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Spells:
Exhaust
Flash
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
The Introduction
Please be cautioned that this is not a professional guide and I'm just a mere player like everyone else out there with only close to 500 wins in normal games and 14x ELO in ranked.
Give this build a test, see how well it goes then try it in ranked games.
Anyway, this is a guide to Offtank



Feel free to test out which build works for you. Comment and let me know :)
Alright, let's get to the good part.
People might question. "Why Offtank
Garen?" "Isn't it getting old?" "I thought it wasn't viable any more after
Sunfire Aegis was nerf-ed?" "PURE AD GAREN ALL THE WAY!!!!"
Well... I will be answering these questions right now.
Garen played AD can be quite strong, I don't deny that fact. But how long does he stay that god-like? Well, an honest answer would be only till mid-game, where his damage output will be diminished to almost nothingness. Offtank
Garen allows you to stay viable the entire game, able to dish out sufficient damage, and still able to tank for the team. On this note, I think Offtank
Garen wins the cake.
After the
Sunfire Aegis nerf, I do see less people playing
Garen and even I, myself lost some hope in him, but after several attempts with him, I feel he is still quite strong, even though not as strong as before, where people could stack
Sunfire Aegis and wreck their team with 800 damage/second and 4k health. He can still wreck faces, but just not as good as before. But this does not make AD
Garen look any better in my opinion. lol.
If in high demand, I might make an AD
Garen build/guide because I used to play him like that, but I figured Offtank
Garen would work out better. But I encourage new players/ new to
Garen to play Offtank
Garen. If you feel more confident, feel free to try AD
Garen, though I guarantee it will not work as well as Offtank
Garen.
Cheers.


Well... I will be answering these questions right now.



After the




If in high demand, I might make an AD






Cheers.
Runes




Summoner Spells


Explanations
Rune Choice Explanation
Greater Mark Of Desolation
For obvious reasons, your abilities scale mostly with physical damage and you'll need these runes to do more damage. Besides it's the best mark you can get on


I pick these seals as it gives





I pick these glyphs because

Greater Quintessence of Desolation
The same reason as stated under the explanation of the choice of marks. You really want to do that extra damage as

Alternatives
Greater Seal of Vitality
These seals give Garen more lane presence and bulk. But I still find flat armor to be more useful early-mid game. Because that's when


Cooldown reduction is personal preference. You can pick these glyphs if you want, but if you do not have enough IP to get these glyphs, I suggest flat magic resist glyphs, those are cheaper and more useful to me. Again, personal preference.

You can pick these quints instead of armor pen quints if you wanna see 7 bars on your health bar at level 1, but I prefer armor pen quints as he needs his damage output more than bulk.
Masteries Explanation
Summoner Spells Choice Explanation


These two spells are very common on an offtanky AD champion, likewise for



Alternatives

This spell can be useful, but not as useful as





This spell is as situational as







Abilities and Sequencing Explanations












Passive ability -

Active ability -

This ability is what makes





A-ha! This is what makes









Core Build








This is my Offtank


I pick a Doran's Shield for obvious reasons, survivability in the laning phase. It gives














I pick








The sweet damage and cooldown reduction item. This item helps you a lot in the early-mid laning phase, where you can get sufficient damage to "spin to win" and burst your target down. I get this item right after


This is where you start facerolling like a beast. Your "spin to win" just acquired more "win". Additional 35 magic damage every second? Hell yes! This will add alot of DoT on your


Grab an early



Your main source of damage. This item gives you damage/2% of max health. After this item, you'll be critting more on your



Your second source of damage and utility. This item's active gives you 20% movement speed and 50% attack speed, that's a huge boost to your damage output and chasing ability. Use this item's active frequently and you'll find it more useful than it seems. The stats are also nice and complements well on


After this item, you're both a healthy and sinful BEAST. You're now rampaging around the map killing anyone in sight, able to initiate against a whole team and survive like a boss. Your damage will also increase due to


Ahh... Finally.. Now that

With this beastly build, you'll be cutting squishies up like it was nothing and still stand with 3/4 health after a teamfight. Some might question the expense of this build. Well, you are playing the


Early Game :
Start with a


Once you hit level 6 and have your ultimate,






Mid Game :
This is the part of the game where people start leaving their lanes and trying to secure a few kills. Mini teamfights should also start soon. Everyone in the game should be approximately level 7-10, a tower or two might be down, and a possible score might be 7 - 4. This is the part of the game where






Late Game :
By now, you should have around 5 - 10 kills and the game is approaching the 30 minute mark. You should already have atleast





Now you are officially known as an Offtank. You can soak some damage and do some damage in return. You are usually the second LAST target in your team. It usually lines up like this:
Carries > Supports > Offtanks > Tanks
But the dilemma is that, you are doing about 2/3 the damage the carry on your team is doing, but you are almost 3x tankier than the carry is. So they can't decide to aim you or not, if they actually do, then good for your team, the carries can clear them and you might/might not survive but that doesn't matter if your team won the team fight. You are the Offtank, remember, you are not going to chicken out in team fights and you serve to defend the important members on your team(Namely, the carries.), as well as doing enough damage to the enemy.
Ah.. Aren't you tired of the constant walls of text? I'm truly apologetic, it is my first guide so I'm a little bad with pictures and interesting things. Alright, you are going to be spared from all these texts very soon. I'll do a short tips & tricks against certain champions and sum up the main points for you guys.
Difficulty : EASY
A classic solo top champion. Do not be alarmed by
Irelia, it is a good champion, but not as good compared to
Garen. For
Irelia, you do not need to be as defensive. Her harassment will be nothing compared to yours early-mid game. So take chances to hit her as hard as possible. She will not be able to exchange blows and she will figure that out soon enough. Deny her as much as possible and punish her every time she tries to farm with her
Bladesurge.
Difficulty : MODERATE - HARD
A good adversary. His passive is plenty annoying to deal with. One moment you hit him with your usual combo, the next moment he lifesteals it all back. What a ****head. Play a little defensive, don't try to engage him early on, wait till your ulti is ready, then start to go offensive. Hopefully you can deny him some farm, else his
Siphoning Strike will become too pain to handle.
Here you go, lazy bums who didn't bother reading the walls of texts(Well... understandable :P) here are the points you need to remember while playing
Garen
FOURTHLY, GANK once you have a
I just want to say a big THANK YOU to whoever who read this guide and even tried it in-game. I guarantee it will not be a disappointment. I'll constantly update this guide if I find any changes relevant to
Garen.
Possible Match-ups :

A classic solo top champion. Do not be alarmed by





A good adversary. His passive is plenty annoying to deal with. One moment you hit him with your usual combo, the next moment he lifesteals it all back. What a ****head. Play a little defensive, don't try to engage him early on, wait till your ulti is ready, then start to go offensive. Hopefully you can deny him some farm, else his

STILL UNDER CONSTRUCTION! PLEASE STAY TUNED
Main Points to Remember
Here you go, lazy bums who didn't bother reading the walls of texts(Well... understandable :P) here are the points you need to remember while playing

FIRSTLY, play a DEFENSIVE early game and an OFFENSIVE mid game
SECONDLY, DON'T PUSH YOUR DAMN LANE, JUST LAST HIT
THIRDLY, call for EARLY GANKS
FOURTHLY, GANK once you have a
The Brutalizer and
Boots of Swiftness
FIFTH-LY....?, play like an OFFTANK, not like a CARRY
LASTLY, ADAPT to DIFFERENT situations, BUY what is NECESSARY
I just want to say a big THANK YOU to whoever who read this guide and even tried it in-game. I guarantee it will not be a disappointment. I'll constantly update this guide if I find any changes relevant to

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