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Xin Zhao: my spear is much longer than yours






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Spells:
Exhaust
Ghost
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Introduction
Keep in mind this is meant to be a AD carry build, not a tank build. While I suggest you can build a little tankier, to get max damage, stick to the build.
4-12-11
Patch V1.0.0115
Battle Cry duration reduced to 5 from 7
Crescent Sweep duration reduced to 6 from 8
Audacious Charge cooldown adjusted to 16/15/14/13/12 from 18/16/14/12/10
This is a rather unneeded and pointless nerf to Xin Zhao. I hope they fix this. The reduction in duration for Battle Cry, according to spreadsheets, with a maxed out DPS build, he loses about 1600 damage in a fight. That's scary.
4-25-11
Release Notes v1.0.0.116
General
Base Attack Damage increased to 59.1 from 52.3
Attack Damage per level decreased to 3.1 from 3.3
Fixed a bug where Three Talon Strike could be activated while it was still active
Battle Cry
Passive Attack Speed is no longer removed while the ability is on cooldown
Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35%
Crescent Sweep
Armor and Magic Resist reduced to 25
Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit
Xin is fixed.
Guide updated 5-26-11.
-High attack speed and great damage output
-A charge that AoE slows
-A hard hitting, battle changing AoE ultimate
-Passively increased attack speed, and a knock-up
-A good 1v1
-A great chaser because of knock-up
-A decent ganker
-Not a horrible jungler mid-late game.
Cons
-Squishy at first
-High cooldowns without Battle Cry up.
-Vulnerable to CC
-If you are locked down and don't get your ult off, you have little team fight value
-Cooldown reliant, without spells up, you have little damage output.

A fairly decent passive, keeps you in lane longer. However, if you are getting zoned or are unable to attack, this is completely useless.

Your main single target damage. This adds a nice chunk of damage for your next 3 attacks, and knocks them in the air at the end. This is what your enemies should fear the most.

Thank god for this - passively increased attack speed, and double that when it's activated plus 1s cooldown reduction on all spells except this one when you attack. Use this as much as you can when your ult is down.

A good initiator and chaser - however you should not initiate with this build. Leave that to the tanks. You should be coming in last, or second to last.

Mmm, I love this spell. A high damage AoE that deals a flat amount plus a percent of their current health. Keep in mind it's their CURRENT health, not max. You need to use this as soon as the team fight starts for max damage.



Greater Quintessence of Desolation this is a MUST as well. Late game advantage.


Viable Choices


Decent Choices

Everything else is a no.
You should start with

Explanations for my item choices, and other viable items







At this point in the build, you can change things up a bit. I will continue with my standard AD build, however you can choose to build a bit tankier, or replace items.


Viable Items









What not to get



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