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Spells:
Flash
Ignite
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction









This entirely depends on who you are laning against. If it's a strong ap carry I usually get
Boots and 3
Health Potion, against a strong AD champ I buy
Cloth Armor and 5
Health Potion and against a mediocre laner I get
Doran's Ring . The first time you should go B is when you have 1240 gold (if you haven't started with boots)and buy
Chalice of Harmony and
Boots. Warwick has lots of mana problems early on and with this item you will almost always have enough mana. On your next trip back buy
Spirit Visage and upgrade your
Boots. In lane you should play agressively always going for that
Hungering Strike on your opponent especially after you get
Chalice of Harmony. After lvl 6 if your jungler isn't ganking your lane you have 1 of 2 options. Either keep harassing until you get him to around 40%. Then do
Hungering Strike,
Ignite ,
Infinite Duress,
Hungering Strike and in most cases that should be a kill. Your other option is ganking another lane which in most cases is a sure kill.















At this point you should be getting really tanky and teamfights should be starting.
Warwick is nearly unkillable in a fight unless focused hard and CCed and if they do that a competent team should destroy them easily. Your job is to poke around with
Hungering Strike before the fight actually starts. You can intiate by running in but never with your
Infinite Duress. After a few ccs have been used ult that carry and chase him down. With your
Blood Scent no champ should be able to get away from you.
Warwick CANNOT protect his carry due to the lack of cc outside his
Infinite Duress.






Nothing really special lategame. By now you should have finished most of your build and you should be pretty much unkillable.Now I will write down the items I get and why I get them. I already talked about
Chalice of Harmony so I'll skip it here.
- gives HP , AP for better sustainability and mana regen. Overall a very strong item on
Warwick giving everything he needs early game.
OR
-
Mercury's Treads are an obvious choice but if they don't have much cc you should get
Sorcerer's Shoes. The reason why this item is strong on
Warwick is explained further down in the rune choices
- Reduces CD, gives health , MR and increased healing for a low price. Overall a must-have for
Warwick.
- Mana which you don't really need , reduces Attack speed of nearby enemies so you can 1v1 any AD carry with it , gives a lot of armor and most importantly reduces CDs.
-
Warwick's passive is triggered by each attack regardless of your AD so Attack speed is way more important.
Wit's End gives very nice bonus damage from it's passive , alot of MR when stacked and a lot of attack speed so you become even harder to kill.
- great synergy with your
Infinite Duress and gives even more attack speed. The reason I don't buy this item earlier is because it is really expensive and offers little more than some of the previous much cheaper choices. You sell
Doran's Ring for this.
-game still going on? Sell that
Chalice of Harmony and get a
Banshee's Veil and if you really don't need the MR you can even go for a
Trinity Force. With the amount of cdr this build offers you can use your
Hungering Strike once every 3~4 sec so you should be able to make good use of the
Sheen proc. It also gives attack speed and slows-overall a pretty decent item.
Why I get
Greater Mark of Magic Penetration ? Well most of your damage is magic. Your [hungering strike]] is magic, your
Infinite Duress is magic ,
Madred's Bloodrazor is magic and
Wit's End is magic as well.























Why I get




Although alot of guides recommend getting
Sunfire Aegis I really don't like that item or any other major hp item for that matter. The reason for that is pretty simple actually. Let's compare more HP with more resists. I am just making up numbers here at the moment so it might be totally off but the basics still stand. Let's say I have 1000hp and 100 armor on 1 hand and 5000hp and 20 armor on the other. I have no idea if this is true and it probably isn't but let's say that the armor with 1000 hp gives me 10000 effective hp and the 5000hp with 20 armor gives me the same at the same cost (once again I have no idea if these numbers are even close to right and I'm just using them to make a point). Basically you can take the same amount of damage in both cases, BUT you can fill up your HP 5 times faster in the 1st case scenario. That is why on
Warwick resistances are much more important than health.


I personally like
Flash
Ignite on warwick the most.
- no doubt , unarguably and undesputedly the best summoner spell in the entire game. I don't play any champion without this baby it's THAT good. Escaping, chasing, looking stupid cause you forgot to turn chat on- flash's a beast in all those categories.
- another very good summoner for warwick. It's great for finishing your combo which is-when opponent is under 40% hp -
Hungering Strike,
Ignite,
Infinite Duress,
Hungering Strike.
- Not a bad summoner spell but I think that
Ignite has it beat hands down. Take this only if your carry doesn't want to and you are the only one on the team who can.
- not a bad summoner spell but not really a necessity. You have really strong sustainability so if you have to go B often you are doing it wrong. it's only use I can think of for
Warwick is porting for
dragon fights.
-
Flash is better in every way.
- Actually could prove to be good since
Warwick is really hard to kill with no CC. Haven't really tried it
-really?
-let the support take that one
- simply useless.
- hahahahahhahahahahah... wait for it... hahahahhaha
-after
Chalice of Harmony you should have no mana problems.
- Read
Rally

























Sometimes when your opponent is low on hp he will keep far away from you so you can't hit him with a
Hungering Strike . If that's the case, although you risk wasting it ,
Flash next to him and hit him with a
Hungering Strike. In most cases he would think you failed but as soon as
Hungering Strike is up again do your combo starting with
Infinite Duress if he's too far for a
Hungering Strike and then chase him down.
When your teammates are about to get a kill in which you cannot join although you are fairly close, use your
Hunters Call . If it affects even one ally who is participating in the kill you will get an assist.
When being chased spam your
Hungering Strike on the lowest HP person around. Once you get him under 50% it is almost certain you can escape.






When your teammates are about to get a kill in which you cannot join although you are fairly close, use your

When being chased spam your

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