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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction.

I use Wukong as a burst damage champion. I utilize cooldown reduction and AD gear (explained in depth in items section) to be able to jump in and deal insane amounts of damage very quickly. CDR is essential for Wukong to be able to catch up on enemies with


NOTICE: If you use build two exactly like my setup, you are sacrificing your cool down reduction.. This build is for maximum survivability, not damage output!

PROS:
Strong damage throughout game.


Relatively easy to use.

CONS:
VERY vulnerable to CC with build one.
High priority target.
Can be squishy if played overly aggressive.
Slow initial movement speed.
Greater Mark of Desolation: Only viable marks for Wukong being a melee champion. I feel any other mark is a complete waste.
Seals:

Glyphs:

Quintessences:
Greater quintessence of desolation: Armor penetration is vital to putting out the most damage quickly. When the build is finished you end with 59 armor penetration, which is brutal numbers even to tanks


SIDE NOTE TO RUNE CHOICE: People have questioned my rune choice (mainly seals and glyphs). I defend my choices because the tankiness allows for a lot of first bloods and early game kills, even allows for turret diving earlier to finish off the runners.

Offense I feel is pretty standard to how many people will build their trees. I want to point out the 4 points to




I go with utility for the rest because it has a lot more benefit than defensive with only 9 points left. the tier one choices are up to you, but I feel you need


If you choose defensive over utility: I would choose










OTHER VIABLE SPELLS:









When attacking, armor penetration and armor reduction are applied to the target champion's armor in the following order:
1) Percentage armor reduction
2) Flat armor reduction
3) Flat armor penetration
4) Percentage armor penetration
Percent armor reduction does just that, cut targets armor by a percentage..
If the target has 30 armor and you have 20% armor reduction, the target will take damage as if it had only 24 armor.
30 − (30 × 0.2) = 30 − 6 = 24
NOTE: Percent armor reduction works more effectively on champions with greater resistances!
Flat armor reduction subtracts a flat number from the total left AFTER the percent reduction.
If the target has 30 armor and you have 20 armor reduction, the target will take damage as if it had only 10 armor.
30 − 20 = 10
Flat armor penetration IGNORES a flat amount of armor, IT IS DIFFERENT THAN REDUCTION!
If the target has 30 armor and you have 10 armor penetration, the target will take damage as if it had only 20 armor (it does not actually reduce it to 20).
30 − 10 = 20
Percentage armor penetration IGNORES a percentage of armor. Again it is VERY DIFFERENT than percent armor reduction.
If the target has 30 armor and you have 20% armor penetration, the target will take damage as if it had only 24 armor.
30 − (30 × 0.2) = 30 − 6 = 24
NOTE: Again the percentage is more beneficial if your opponent has higher resistances!
So as we can see, with





So let's do some math shall we?
If you opponent has 200 Armor:


Your Marks, Quints, and

So in the End, your attack's hit as if the opponent had 54.07 armor. Assuming they started with a very substantial 200!
Adding in

As you can see, the minimal amount of reduction at the end of the ArP stack does not make a significant difference, and 2290 you spend on

Still having trouble? See my source: http://leagueoflegends.wikia.com/wiki/Armor_penetration

















ALTERNATIVE ITEMS:
I do not have many alternative items, because if you need tankiness, then you should use BUILD TWO as a reference.

















ALTERNATIVE ITEMS:
For the same reason as stated in build one, I do not have many alternative items for this section. If you want more damage, use BUILD ONE for a reference.










THIS COMBINATION IS YOUR BREAD AND BUTTER TACTIC IN FIGHTS.
If you have

If


As far as team fights are concerned,





IMO



Decoy is a great mechanism for escaping as well. However, do NOT use it then just run backwards in a straight line, opponents will catch on to this and "follow" you. I love running into a bush, using the skill and then running in the same direction I came from THROUGH your opponents. Many will not expect you to go back towards them. OR juke left and right with it.
The Stop Function: Pressing S will make your character instantly stop in place, causing it to look like you popped your

I will post pictures and videos detailing these techniques when I figure out how hehe. Anyone care to help me? PLEASE PM me!



10/27/2011: Changed font colors using Kusoku's advice (hard on the eyes).
10/31/2011: Added more detail/tips/tricks to the Gameplay Section.
11/3/2011: Added a section explaining how ArP/reduction works.
11/4/2011: Switched


11/7/2011: More explanation to my masteries and gameplay.
11/16/2011: New Mastery Tree
11/21/2011: Explained tree choices

Constructive criticism is very appreciated, as well as general ideas, thoughts, or anything you'd like to share. PLEASE stay positive. Oh, and comment to vote.
Thanks,
Khair ad Din
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