Hiten Style


Because of the on-hit damage, attack speed is one of the most valuable stats on

Keep in mind that because I max this first, we are really reliable on this spell. After the spell is on cooldown, you should back off because your damage output really drops without it. The 9 seconds you won't have it available are a window for your enemy to fight you, so be weary of this.
This spell can be used to last-hit under the turret as well, this is generally better than spamming your Q for each minion because the mana costs are a bit lower.

E:
Equilibrium Strike

It is quite simple, if you have a lower % hp than the enemy, it stuns the enemy. If you have a higher % hp, it will slow for 60%, so if you're trying to force a fight, make sure to use this as your first attack because otherwise it is a lot less likely you'll get the stun off.
Besides the stun, the spell actually deals quite good single-target damage.
A little note though: You should not tunnelvision on getting the stun. It is not worth trying to stay at low hp all the time just to guarantee the stun. A 60% slow is quite good nonetheless and will allow you to stick to your target as well: the only difference is that he will be able to attack you or flash away.

Ultimate:
Transcendent Blades
Alright, so people have said to me that they feel like this ultimate is quite weak, but I feel like it is quite underestimated. I can assure you that this ultimate is really good. This spell synergizes really well with the improved


First of all, that this ultimate has a really short cooldown. That is why it is really versatile to use:
- When you want to base, quickly shove the minion wave by using your ultimate so you'll lose as little creeps as possible while you are basing. Generally it will be up again when you need it.
- Use it to gain an advantage in-lane against low-sustain enemies. When trading, just pop your ultimate to win the trade decisively. Most enemies won't pop their longer-cooldown ultimates which ends up in a won trade and will allow you to zone the enemies.
- Use it to get Q refreshes by hitting the minions till they are low enough for the reset: More on this later.
Since the new


While


The footage I've added is from a bot game because I sadly didn't have my stream running to explain them that way- but you get the point. If I ever get some better footage on tape, I'll make sure to upload it immediately.
Using
Bladesurge to a minion to get the stun
This one is really simple and is the basic of any aggression from your side. You simply use



Using
Transcendent Blades to get refreshes
This trick is quite easy but not really used a lot. Basically, you're using



Juking enemies with
Bladesurge
As a top laner, the enemy jungler will occasionally be looking to gank you. When this happens and you might find yourself without

When your enemies get close and the minion is low hp, you dash to the minion to get away. You can rinse and repeat this if you cannot get to the right direction at first. A nice video of that is the following: (Warning: Not my video)


This chapter will explain you everything about item choices. I'll start by explaining the core build and starting items, and then go on by explaining all the situationals. If you'd like to see some items head-to-head (when to pick what item when the items are quite similar), check out the next chapter!
Starting items: all different optionals
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In the occasion I face an AP-top that is not
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A really ballsy start which I only go for in one or two matchups:
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The core build explained




These are the four items that you want to be buying in... let's say 95% of your games. You don't have to get them strictly as your first items and the order in which can differ, but these items are definitely core on

Let's start off with the






The item is really expensive but it really is worth it. Once you have finished the main item itself (which frankly costs 3 gold), you have a HUGE power spike which should allow you to 1v1 pretty much anyone in the game.
Moving on in the build,



To round up the core build, we have two defensive items:






Defensive optionals




















Offensive optionals
There are only little items that I mention in this part - that is because there are only little offensive items that give attack speed for















So now you know about the ins and outs of all the item optionals, but what if you don't know when to get what item, and why? Well, this chapter is the solution for you: I present to you a couple of dilemma's in which I will explain what item you should grab in what scenario!
The first dilemma: What defensive item to get?
Defensive itemization is one of the most important aspects into building your character. Below is a flow-chart of a couple of defensive items. Even though it might be really basic, for people who have little idea of this subject it can be of great help!

In short:
Guardian Angel if you need both Mr and armor
Spirit Visage is the only and best Mr-only item for
Irelia
Thornmail against auto-attack oriented teams (
Tryndamere top,
Xin Zhao jungle,
Zed mid,
Caitlyn ad etc)
Sunfire Aegis is best bought in lane phase for the extra damage - it doesn't scale at all
Randuin's Omen outclasses
Sunfire Aegis in teamfights and should be bought in mid to late game.
I did not mention


The second dilemma: What offensive item do I get second?
This is a less complicated one, so I am going to keep it a bit shorter.
Standard choice: This would be

Only swap this out for something else if you have to change your defensive itemization if:
- You are facing a heavy AD top and decided to get
Ninja Tabi - then get
Zephyr
- You have to itemize more strongly to counter magic damage, then get
Wit's End

Lane phase is really important for


So, first of all, it is really important to farm a lot. In most matchups, you want to play defensively and let the enemy push till at least level 5, in some you will want to wait till level 6-9. This is because


Especially important is, when you did not start with a ward, to strictly last hit minions. In the current meta, junglers start on their bottom-side buff, take their second buff and gank top (sometimes mid but usually top) immediately after hitting level 3. At this point you will usually only be level 2, so if you are overextended at this point, you are usually dead. Dying at this point of the game can set you really far back, especially in experience.
When farming is concerned, your goal should be to get 100 cs in 12 minutes, and 200 in 25. Farming with



A second important thing is to be flexible with your build. Don't go full damage when you are having a hard lane, grab a





After lane phase has ended, you have a choice to make: Do I go and play as a splitpush champion, or do I help out my team?
Both have their advantages and disadvantages so it is important to know what you are doing.
Splitpushing is pretty much keeping pressure on a lane (usually top lane since that is the lane you start in) at all times, forcing someone to come to your lane to stop you. Now this is nothing special. However, imagine you can one versus one anyone in the game and come out on top: now they cannot only send one guy top, they need to send someone else top to help out - if they won't, you can kill your enemy, take a turret or both.
This allows your team to grab objectives because they are 4 verus 3 (or less) - ranging from a free dragon to baron or inhibitors.
Really important is, when split pushing, to buy wards to make sure you won't die when they gank you and then fight your team 5v4 anyway.
On the other side, you can help out your team by teamfighting 5 versus 5 - you might prefer this when:
- Your team cannot handle 4 verus 4
- You cannot 1v1 everyone on the enemy team
- You are so clearly ahead that it doesn't make sense bothering to splitpush
- You cannot rely on your team to force objectives when they send 2 man top, or to hold their line in 4 versus 5.
For teamfights, your role is to kill the enemy back line, preferably with the help of a tank among the likes of


Important is to choose your targets correctly.



This chapter will explain some of the most common top-lane matchups for

The chapter will be finished soon™ (when I am not as lazy as I am right now). Uploaded the first part already so you guys can give me some feedback on the layout :)
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**** this *****. **** him. You can beat him early on through outplays (stun him when he activates
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The
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Thanks to my dear readers for checking out the guide! I hope you all have a great time playing

I'd like to give credit again to YayaFTW for making me an awesome set of banners and signatures, also credit to anyone who has given me advice over the past amount of time!
Have a nice day and good luck on the Fields of Justice
2013-09-28: Added the first part of the matchups
2013-11-11: Updated some matchups and added

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