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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
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The keys to success for this style of play is CSing, good deep warding (accomplished by using
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Time and time again I see split pushers feeding the enemy by recklessly pushing without vision or abandoning their team when the enemy is looking to engage. Your team is much more likely to be able to hold their own provided you aren't feeding when you push, but you should always assess the situation and try to read how the enemy will react to your push. If they aren't sending anyone to deal with you let the wave/Zz'Rot slow push and join your team!
This is a pretty decent champion to learn the game with. Mechanically
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TLDR
CS
Don't Die
Push or Freeze & Group
-Amazing waveclear
-Decent frontline carry potential
-Forces favorable team fighting conditions
-Requires that your team is smart enough to know when to engage (and more importantly when not to engage)
-Cannot handle late game duelists as well as other builds could.
-Be wary of dive comps that can make it difficult on your team to hold their ground while you are splitting.
-Decent frontline carry potential
-Forces favorable team fighting conditions
-Requires that your team is smart enough to know when to engage (and more importantly when not to engage)
-Cannot handle late game duelists as well as other builds could.
-Be wary of dive comps that can make it difficult on your team to hold their ground while you are splitting.
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King's Tribute gives
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Chomp is a good ability for trading as it saps AD from your opponent and adds it to your own in addition to being an auto-attack reset. It is best used just after and followed by auto-attack to maximize your damage output. Try to use it on the opposing ADC in team-fights if you can safely get in range.
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Frozen Domain is best reserved for escapes, all-ins, or taking down objectives. The movement speed and attack speed boost makes you a significant threat. In a team-fight it can give you some monster sustain as enemies are dying around you. When dueling try not to get kited out of this zone and use
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No matter what build you choose to go with mastery of the
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This is it. For the next 8 seconds you go from a tanky bruiser to an unstoppable monster. Subjugate should be targeted upon the tankiest opponent in your vicinity in a fight. You should activate it after placing
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During the early laning phase you want to focus on your CS while trying to hold the wave at center lane.
Make sure to ward river. As the ward expires you should consider pushing in the wave and backing for
Tiamat or whatever you can afford. Your harass combo is Auto-
Chomp-Auto. Mana is a struggle at this point try not to use
Pillar of Ice or
Frozen Domain unless necessary.
If your opponent is oppressive or at an advantage over you try to focus on holding the wave just outside your tower or under your tower and call for ganks to try to gain an advantage. To CS under tower wait for two tower shots on Melee minions before hitting them with an auto or one hit on a Mage minion before hitting it with a
Chomp or
Chomp buffed auto.
When you kill your opponent you should push in the wave immediately and if you still have the resources to safely continue without backing you can look to roam. If no favorable roams are set up you should just back and buy items. Remember you aren't fed until you actually spend that gold.
Punish your opponents mistakes, but don't force anything. Farming is still your primary source of gold. Anything else is a bonus.
Make sure to ward river. As the ward expires you should consider pushing in the wave and backing for
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If your opponent is oppressive or at an advantage over you try to focus on holding the wave just outside your tower or under your tower and call for ganks to try to gain an advantage. To CS under tower wait for two tower shots on Melee minions before hitting them with an auto or one hit on a Mage minion before hitting it with a
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When you kill your opponent you should push in the wave immediately and if you still have the resources to safely continue without backing you can look to roam. If no favorable roams are set up you should just back and buy items. Remember you aren't fed until you actually spend that gold.
Punish your opponents mistakes, but don't force anything. Farming is still your primary source of gold. Anything else is a bonus.
Once laning phase is over you should buy a
Farsight Alteration as soon as possible. With this item you will be able to safely apply pressure to the side lanes. Pressure towers as much as possible and use your
Zz'Rot Portal behind your own towers in the opposite side lane to pressure the other side. If your team stalls long enough this can force the enemy to use 2 or more people to stop you and the monster wave on the other side. This creates and opportune time for your team to engage a 4v3 or better. If
Teleport is up you can even join in once the fight breaks out.
Winning these fights will allow you to additionally take mid lane and/or objectives like
Baron and
Dragon.
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Winning these fights will allow you to additionally take mid lane and/or objectives like
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