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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Ryze
With Ryze's kit, he is able to snag you down while attempting to poke, and can do even more scary damage with the rest of his abilities. If he snags you down and uses all of his other abilities to deal damage, usually about half of your health will be depleted. If you are going to attempt to poke at Ryze, make sure it counts and to use Sweeping Blade to dodge any sort of abilities he uses, although his snag is not a skillshot, so it is unavoidable.
Introduction

Hello! and welcome to my guide on Yasuo: The Unforgiven.
Champion Summary:
Yasuo is a unique and interesting champion that could be built into many different ways depending on the objective at hand, whether the goal is to peel at the ADC, build enough sustain to push lanes, split pushing, etc. The reason so is that Yasuo is a swiss-army-knife champion that has tons of mobility when enemy minions or neutral monsters are around by using


Why is this an "Experimental Guide"?The guide I present to you is an experimental build I personally use that capitalizes on Yasuo's ability to be built in many different and unique ways. The primary feature of this build path is the use of ![]() ![]() One important note: This is my own experimental build, and is not the one and only way to correctly build Yasuo. As stated before, there are so many unique ways to build this champion, and this specific build is what works specifically to me. This is the build that has helped me dominate the middle lane and carry me through tough games, but that does not mean that this build will work for everyone nor is it the one and only way to build Yasuo. I hope you enjoy this experiment, and please feel free to leave a comment or suggestion, and I will consider adding it to this guide! Thank you, and have a great day! |
Pros
|
+ Non-mana reliant + VERY short cooldowns + Versatile champion + His passive allows for more poke damage with less risk + Strong roaming ganks + Scales immensely into mid and late game + Excellent kit that can potentially carry your team and win games + Peel important targets with ![]() ![]() |
One of the greatest aspects of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
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+ Not a beginner's champion + One of the most important aspects of his kit is skillshot reliant + VERY difficult to learn, let alone master + Somewhat difficult early game + A deep understanding of proper positioning is needed + A proper knowledge of ![]() |
There is a huge reason why Yasuo is an expensive champion to buy in the store: He's NOT a beginner's champion! He takes a lot of skill to play, tons of knowledge of League of Legends in general, and experience in order to play him properly. The most important aspect of his kit is entirely skillshot reliant. Not being able to hit the last charge of your ![]() ![]() ![]() ![]() ![]() ![]() TLDR; If you haven't played League of Legends long enough, LEAVE THIS GUIDE AND PLAY AN EASIER CHAMPION. |
Ability Sequence Order
As with all ultimates, we prioritize ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The main reason why we take ![]() ![]() ![]() However, if you do not feel comfortable being matched up against a ranged champion, then take a point of ![]() |

// Intent: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.
Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters.
// This passive is what allows



The second aspect of





// FIRST AND SECOND CAST: Yasuo thrusts forward with his sword, dealing 20/40/60/80/100 (+1.0 per attack damage) physical damage to all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for 10 seconds.
THIRD CAST: The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line of 900 range and sends all enemies caught Airborne. This whirlwind deals 20/40/60/80/100 (+1.0 per attack damage) physical damage to everyone hit.
If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him, having a radius of 375 instead.
Steel tempest can critical strike and apply on hit effects for the first 475 range. The ability is also unaffected by cooldown reduction, instead, the cooldown and cast time is reduced by Yasuo's attack speed.
// This is essentially


Another thing that people sometimes forget not as much, but still overlook sometimes is the fact that cooldown reduction does NOT reduce the cooldown of this ability. Instead, it is reduced via attack speed. This is why we do not use cooldown reduction glyphs in our rune page because it is not worth reducing the cooldown of


One last note to point out is the fact that at a certain point in between mid and late game is when the damage of this ability and your basic attacks even out, and even later deal more damage than





// Active: Yasuo creates a wall of wind with a width of 300/350/400/450/500, that slowly drifts forward for 3,75 seconds. The wall blocks all enemy projectiles except tower hits.
// In a nutshell: If you can use this efficiently, this ability with win you games! It blocks ALL enemy projectiles and spells such as






This ability should be used in the early game to protect you from ranged mage projectiles and sometimes ranged jungle abilities to protect you from ganks.
Another good use of

One of the best uses of



// Yasuo dashes a fixed distance through an enemy, dealing 70/90/110/130/150 (+0.6 per ability power) magic damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra 25% damage with a 50% bonus maximum. When sweeping blade is cast on a target, the target will get marked for 10/9/8/7/6 seconds. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
//



This is something that people often overlook: Use [steel tempest]] while the





// Yasuo gains maximum Flow, and teleports to a nearby Airborne enemy champion. Upon arrival, he suspends all airborne units within a 400-radius of his target in the air for 1 second while 200/300/400 (+1.5 per bonus attack damage) physical damage them. Once he lands, Yasuo gains 50% armor penetration against his enemy's bonus armor for 15 seconds.
Casting Last Breath will reset the chain on Steel Tempest.
// "This ability is very hard to land and can completely change the whole game. The most important thing about this ability is that after










-Heavenly Dolphin
Direct quote from: (http://www.mobafire.com/league-of-legends/build/in-depth-yasuo-guide-mid-top-5-10-419121#chapter3)
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