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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction

Q: WTF?!? Speed and life steal? Why defense?
A: No clue. Let's give it a shot and see what happens.
Darius' passive ability (
Hemorrhage) stacks up to five times per target. Consider the following:
Considering these points, the idea is to get as many enemies bleeding as much as possible, as quickly as possible. Given
Darius' native AoE attack (
Decimate) AND the addition of AoE through other attacks by virtue of carrying
Ravenous Hydra, I am hoping the speed stacking will deliver a bleed-fest.
Once you build
Phantom Dancer, you can walk straight through minions. Couple this with the ability to hop into and out of fights quickly, slow your enemies with
Frozen Mallet and
Crippling Strike, stack it with the passive speed boost
Darius gains from having
Hemorrhage (hopefully on multiple enemies thanks to
Ravenous Hydra), and my hope is that the movement speed will prove to be worth the investment.
Since I started playing
Darius, one thing I noticed is that he can be a glass cannon in larger fights. My friend helped me greatly by suggesting a defense based mastery build (discussed below), but sometimes that just isn't enough.
Once
Darius gets his ultimate ability, he is a force to be reckoned with for the rest of the game. The downside to this is that your opponents tend to catch on to this and either run away or gang up on you. In cases where they gang up on you, it can be tough to stay alive. Even in one on one fights late in the game, you may find yourself constantly low on health and having to recall. My thinking behind life steal is that it will allow you stay out and in combat longer without having to constantly recall. Half health? No problem! Go jungling a bit or hop down to an empty lane and wipe up some minions. With the AoE damage mentioned above in the "Why Speed?" section, you should be able to steal your way back to full health and still maintain a presence on your enemy's side of the map.
Darius tends to come out swinging when it comes to early game. As soon as level 2 hits, you can train up
Apprehend. Once you're level three, you have your
Crippling Strike. In early laning phase, you can pop off a
Decimate, snag the enemy champions with
Apprehend, then hit them with
Crippling Strike. If you're lucky, you can then finish them off with another
Decimate (pre-level 6) or
Decimate/
Noxian Guillotine combo (level 6 and up). The idea behind stacking up the defensive mastery points is to give
Darius some early survivability so he can unleash juuuuust enough to hopefully get fed early and get a jump on item build.
A: No clue. Let's give it a shot and see what happens.
Why Attack Speed?


Crippling Strike is the best single target ability (aside from the finishing move,
Noxian Guillotine, of course) to use on enemies. Its cooldown is reduced based on how many stacks of
Hemorrhage you have on the target. More bleeding = more
Crippling Strike attacks.
- Ideally, you only want to use
Noxian Guillotine to finish off the target. This way it never goes on cooldown. The damage from
Noxian Guillotine scales based on how many stacks of
Hemorrhage you have on the target. More bleeding = better chance of landing the killing blow with
Noxian Guillotine and avoiding the cooldown.
- When you are in a crowded fight with multiple enemies, having the 5% movement speed boost from each bleeding enemy (especially when coupled with
Phantom Dancer) can get you out of some precarious situations quickly. More bleeding = better chance of escape.
Considering these points, the idea is to get as many enemies bleeding as much as possible, as quickly as possible. Given



Why Movement Speed?
Once you build






Why life steal?
Since I started playing

Once

Why defense?










Train up
Decimate first,
Apprehend second, and
Crippling Strike third. Once you have those three skills at level 3, follow this priority for maxing out your skills:
Your
Decimate cooldown being a low as possible as early as possible in the game is the goal. Stacking
Apprehend second isn't so much for the power as much as it is for the armor penetration. Even though I probably should be paying more attention to
Crippling Strike's power, the truth of the matter is that I tend to try and save it for use with an E/W
Apprehend/
Crippling Strike combination all the time. I usually don't start using it independently until later into the game, so I max it out last.



Noxian Guillotine (R)
Decimate (Q)
Apprehend (E)
Crippling Strike (W)
Your





Starting Items
I used to start







Alternate Starting Items
There have been a few games where I burn through my pots quickly in the first few minutes but don't recall until level 6 or 7. Depending on your lane partner and whether or not you plan to stay in your lane (i.e. avoid recalling if possible) until you're ready to build





Phantom Dancer
I can not count the number of times I have cursed the minions for slowing me down and preventing me from firing off that final


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