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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction

Hey everyone, I was playing around with
This build will unleash the real power of a

The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.
Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.
Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel.

| dawh |
Pros + Lots of mobility from + Tons of CC + Tanky at all times except early game + Great silence especially against other ap laners + + Great bait from + |
SPACEdwadsa |
|
SPACEdwadsadw |
Cons - Weak early game - Relies on - You can only - Hard to leash for the jungler - If not careful you might pull a tank into your team such as - Long cooldowns early game - Hard to master |
Offense TreeI like to put 3 points into
Utility Tree
I decided to go for 4 points in
Runes
I took 4 greater mark of desolation instead of all
Seal Runes
I didn't take
Glyph Runes
I get
Quintessence Runes

ssssssssssssssssssssssssssssssRecommended Summoner Spells
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Item Sequence
Health Potion
50
Health Potion
50
Health Potion
50
Tear of the Goddess
400
Heart of Gold
825
Sorcerer's Shoes
1100
Starting off with
Item Sequence
Sheen
900
Athene's Unholy Grail
2250
Archangel's Staff
2900
Item Sequence
Rod of Ages
2600
Sheen
900
Archangel's Staff
2900
Here, you have to decide to either become more tanky by following the
Item Sequence
Needlessly Large Rod
1200
Rabadon's Deathcap
3500
Randuin's Omen
2700

When
PASSIVE: ACTIVE:

Credits to JhoiJhoi for the imageIf they enter the Danger! area, instantly use
Here is how you do it

Initiating
Your aim in a teamfight as AP
Getting Initiated
If you get intiated, find a chance to use

Warding is very important for basically every person in the whole game. But
Here is a map for warding placements.

Credits to JhoiJhoi for the image
Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle






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