Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
ABOUT THE AUTHOR
**DISCLAIMER**
I HAVE NO FREAKING IDEA HOW TO CODE
Because it seems so fun. Having 2.5 attacks per second, 100% crit chance and 225% crit damage, u get around 1.5k DPS. Just from auto attacks.
THIS BUILD IS FOR HIGH DAMAGE OUTPUT AND IS NOT FULL UNTIL LATE GAME AS IT COSTS OVER 16K GOLD
That being said, this guide may not be the most practical, but out of all the builds I have seen, will yield the highest damage. Without a doubt.
THIS BUILD IS FOR HIGH DAMAGE OUTPUT AND IS NOT FULL UNTIL LATE GAME AS IT COSTS OVER 16K GOLD
That being said, this guide may not be the most practical, but out of all the builds I have seen, will yield the highest damage. Without a doubt.
Ok, so the order you usually want to take (sorry if it's messed up, like I said, have no idea how to code, pls help if you can)
1.
Statikk Shiv
2.
Blade of the Ruined King
3.
Infinity Edge
4&5: Either
Phantom Dancer or
Berserker's Greaves
6.
Zephyr
You can choose to build Phantom Dancer and Shiv first for 100% crit chance right from the start, or you can do this for a bit of a safer route.
1.

2.

3.

4&5: Either


6.

You can choose to build Phantom Dancer and Shiv first for 100% crit chance right from the start, or you can do this for a bit of a safer route.
With this build , skills do not matter as much, as you will focus on Auto attacking more than anything else, but of course, you need your Q to proc your Ult on your own. (Data from Wikia)
Steel Tempest RANGE: 475 STATIC COOLDOWN: 4
Consecutive successful casts of Steel Tempest within 10 seconds form a chain. This procs a stack of Gathering Storm for each successful cast which will give it different effects each cast.
Steel Tempest FIRST ACTIVE: Yasuo thrusts his sword forward, dealing physical damage to all enemies in a 475-unit line.
Gathering Storm SECOND ACTIVE: Same as the first active.
Empowered Steel Tempest THIRD ACTIVE: Yasuo brandishes his sword, dealing physical damage and knocking up all enemies in a 475-unit line and unleashing a whirlwind that tears forward an additional 425-units (total 900 range), dealing the same physical damage and knocking up all enemies hit
PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100 (+ 100% AD)
Each cast can critically strike and on-hit effects will apply to the first enemy hit (excluding the third cast's whirlwind). Additionally, each cast can be used during Sweeping Blade to change the area of effect to a 375-radius circle around Yasuo. The cooldown and cast time of Steel Tempest is reduced by 1% for every 1.72% of Yasuo's bonus attack speed.
Wind Wall RANGE: 400 COOLDOWN: 26 / 24 / 22 / 20 / 18
ACTIVE: Yasuo creates a gust of wind that travels forward to form a wall 400 units away from himself. The wall slowly drifts forward over 3.75 seconds, blocking all enemy projectiles with the exception of tower hits.
WALL WIDTH: 300 / 350 / 400 / 450 / 500
Sweeping Blade RANGE: 475 STATIC COOLDOWN: 0.5 / 0.4 / 0.3 / 0.2 / 0.1 ON-TARGET COOLDOWN: 10 / 9 / 8 / 7 / 6
ACTIVE: Yasuo dashes 475-units in the direction of the target enemy, dealing magic damage and marking them briefly. The speed of the dash scales with Yasuo's bonus movement speed.
MAGIC DAMAGE: 70 / 90 / 110 / 130 / 150 (+ 60% AP)
Each cast increases the next dash's base damage by 25% for 5 seconds, up to 50% bonus damage.
MAXIMUM DAMAGE: 105 / 135 / 165 / 195 / 225 (+ 60% AP)
Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
Last Breath RANGE: 1200 COOLDOWN: 80 / 55 / 30
ACTIVE: Yasuo blinks to the nearest visible Airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second.
PHYSICAL DAMAGE: 200 / 300 / 400 (+ 150% bonus AD)
Once he lands, Yasuo deals physical damage to all nearby units and gains 50% penetration to bonus armor for 15 seconds (this affects armor from items, buffs, runes and masteries). Casting Last Breath will reset the chain/Gathering Storm procs on Steel Tempest.
Even with this AA based build, you will use your W for defense, and you use your Q to proc your R without assistance.
Steel Tempest RANGE: 475 STATIC COOLDOWN: 4
Consecutive successful casts of Steel Tempest within 10 seconds form a chain. This procs a stack of Gathering Storm for each successful cast which will give it different effects each cast.
Steel Tempest FIRST ACTIVE: Yasuo thrusts his sword forward, dealing physical damage to all enemies in a 475-unit line.
Gathering Storm SECOND ACTIVE: Same as the first active.
Empowered Steel Tempest THIRD ACTIVE: Yasuo brandishes his sword, dealing physical damage and knocking up all enemies in a 475-unit line and unleashing a whirlwind that tears forward an additional 425-units (total 900 range), dealing the same physical damage and knocking up all enemies hit
PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100 (+ 100% AD)
Each cast can critically strike and on-hit effects will apply to the first enemy hit (excluding the third cast's whirlwind). Additionally, each cast can be used during Sweeping Blade to change the area of effect to a 375-radius circle around Yasuo. The cooldown and cast time of Steel Tempest is reduced by 1% for every 1.72% of Yasuo's bonus attack speed.
Wind Wall RANGE: 400 COOLDOWN: 26 / 24 / 22 / 20 / 18
ACTIVE: Yasuo creates a gust of wind that travels forward to form a wall 400 units away from himself. The wall slowly drifts forward over 3.75 seconds, blocking all enemy projectiles with the exception of tower hits.
WALL WIDTH: 300 / 350 / 400 / 450 / 500
Sweeping Blade RANGE: 475 STATIC COOLDOWN: 0.5 / 0.4 / 0.3 / 0.2 / 0.1 ON-TARGET COOLDOWN: 10 / 9 / 8 / 7 / 6
ACTIVE: Yasuo dashes 475-units in the direction of the target enemy, dealing magic damage and marking them briefly. The speed of the dash scales with Yasuo's bonus movement speed.
MAGIC DAMAGE: 70 / 90 / 110 / 130 / 150 (+ 60% AP)
Each cast increases the next dash's base damage by 25% for 5 seconds, up to 50% bonus damage.
MAXIMUM DAMAGE: 105 / 135 / 165 / 195 / 225 (+ 60% AP)
Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
Last Breath RANGE: 1200 COOLDOWN: 80 / 55 / 30
ACTIVE: Yasuo blinks to the nearest visible Airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second.
PHYSICAL DAMAGE: 200 / 300 / 400 (+ 150% bonus AD)
Once he lands, Yasuo deals physical damage to all nearby units and gains 50% penetration to bonus armor for 15 seconds (this affects armor from items, buffs, runes and masteries). Casting Last Breath will reset the chain/Gathering Storm procs on Steel Tempest.
Even with this AA based build, you will use your W for defense, and you use your Q to proc your R without assistance.
Get this build, you will 100-0 people all day long, no questions asked. If you can max Crit chance early enough, you won't give the other team time to farm or get fed.
TL;DR
1.5k DPS
Statikk Shiv
BoRK
Infinity Edge
Berserker Greaves
Phantom Dancer
Zephyr
All attack spd quints and marks, magic resist glyphs, seals can be HP/lvl, Armor, or Crit Dmg
TL;DR
1.5k DPS
Statikk Shiv
BoRK
Infinity Edge
Berserker Greaves
Phantom Dancer
Zephyr
All attack spd quints and marks, magic resist glyphs, seals can be HP/lvl, Armor, or Crit Dmg
You must be logged in to comment. Please login or register.