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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
Hello! I am and have been an Ezreal main, but not always like this. During the whole of Season 5 i played Ezreal mid way to often, of course as an Ap caster and looked down on the whole Ezreal Adc thing. I found that Ap Ezreal put out way more damage with his W compared to Ezreal's Q, meaning that i thought that Ap was way more effective (and maybe i was right at that point). When season 5 came to an end i discovered the oh so overpowered blue build. I started comboing the Gauntlet with the Manamune, and later i became an Ezreal Adc main instead of an Ap Ezreal player. When riot announced the new marksman update i was thrilled, knowing that the blue build on Ezreal would be even stronger now. So as a result, i have and still am playing Ezreal Adc almost every game, and he just keeps on getting stronger. 'He did recently recieve a nerf and an indirect nerf aswell. His regular nerf was his increased cooldown on R, and the indirect one was the Gauntlet nerf. ''Dont let this fool you, he is still as strong as he used to be, he can just not spam that R as often anymore!''
Pros
- A very versatile and bursty Adc
- Only has 3 core items, meaning that you can
experiment a lot.
- Has strong poke with his Q, mystic shot.
- Due to his high mobility set of abilities,
it is fairly hard to be caught out of position.
- One of the best Adc's when fully understood
and played a while.
- He is a very enjoyable and rewarding champion
thanks to his skillshot damage being fun to play with.
Cons
- He is fairly hard to master due to his skills being so
hard to know when and how to use.
- When his E is down, he can very easily get caught in
bad positions.
- He only has skillshots in his kit.
- If you fall behind he is not nearly as strong.
- Dependant on his 2 core items.
- A very versatile and bursty Adc
- Only has 3 core items, meaning that you can
experiment a lot.
- Has strong poke with his Q, mystic shot.
- Due to his high mobility set of abilities,
it is fairly hard to be caught out of position.
- One of the best Adc's when fully understood
and played a while.
- He is a very enjoyable and rewarding champion
thanks to his skillshot damage being fun to play with.
Cons
- He is fairly hard to master due to his skills being so
hard to know when and how to use.
- When his E is down, he can very easily get caught in
bad positions.
- He only has skillshots in his kit.
- If you fall behind he is not nearly as strong.
- Dependant on his 2 core items.
The rune page is very basic, nothing to talk about really. The only thing i have to mention here is that it is very good playing 2 Attack speed quints, since the ad from both the marks as well as a Quint is more than enough. Oh, another thing why this works good. This gives you more viability while picking items, since you can skip the Bork since you already have the attack speed covered.


After the recent



As a result, if you fight more in team than solo laning vs. 1 enemy i suggest playing with the

Rising Spell Force: This is Ezreal's passive. You can stack up to 5 times, and you gain 1 stack after hitting an enemy (minion, monster or champion) with either a basic attack or one of your abillities. After a short period of time while not attacking, these stacks fall down to 0 again, and you just re-do the process. Try to stack this when you really need the attack speed, maybe when you are split pushing or something like that.
Mystic Shot (Q): This is Ezreal's main damaging ability. The Q offers incredible poke, as well as an easier farming phase due to the low cost low cooldown effect of this ability. This Q is a bolt fired from your gauntlet, and can proc any on hit effect, for example the iceborn gauntlet or a Nami's extra damage on allies ability. This means that your Q will proc the extra damage and AoE slow with the iceborn gauntlet, and this is why it works so darn well. This ability is supposed to be used as often as you can early to stack the Tear, and later to put out a lot of damage.
Essence Flux (W): This ability is the least useful of them all, but can (if used correctly) be to a huge help. Ezreal fires out a mini version of his ulti, dealing magic damage to only enemy champions. If however used on an allie it grants an attack speed buff, and proc your Passive aswell. Quick tip! Use this on yourself and an ally when pushing a tower or fighting to gain extra attack speed.
Arcane Shift (E): This is probably the most important ability of them all. Your E offers a mini flash, flashing to a target area inside of the range of the ability, firing one empowered basic attack dealing magic damage. This is a very good ability that creates Ezreal in a sence, giving him the ability to escape almost every situation. If you are a good Ezreal player, you save this for when you need to escape, or juke some of the enemy team. A bad Ezreal player will most likely use this as an engage as opposed to a dissengaged, causing the bad player to die unskilled and unecessary deaths.
Trueshot Barrage (R): This is Ezreal's ultimate ability. Ezreal charges up for a split second, firing a huge barrage of mini missiles dealing magic damage to every enemy that it passes through. However, after every unit passed the ability does 10% less damage to the next enemy it's about to hit. This ability is very versatile, and can be used in many ways. You can clear waved in the later stages of the game when it does enough damage, but you can also steal objectives like the Dragon, Baron and even Blue or Red buff. Try to gain vission using the Blue trinket upgrade, and later on fire off and see how it goes.
Mystic Shot (Q): This is Ezreal's main damaging ability. The Q offers incredible poke, as well as an easier farming phase due to the low cost low cooldown effect of this ability. This Q is a bolt fired from your gauntlet, and can proc any on hit effect, for example the iceborn gauntlet or a Nami's extra damage on allies ability. This means that your Q will proc the extra damage and AoE slow with the iceborn gauntlet, and this is why it works so darn well. This ability is supposed to be used as often as you can early to stack the Tear, and later to put out a lot of damage.
Essence Flux (W): This ability is the least useful of them all, but can (if used correctly) be to a huge help. Ezreal fires out a mini version of his ulti, dealing magic damage to only enemy champions. If however used on an allie it grants an attack speed buff, and proc your Passive aswell. Quick tip! Use this on yourself and an ally when pushing a tower or fighting to gain extra attack speed.
Arcane Shift (E): This is probably the most important ability of them all. Your E offers a mini flash, flashing to a target area inside of the range of the ability, firing one empowered basic attack dealing magic damage. This is a very good ability that creates Ezreal in a sence, giving him the ability to escape almost every situation. If you are a good Ezreal player, you save this for when you need to escape, or juke some of the enemy team. A bad Ezreal player will most likely use this as an engage as opposed to a dissengaged, causing the bad player to die unskilled and unecessary deaths.
Trueshot Barrage (R): This is Ezreal's ultimate ability. Ezreal charges up for a split second, firing a huge barrage of mini missiles dealing magic damage to every enemy that it passes through. However, after every unit passed the ability does 10% less damage to the next enemy it's about to hit. This ability is very versatile, and can be used in many ways. You can clear waved in the later stages of the game when it does enough damage, but you can also steal objectives like the Dragon, Baron and even Blue or Red buff. Try to gain vission using the Blue trinket upgrade, and later on fire off and see how it goes.
So, i hope that you've seen or at least understood the potential of this champion. I truly hope that you all give this slightly underrated marksman a chance to prove himself, i promise that he won't let you down.
As i've said already, this is my first ever guide. I really want to look to better this guide for all of you, so i would be truly honored if you left some improvements in the discussion bellow. Also, if you liked this Guide to Ezreal, please make sure to drop a + rating on it.
Thanks, and remember: It's all skill.
As i've said already, this is my first ever guide. I really want to look to better this guide for all of you, so i would be truly honored if you left some improvements in the discussion bellow. Also, if you liked this Guide to Ezreal, please make sure to drop a + rating on it.
Thanks, and remember: It's all skill.
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