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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction.
Hello and welcome to my guide Wukong: Spin N' Win. Wukong is my second champion purchase, and by far my favorite champion thus far. So why don't we skip the boring usual stuff and dive right into what ya'll came here for?I use Wukong as a burst damage champion. I utilize cooldown reduction and AD gear (explained in depth in items section) to be able to jump in and deal insane amounts of damage very quickly. CDR is essential for Wukong to be able to catch up on enemies with
NOTICE: If you use build two exactly like my setup, you are sacrificing your cool down reduction.. This build is for maximum survivability, not damage output!
PROS:
Strong damage throughout game.
Relatively easy to use.
CONS:
VERY vulnerable to CC with build one.
High priority target.
Can be squishy if played overly aggressive.
Slow initial movement speed.
Greater Mark of Desolation: Only viable marks for Wukong being a melee champion. I feel any other mark is a complete waste.
Seals:
Glyphs:
Quintessences:
Greater quintessence of desolation: Armor penetration is vital to putting out the most damage quickly. When the build is finished you end with 59 armor penetration, which is brutal numbers even to tanks
SIDE NOTE TO RUNE CHOICE: People have questioned my rune choice (mainly seals and glyphs). I defend my choices because the tankiness allows for a lot of first bloods and early game kills, even allows for turret diving earlier to finish off the runners.
Offense I feel is pretty standard to how many people will build their trees. I want to point out the 4 points to
I go with utility for the rest because it has a lot more benefit than defensive with only 9 points left. the tier one choices are up to you, but I feel you need
If you choose defensive over utility: I would choose
: A great spell I almost always take. I prefer this over
: I like exhaust because with the damage output of Wukong, a lot of enemies will be running, and Wukong has no built in CC/slow after his OTHER VIABLE SPELLS:
: This is often the go to choice for Wukong, and I will never deny it's usefulness, I have nothing against this spell, I just prefer
: Another skill if you want more killing power, I feel Wukong has what it takes to get the job done, but if you're having trouble finishing, I would definitely consider this. Replace
: It seems that When attacking, armor penetration and armor reduction are applied to the target champion's armor in the following order:
1) Percentage armor reduction
2) Flat armor reduction
3) Flat armor penetration
4) Percentage armor penetration
Percent armor reduction does just that, cut targets armor by a percentage..
If the target has 30 armor and you have 20% armor reduction, the target will take damage as if it had only 24 armor.
30 − (30 × 0.2) = 30 − 6 = 24
NOTE: Percent armor reduction works more effectively on champions with greater resistances!
Flat armor reduction subtracts a flat number from the total left AFTER the percent reduction.
If the target has 30 armor and you have 20 armor reduction, the target will take damage as if it had only 10 armor.
30 − 20 = 10
Flat armor penetration IGNORES a flat amount of armor, IT IS DIFFERENT THAN REDUCTION!
If the target has 30 armor and you have 10 armor penetration, the target will take damage as if it had only 20 armor (it does not actually reduce it to 20).
30 − 10 = 20
Percentage armor penetration IGNORES a percentage of armor. Again it is VERY DIFFERENT than percent armor reduction.
If the target has 30 armor and you have 20% armor penetration, the target will take damage as if it had only 24 armor.
30 − (30 × 0.2) = 30 − 6 = 24
NOTE: Again the percentage is more beneficial if your opponent has higher resistances!
So as we can see, with
So let's do some math shall we?
If you opponent has 200 Armor:
Your Marks, Quints, and
So in the End, your attack's hit as if the opponent had 54.07 armor. Assuming they started with a very substantial 200!
Adding in
As you can see, the minimal amount of reduction at the end of the ArP stack does not make a significant difference, and 2290 you spend on
Still having trouble? See my source: http://leagueoflegends.wikia.com/wiki/Armor_penetration
: 100 health, 10 damage, and life steal, very useful early item, even with having to sell it later.
: My preferred choice of boots, I find the 15% CDR extremely useful because using Wukong's skills as often as possible is crucial to damage output and burst damage AKA why you're using this build.
: Damage, life, chance to slow, and the start of
: I grab this item so early for the increased CDR, the same reason you grabbed the
: grabbing
: Attack speed and damage, health, mana, critical chance, movement speed, slow, and 150% bonus AD rolled into one item... Do I really need to explain this choice?
: Traditional AD item. Great AD boost (60+ potential 40= 100 extra AD). Lifesteal comes in handy for Wukong as well.
: More damage, more critical strike chance, more CDR AND more armor penetration? YES PLEASE! Not to mention the active ability allowing even higher movement and attack speed.
: I grab this mainly for the passive, considering I have nothing to help counter CC. You do not have to grab this and often I won't, because you can use your
: Again adding to your damage and speed substantially. Also gives armor reduction which makes the armor penetration you have even more deadly.[/color]ALTERNATIVE ITEMS:
I do not have many alternative items, because if you need tankiness, then you should use BUILD TWO as a reference.
: Increased damage and more armor penetration, however the percent armor penetration is applied last and is less beneficial because all the other reductions take place first.
: Armor for tankiness, attack speed and damage, the passive can definitely come in handy as well for taking out tanks or champions like
: Great item if the enemy AD or DPS champion is giving you trouble.
: Even though this build is tanky, you still want damage output, this item is a great starter for both.
: Magic resist and tenacity, my first choice of boots when the team is heavy AP and/or has a lot of CC at their disposal. This item WILL save your life more than once.
: The reasoning for building this item in the order I do is listed in build 1, so I did not want to repeat myself. Here is the main source of damage in this build, I prefer to grab it early where the tankiness isn't as required.
: Increased tankiness, by game's end you will have over 3.5k HP, and this works in perfect unison with your next purchase
: 45 armor, and a substantial boost in damage with your buffed
: My go to item when it comes to magic resistance. +76 is a great boost, comes with HP regeneration to help keep that high life pool up, and increased movement speed for all sorts of fun.
: Increases health which increases damage because of ALTERNATIVE ITEMS:
For the same reason as stated in build one, I do not have many alternative items for this section. If you want more damage, use BUILD ONE for a reference.
: Same reason as build one, you will definitely not have a problem with AD champions using the tank gear plus this.
: If you decide
: Most people's go to item if they are in need of magic resistance and the passive. I would not hesitate to grab this if you feel it is needed.
: Another item that helps both defense (armor/health) and offense (active ability).
THIS COMBINATION IS YOUR BREAD AND BUTTER TACTIC IN FIGHTS.
If you have
If
As far as team fights are concerned,
IMO
: I wanted to add more detail to this skill. A great way to initiate with this skill is to pop it by your team, or even in a bush. The opponents will think you are standing with your team. Sneak up on them, and unleash the fury!Decoy is a great mechanism for escaping as well. However, do NOT use it then just run backwards in a straight line, opponents will catch on to this and "follow" you. I love running into a bush, using the skill and then running in the same direction I came from THROUGH your opponents. Many will not expect you to go back towards them. OR juke left and right with it.
The Stop Function: Pressing S will make your character instantly stop in place, causing it to look like you popped your
I will post pictures and videos detailing these techniques when I figure out how hehe. Anyone care to help me? PLEASE PM me!
10/27/2011: Changed font colors using Kusoku's advice (hard on the eyes).
10/31/2011: Added more detail/tips/tricks to the Gameplay Section.
11/3/2011: Added a section explaining how ArP/reduction works.
11/4/2011: Switched
11/7/2011: More explanation to my masteries and gameplay.
11/16/2011: New Mastery Tree
11/21/2011: Explained tree choices
Constructive criticism is very appreciated, as well as general ideas, thoughts, or anything you'd like to share. PLEASE stay positive. Oh, and comment to vote.
Thanks,
Khair ad Din






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