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Aatrox Build Guide by Sheathblade

Jungle platinum

World Ender Aatrox Jungle || Extensive Guide

By Sheathblade | Updated on July 16, 2020
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Runes: Most Effective Option

Domination
Electrocute
Sudden Impact
Eyeball Collection
Ravenous Hunter

Precision
Legend: Alacrity
Coup de Grace
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Top Lane
Ranked #52 in
Top Lane
Win 48%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

World Ender Aatrox Jungle || Extensive Guide

By Sheathblade
About Me
Hi guys, I'm Sheathblade. I have played Aatrox since Season 3, and have been jungling on him since the Feral Flare and Enchantment: Devourer days. I am currently low/mid platinum, and I'm aiming for Diamond this season.

With over a million mastery points, and five seasons' worth of jungle Aatrox, I thought I would share some of my insight, some of my knowledge, to aspiring Aatrox junglers.

My OP.GG
About Aatrox Back to Top
World Ender Aatrox is an entirely different champion from old Aatrox. He works similarly to Rhaast, Kayn's Darkin form, in that Aatrox now doesn't rely on auto attacks, but rather abilities. That's not to say it's a downgrade though. In fact, World Ender Aatrox actually clears much faster than old Aatrox, using the same exact jungle path. If you don't feel confident top, Aatrox jungle is definitely a great alternative.

As of Patch 9.3, Aatrox jungle is most likely dead. Therefore, if you still wish to play him in the jungle, just know that Aatrox is even weaker than before, especially in the jungle.

Note that the items that I build in this guide are merely suggestions. Perhaps the enemy team is an early/mid-game comp, and they want to end early. In order to counter that, you might want to build tank items early, and save the damage items until later. Aatrox is a flexible champion in that he can optimize his build to certain situations.

While many of us Aatrox mains will want to feel at home with old Aatrox, the rework had to happen, one way or the other. With this in mind, let's keep going forward with the Aatrox we have now.
Pros / Cons for Aatrox Jungle Back to Top

Pros


+ A great alternative to top lane.
+ You clear camps insanely fast with The Darkin Blade
+ Passive healing is insane early on, helps with sustaining in the jungle.
+ Your ganking tools are insane with Infernal Chains and the constant knockups from The Darkin Blade. Most likely will burn a flash (worst case scenario) if everything lands.
+ Very low ult cooldown

Cons


- You are slower than most junglers.
- May need a little practice with landing The Darkin Blade
- Very telegraphed ganks
- No on-command revive. This means you have to plan tower dives very carefully.
Abilities Back to Top

Let's talk abilities, shall we?


Passive: Deathbringer Stance


Aatrox's passive is very simple and straightforward. He will deal bonus 5-12% max health damage on his next auto attack, and heal off of that amount of damage. On large monsters, the damage is reduced to 100 HP. The passive cooldown can be reduced if Aatrox damages an enemy champion or a large monster with a spell or auto attack, and if he lands the sweet spot of The Darkin Blade.

Q: The Darkin Blade


Aatrox's Q is an AOE ability with 3 casts, similar to Riven's Broken Wings. This is his most bread and butter ability. The hitbox consists of two parts, the normal hitbox, and an inner hitbox I'd like to call the sweet spot. If any enemy gets hit at the sweet spot, they get knocked up and are dealt additional damage. The cooldown of this ability starts after your most recent Q cast. For example, if you cast Q1 and wait, you get the shorter cooldown, but you will reset that cooldown once casting Q2.

With each cast of his Q the sweet spot hitbox gets closer to Aatrox. This incentivizes you to get closer to the enemy, and position yourself into the right spot in order to land it. The Darkin Blade, which each cast, also roots you when casting, like Renekton's Ruthless Predator. However, his other abilities synergizes with his Q, which we will get to later.

W: Infernal Chains


Aatrox's W sends a projectile that, when it hits a champion or a large jungle monster, it creates a Viktor Gravity Field. If such a target is hit by Infernal Chains, they are slowed, and Infernal Chains creates a zone. If the target fails to leave the zone in a certain amount of time, they will be pulled back to the place of impact, or where Infernal Chains hit the target.

As you might tell, this ability is a great ganking tool. It allows to you cast your Q at the impact zone when you know the target isn't going to escape, guaranteeing a knockup. If the target has no movement abilities, they will have to burn Flash for their survival. It's also a good way to position yourself so that you can block out any exits that the target may have.

E: Umbral Dash


There are two parts to this ability. The passive portion is that he heals for a percentage of all damage he deals to champions, excluding damage-over-time damage, the only example being Ignite.

The active portion of it allows him to dash a short distance.

This is a very important ability for Aatrox. He can use Umbral Dash to reposition himself when casting The Darkin Blade, since it can be used in tandem.

R: World Ender


Aatrox's ultimate gives him increased size, bonus AD, bonus decaying movement speed on cast, and increased self-healing for 10 seconds. Additionally, he fears all enemy minions around him.

For the duration of World Ender, you slowly lose that extra movement speed. Getting a kill or an assist on an enemy champion will extend that duration by 5 seconds, fearing enemy minions again and refreshing the movement speed.

With this ult, you rely on having your team open up access for kills or assists in teamfights. Once you cast your ult, you have already committed to killing everything that's in front of you.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Regarding the basic abilities, you want to put all your points into your The Darkin Blade, as it's your only damaging ability. The Darkin Blade has insane damage, allowing to clear camps at a faster rate than old Aatrox.

I got Umbral Dash as my second ability and the ability to max second. Maxing E reduces cooldown, increases the healing you get. Also, at max rank, your E is on a 3 second cooldown, which is really useful for landing your Q.
Summoner Spells Back to Top

Smite


I hope you realize that Smite is an essential tool for any jungler. Not taking Smite means that you are trolling or you aren't paying attention to your role.

Flash


Flash is an essential tool for any champion, save a few ( Shaco). It's more important on Aatrox solely because you can guarantee a knockup from your Q, and close gaps, as Aatrox is somewhat immobile.
Runes Back to Top

Keystone:


Electrocute is by far the superior option in the jungle. In a meta that favors early game ganks and duels, Aatrox can easily win most of these duels. In one combo, Aatrox can easily proc Electrocute, dealing a significant amount of burst damage. In addition, Conqueror is pretty useless in ganks, as you will never ever be able to proc it when the enemy is either running away, or getting bursted by your combo.

Domination Runes:


Sudden Impact works all too well with your Umbral Dash, giving you more lethality when you gank. This is very useful in the early game. Cheap Shot is also a viable rune given that you can land your CC, but the lethality from Sudden Impact is too good to pass up.

In the second row, I take Eyeball Collection. It allows you to take advantage of the kills you got. Aatrox needs damage in order to be relevant, so this is a necessary pick.

I have taken Ravenous Hunter because it helps with your healing in the jungle, as well as dueling other junglers for objectives. Ultimate Hunter is alright, but not necessary because your ult will come back up in no time between teamfights.

Precision Runes:


I usually skip the first row of runes in favor of the next two rows.

In the second row, I take Legend: Alacrity. Personally, it helps me clear camps faster by auto attacking and getting that passive proc even faster. In addition, if you do run out of abilities to use, your auto attacks deal a decent amount of damage.

In the third row, I take Coup de Grace. It helps amp up your damage output to kill opponents that would otherwise live, had you not taken this rune. Last Stand is a decent option, however you are rarely going to be low on health in the jungle. If you are low on health, any meta jungler can burst whatever health you have left in an instant.

As for the Stat Shards, I go the attack speed rune, the damage rune, and an armor rune. The attack speed rune is helpful in that it helps to reduce your passive cooldown by auto attacking. In this way, your passive has a lot of uptime, allowing you to top off your health bar easily. I take the armor rune because it reduces damage from the jungle monsters, allowing you to stay healthy in the jungle.
Items Back to Top

Starting Items:


Hunter's Talisman


Because Aatrox is a spell-oriented champion, Hunter's Talisman will give a lot more benefits than Hunter's Machete. Talisman will deal more damage than Machete with World Ender Aatrox.

Refillable Potion


Pretty much set in stone to get this.

Jungle Items:


Stalker's Blade


Stalker's Blade will turn your Smite into a Blue Smite, in which you can now target enemy champions, slowing them down. This allows Aatrox to stick to the enemy, and reduce the kiting weakness that Aatrox possesses.

Jungle Enchantments:


Warrior


With new Aatrox, attack speed isn't a priority anymore, so Warrior will help increase damage with his Q, which will decrease the amount of time clearing camps.

Items after the Jungle Item:


I don't think we need to talk about boot options here. Boots are self-explanatory.

Offensive Items:


Youmuu's Ghostblade


Youmuu's Ghostblade is a great item if you are ahead and want to snowball even further. It gives you passive movement speed, as well as an active that gives you even more movement speed, which makes it a perfect match with World Ender. In addition, your Q damage will be increased immensely due to the addition of lethality to your Q's.

Black Cleaver


Black Cleaver is great against tanks, who will undoubtedly build Bramble Vest, Ninja Tabi, and Frozen Heart in order to counter you. Black Cleaver shreds the armor that tanks will build, allowing you to deal more damage.

Death's Dance


Death's Dance is a must-have item for Aatrox. It allows you to heal more, while distributing the damage you receive from the enemy champion into Bleed damage. This item is useful for dueling and not getting one-shot by an assassin, mage, etc.

This also compensates for your lack of healing against non-champions.

Sterak's Gage


It gives you a ton of health and 50% more bonus damage. Once you lose a certain amount of health, you gain a big shield and more tenacity. With this, in combination with World Ender, Aatrox grows to a massive size comparable to Cho'Gath.

Lord Dominik's Regards


This is a last item alternative to Black Cleaver. If you feel like Black Cleaver isn't doing enough to scratch a tank, Lord Dominik's can help. It gives you a ton of armor penetration.

Guardian Angel


Guardian Angel gives you armor, AD, and a revive to boot. This is helpful if you want to compensate for the lack of revive until you get a kill or an assist.

Defensive Items:


Spirit Visage


Spirit Visage is the perfect defense item for Aatrox. It gives you health, magic resistance, cooldown reduction, more base health regeneration, and the most useful passive for Aatrox: your self-healing is increased by 30%. This means that your Umbral Dash passive healing is even stronger.

Randuin's Omen


Randuin's Omen is a great all-around armor defense item. Great against ADC's like Tristana and Jhin, and it's great against other auto-attackers like Shyvana, Master Yi, and Jax. In addition, its active slows down people around you, allowing you to catch up to the enemy and keep landing The Darkin Blade.

Righteous Glory


Righteous Glory gives you not only armor and health, but a strong active that synergizes with World Ender. With the movement speed boosts from Nimbus Cloak, World Ender, and the Righteous Glory active, you'll be zooming into the enemy team.

Thornmail


If you can't beat them, join them! Thornmail is especially good against auto-attackers, since Thornmail will reduce their attack speed, and champions who heal and do physical damage, such as Warwick. Grievous Wounds isn't going away.

Gargoyle Stoneplate


If you have a ton of health, armor, and magic resistance, Gargoyle Stoneplate is an excellent choice among your tank build. Perfect for tank Aatrox; he will dive in the middle of the enemy team, and when Stoneplate is activated, he will gain an enormous amount of health.

There's a neat trick with the active of this item, where if you do it correctly, you revive with over 50% of your health. The trick is this: Activate Stoneplate (it's better when there's 3 enemy champions). Then you ult, knowing that you will die. When you revive, you gain back more than the 50% HP that's described in his ultimate description. Since Stoneplate doubles your current HP whenever you have 3 enemies around, the revive will heal you 50% of your current HP, which basically means you heal 100% of your HP. This healing works in conjunction with Spirit Visage, which will allow you to heal past the 50% threshold.

With full Blood Well, Spirit Visage, and a Stoneplate active with 3 enemies around, you heal over 100% of your health. With a full Blood Well, Spirit Visage, and a Stoneplate active with less than 3 enemies, you heal just under 100%.

Here's a video of how to correctly use the Stoneplate interaction:
Jungling Back to Top
With new Aatrox, clearing camps has never been easier. With the three Q casts, you deal a significant amount of damage, provided you hit the sweet spots. The path I take for Aatrox is Buff > Raptors/Gromp > Wolves > Raptors(red side)/Buff > Gromp(blue side) > Scuttle, and look for ganks afterwards. This is by far the safest, fastest, and healthiest clear, as it will take you to 3:15 optimally, which is when Scuttle spawns. With this clear, the scuttle will just spawn as soon as you are done with the second buff. If possible, prioritize the Scuttle over your last camp to net your team some vision.

Once you are level 5, it is possible to solo dragon of any element, due to how low their health bars are.

I will update the video soon! Stay tuned!
Here's a video of one of the optimal paths for jungle Aatrox. I did this without a leash, but you get the point.

With World Ender Aatrox, you are incredibly slow and telegraphed. With this in mind, one option is to make sure to take note of where laners might have warded, either through constant observation of asking your teammate if it's warded. The other option is to predict the enemy jungler's movements, and play the counter-ganker. His W is a great tool for locking down champions, as if hit right, they either get pulled in, or burn a Flash. Hitting your Q's are essential to Aatrox's damage and relevance, as they are great sources of CC (knockups).

All the other stuff about jungling in general can be found under Virkayu's YouTube channel, in which he explains, in great detail, what a jungler must and must not do. The link to his channel is in the Helpful Links section.
Helpful Links/Conclusion Back to Top

If you have any questions about this guide, Aatrox, or me, you can comment or you can visit the Aatrox Mains Discord and Reddit!


The Aatrox Mains Reddit, but it's mostly on mourning the death of Old Aatrox.
It's a more focused group of New Aatrox players.

The Aatrox Mains Discord Link

In addition, you may find these jungling guides helpful:


Virkayu, a guy who knows his stuff about jungling

foxdrop, a Diamond Jungler in EUW, with old, but still relevant videos on jungling

I hope this guide has benefited you in some way, whether it be learning to play Aatrox in the jungle, or giving a guideline to being successful on Aatrox. Whatever it may be, I hope you win your games as Aatrox, or on the flipside, win your games against Aatrox jungle. Like war, only one side lives to tell the tale.

Don't hesitate, or it will mean death.

League of Legends Build Guide Author Sheathblade
Sheathblade Aatrox Guide
Support
World Ender Aatrox Jungle || Extensive Guide
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