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Spells:
Smite
Flash
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Sejuani? What the fuck?

Nope.
If you think that is true then you are a noob. Sejuani is the best ganker in the entire game and is a beastly CC machine. Today we will build her tank to exploit her extreme CC even better! Hell, having this lady on your tail is like having chewing gum on your bellend, it sticks to you and it hurts to get it off.
And yeah, I rushed this guide because Sejuani is free this week and I don't wanna see no nooblords clowning around with her.
Pros
|
/color] |
Cons
. |
Let's talk runes.
Precision
Fleet Footwork
Phase Rush
9 of
Greater Mark of Attack Damage
9 of
Greater Seal of Armor
9 of
Greater Glyph of Scaling Magic Resist
3 of
Greater Quintessence of Health
Gives:
9 Attack Damage
13 Armor
24 Magic Resistance@18
78 Health
9 extra attack damage makes the entire jungle smoother, even though the
Blessing of the Lizard Elder and
Crest of the Ancient Golem has 20 armor, they're still effective due to their mediocre damage reduction. Armor for jungling and fulfills your main role as a tank. Magic resistance per level for...oh who I am kidding tanking of course! Your
Northern Winds scales with HP, getting HP will give you significant advantage in event of a level 1 teamfight. Allows you to stay longer in the jungle as well. You can take movement speed if you want. Personal preferences only.
Wait. These runes cost a ****ing lot and not everyone has them.
If you can't buy the Movement speed or Health Quintessences I suggest a different matchup.
Precision
Fleet Footwork
Dark Harvest
Phase Rush
Now you have 20 ARPen, golem & lizard will die faster. and 5.1% extra Attack Speed but you lose about 74 health.
Don't recommend MRPen marks because you're going to be squishy and miserable with that puny 9 MRPen.
Runes




9 of

9 of

9 of

3 of

Gives:
9 Attack Damage
13 Armor
24 Magic Resistance@18
78 Health
9 extra attack damage makes the entire jungle smoother, even though the



Wait. These runes cost a ****ing lot and not everyone has them.
If you can't buy the Movement speed or Health Quintessences I suggest a different matchup.
Runes





Now you have 20 ARPen, golem & lizard will die faster. and 5.1% extra Attack Speed but you lose about 74 health.
Don't recommend MRPen marks because you're going to be squishy and miserable with that puny 9 MRPen.
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Boots
300

Heart of Gold
825

Chain Vest
800

Glacial Shroud
900

Phage
1100

Mercury's Treads
1250

Giant's Belt
900

Frozen Mallet
3100

Chain Vest
800

Sunfire Aegis
2700

Negatron Cloak
850

Warden's Mail
1000

Randuin's Omen
2700

Banshee's Veil
3000

Frozen Heart
2500

Elixir of Fortitude
350

Elixir of Brilliance
250

Elixir of Agility
250

Oracle's Elixir
400
Main build






Yes, the item sequence is a pile of **** because you can't always expect teammates who aren't complete airheads and are intelligible as such. If done correctly you're going to be an immortal CC machine.
You don't always have to completely follow the build, different games calls for different needs. But this build is a BADASS all-around build and will dominate most games.

Builds for different situations
AP heavy teams






AD heavy teams







Your BRILLIANT Q ability.
Access jungle like a boss.


Baron crash like a boss.

Surprise gank like a boss.

Counter jungle like a boss.

You can do EVERYTHING with this Q ability.

Your exclusive Sunfire Cape that scales with HP and AP. That's what makes building Sejuani tanky an excellent choice. Slows your enemies while dealing crazy damage.

Your bread and butter. You rely on this ability to slow the **** out of your enemies in pre-level 6 ganks. Deals EXTREME damage to your enemies while slowing them for like, 70%.

Completely BADASS linear skillshot AOE stun, dealing TONS OF DAMAGE while rendering the enemy team completely useless. OP! Use it to gank, initiate, save a life, clean up enemies and close the gap while they are stunned.
I suggest you to save this ability early game as it has a long cooldown, and is useless if you miss. So make sure you can land it before you use it. Usually, unless your Flash is up, missing

Northern Winds first because you're going to clear wolves first in an instant with some help from teammates. Then one point in Arctic Assault because time is money and it saves a lot of time walking around camps. One point in Permafrost to complete your combo for jungling.
Walk up to a camp,



After that, Ability priorities are




Best
You're a jungler.
Double gap closer for double success. Ain't nobody gonna get away from the INSANE CC.
Viable
Allows you to stick to your prey... Can't say no to that. But not as useful as Flash.
Let your support take this. Wait. You are a tank and you are most likely to be initiating, thus your teammates will be behind you, I suppose you can take this.
Completely counters Dr. Mundo. Trolololololo. Aside from that, let your carries take this.
Disables enemy AD Carry for 2.5 seconds.
Deadly ganks from the base all day, every day.
Nope
You have Mercury Treads and 10% CC reduction from masteries.
Not going to be useful you're the tank and will probably survive everything so why bother
Nope.
Uninstall if you have those
Seriously, go look in a pool of piss.

You're a jungler.

Double gap closer for double success. Ain't nobody gonna get away from the INSANE CC.
Viable

Allows you to stick to your prey... Can't say no to that. But not as useful as Flash.

Let your support take this. Wait. You are a tank and you are most likely to be initiating, thus your teammates will be behind you, I suppose you can take this.

Completely counters Dr. Mundo. Trolololololo. Aside from that, let your carries take this.

Disables enemy AD Carry for 2.5 seconds.

Deadly ganks from the base all day, every day.
Nope

You have Mercury Treads and 10% CC reduction from masteries.

Not going to be useful you're the tank and will probably survive everything so why bother

Nope.
Uninstall if you have those



Seriously, go look in a pool of piss.
After you hit level 3 you will have red and blue buff and you should immediately look for a gank.
Be SURE to ping the hell out of your teammate and make sure he's ready to gank.
If all is normal, the closest lane to you is MID. So gank that lane if there's some poor sucker overextending.
Arctic Assault into
Permafrost and
Northern Winds. if your teammate doesn't finish him off you may have to tank 1 or 2 tower shots. Immediately
Flash away after. First Blood! (if nobody on your team fed already.)
Even if you carry the game hard you should always educate your teammates on what to do in team fights, because cliches say 'a chain is no stronger than it's weakest link'. If you don't help your clueless/new player/unskilled teammate pick up on the game, you're definitely going to lose. Don't blame everything on them, but instead, try to inspire them to play better. That way you're more likely to win and everybody has fun.

Right here, this is what 'a chain is no stronger than it's weakest link' means. You can't win by just carrying, as the strongest and the most important person on your team it is of utmost importance that you also take up the responsibility as a leader.
Be SURE to ping the hell out of your teammate and make sure he's ready to gank.
If all is normal, the closest lane to you is MID. So gank that lane if there's some poor sucker overextending.




Even if you carry the game hard you should always educate your teammates on what to do in team fights, because cliches say 'a chain is no stronger than it's weakest link'. If you don't help your clueless/new player/unskilled teammate pick up on the game, you're definitely going to lose. Don't blame everything on them, but instead, try to inspire them to play better. That way you're more likely to win and everybody has fun.

Right here, this is what 'a chain is no stronger than it's weakest link' means. You can't win by just carrying, as the strongest and the most important person on your team it is of utmost importance that you also take up the responsibility as a leader.
By now you should have built your build halfway. It is especially hard to gank since your enemies will be sticking together. So there are a few things you need to be sure of before starting a fight.
1. You are in an advantageous position (underneath turret, ambush, etc)
2. The enemy team isn't doing the same thing (Manly Enemy AD carries who rush up front in team fights)
3. The numbers are even (doesn't apply to enemy.)
4. Your team knows what to do ( e.g: Tell your carries to sit in the back until you initiate, landing an AOE ult correctly, etc)
Then you toss out your
Glacial Prison ->
Permafrost -> charge in with
Arctic Assault then pop
Northern Winds to soak up as much damage, while dealing some as well. You should be prioritising the enemy carries to MAXIMUM EXTENT while disrupting them HARD to make their jobs as DIFFICULT AS POSSIBLE. Trapping 3 in your ultimate is already successful and now your team can commit to the fight. Now you will press on, rush into their carries, activate your Randuin's and lay down your CCs while stopping your team's carries from being focused. As the battle winds down one or two will have tried to run. From this point on, a basic attack will slow them by 67.5%, if you have the red buff. They cannot escape.
1. You are in an advantageous position (underneath turret, ambush, etc)
2. The enemy team isn't doing the same thing (Manly Enemy AD carries who rush up front in team fights)
3. The numbers are even (doesn't apply to enemy.)
4. Your team knows what to do ( e.g: Tell your carries to sit in the back until you initiate, landing an AOE ult correctly, etc)
Then you toss out your




You're probably not the only person who roams the jungle. So it's good to keep a tab on whoever is jungling on the other team.
Some of the most annoying picks
Definitely not someone you want to see in your own jungle. He is great at escaping, chasing and fighting. You probably shouldn't attempt to counter jungle him. But he can. There's nothing much you can do about it. Advice: Gank sooner than he does. Let him know agony as you gank lanes successfully and there's nothing he can do about it.
This sneaky little ***** will always try to counter-jungle you, if he doesn't then the person behind the computer is probably ******ed. So you can simply avoid that happening by counter-jungling him as well since sneaky Shacos always lay box traps when you try to get that
Blessing of the Lizard Elder or
Crest of the Ancient Golem. If your timings are good enough you may catch him at very low health as he's not very tough.
See above.
This guy is really tough and 1v1 with him means you lose. There's not much chance against him as he has HP percentage damages which are especially bad for you.
As I said before, gank before he does.
I'll add more when I can bother to.
Some of the most annoying picks

Definitely not someone you want to see in your own jungle. He is great at escaping, chasing and fighting. You probably shouldn't attempt to counter jungle him. But he can. There's nothing much you can do about it. Advice: Gank sooner than he does. Let him know agony as you gank lanes successfully and there's nothing he can do about it.

This sneaky little ***** will always try to counter-jungle you, if he doesn't then the person behind the computer is probably ******ed. So you can simply avoid that happening by counter-jungling him as well since sneaky Shacos always lay box traps when you try to get that



See above.

This guy is really tough and 1v1 with him means you lose. There's not much chance against him as he has HP percentage damages which are especially bad for you.
As I said before, gank before he does.
I'll add more when I can bother to.
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