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Recommended Items
Spells:
Flash
Ghost
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
CHANGELOG
5/24/14 Did some proofreading of sections.. Added a Few lane Matchups and added some icons. In the process of figuring out how to add videos and other things to make the guide more visual for you guys so be looking out for that.. And help with video adding would be amazing if you dont mind posting in the comments.
5/25/14 Added More matchups to the list. Added More to the 'Playing TF with your team' section. Added a Summoner spells Section.
5/26/14 Finished the Matchups section.
5/27/14 Added Videos To the 'use of destiny' section. And added a video section in the end of the guide for highlights.
9/11/2014 Updated for New Builds and masteries. And added runes and masteries section..
Hello everyone I am Vualk I've been playing TF since The very early stages of the game and have mained him since way back in beta..
I have played him 1442 times in ranked alone (cant even begin to count the number of times in preseason 1) So i feel i have quite a big knowledge base to share with you.
I was almost diamond in season 3 Playing This champion almost exclusively. And have every intention of making it there this season.
I have played him 1442 times in ranked alone (cant even begin to count the number of times in preseason 1) So i feel i have quite a big knowledge base to share with you.
I was almost diamond in season 3 Playing This champion almost exclusively. And have every intention of making it there this season.
PROS:
* Huge potential to snowball teams in the middle stages of the game with
Destiny
* Very high wave clear and split pushing capabilities with
Wild Cards and
Destiny
* Great utility with proper usage of
Pick A Card
CONS:
* Very susceptible to Crowd control abilities in team fights
* No reliable escape/mobility spells
* Easy to overdo pushing in lane and make yourself vulnerable to jungle ganks.
* Short Auto attack range makes positioning sometimes tricky
* Huge potential to snowball teams in the middle stages of the game with

* Very high wave clear and split pushing capabilities with


* Great utility with proper usage of

CONS:
* Very susceptible to Crowd control abilities in team fights
* No reliable escape/mobility spells
* Easy to overdo pushing in lane and make yourself vulnerable to jungle ganks.
* Short Auto attack range makes positioning sometimes tricky
OPTIMAL
Flash This one is static. I will NEVER pick anything other than flash on TF. Its Great for escapes or clutch engages on primary targets. ALWAYS take this.
Ignite Generally I will take this. It helps to secure kills for your team and yourself and with the increasing popularity of Heal this will negate most of its positive effects.
Barrier This is Good in hard match ups like
and other really bursty mid laners.
Teleport Think you are going to do the evil that is split push This spell combined with
Destiny will allow you to be everywhere all the time.
Cleanse Tons of cc on the enemy team.. This may be your golden pig.
Ghost I have been running this in combination with flash lately the added kiting is amazing on tf as he has no innate escape.. I would still reccomend ignite for lower elos but once you move on up the mobility from ghost is nessesarry









Runes There are many viable options for tf runes i run several pages on him that i will list here and why.
My standard page for most ap matchups.
Red: Flat Mpen
Yellow: Flat hp/hp level
Blue: Ap/lvl Or Mr
Quints: movespeed
Vs Heavy ad teams i would replace the yellows for armor..
And vs Heavy ap i would replace the blues for magic resist per level or flat.
Also if you do alot of auto attacking hybrid pen reds are still very viable but with the current meta tf build being focused on waveclear as opposed to assassination i prefer the magic pen reds myself..
Masteries are standard 21/0/9 build
Dangerous game is an optional but so good in teamfights that i pick it up now.
My current masteries are
4 Sorcery 3 Fleet of foot
1 Butcher 1 meditation
3 mental force 3 summoners insight
1 arcane mastery 1 alchemist
3 executioner 1 runic affinity
1 dangerous game
3 archmage
3 devastating strikes
1 arcane blade
1 havoc
My standard page for most ap matchups.
Red: Flat Mpen
Yellow: Flat hp/hp level
Blue: Ap/lvl Or Mr
Quints: movespeed
Vs Heavy ad teams i would replace the yellows for armor..
And vs Heavy ap i would replace the blues for magic resist per level or flat.
Also if you do alot of auto attacking hybrid pen reds are still very viable but with the current meta tf build being focused on waveclear as opposed to assassination i prefer the magic pen reds myself..
Masteries are standard 21/0/9 build
Dangerous game is an optional but so good in teamfights that i pick it up now.
My current masteries are
4 Sorcery 3 Fleet of foot
1 Butcher 1 meditation
3 mental force 3 summoners insight
1 arcane mastery 1 alchemist
3 executioner 1 runic affinity
1 dangerous game
3 archmage
3 devastating strikes
1 arcane blade
1 havoc
TF is EXCEPTIONAL at setting up kills for a team with use of
Destiny and
Pick A Card.. His ganks can come from anywhere at anytime. Any good TF player is ALWAYS looking at his map for opportunities to make plays with
Destiny.
A successful gank bottom can transition easily into a 4 man on dragon.. When combined with jungles like
or
the enemy team will literally cry and cry about the amount of pain you can bring them.
Just always be sure and communicate with your team prior to any ganks so you dont end up looking like an idiot when they don't assist you..
Team Fights
Team fighting with Twisted fate is a tricky thing. Sometimes you will be the initiator with
Flash and
Pick A Card. This works very well later in the game when you have enough damage to make a carry really feel the pain.
Often times you will be the poker from the back line with
Wild Cards
And other times you will be the guy keeping the bruisers off of your adc
Twisted fates versatility allows him to fill many roles within team fights. What seperates the good TF players from the Best TF players is the ability to recognize what role they need to fill in team fights on the fly.



A successful gank bottom can transition easily into a 4 man on dragon.. When combined with jungles like


Just always be sure and communicate with your team prior to any ganks so you dont end up looking like an idiot when they don't assist you..
Team Fights
Team fighting with Twisted fate is a tricky thing. Sometimes you will be the initiator with


Often times you will be the poker from the back line with

And other times you will be the guy keeping the bruisers off of your adc
Twisted fates versatility allows him to fill many roles within team fights. What seperates the good TF players from the Best TF players is the ability to recognize what role they need to fill in team fights on the fly.
This is probably the hardest part of TF to master for any player..
I cant begin to tell you how many times I've seen someone gate and been like "OMFG THAT TF JUST GATED INTO 4 PEOPLE with NO ONE around to assist him."
So Don't be that guy..
You have a short window to assess your situation when ganking and still keep the element of surprise..
Is the enemy jungler around?
does the opponent have flash? heal?
Are your teammates in a position to assist you? is there a big creep wave on their tower?
All of these things and more are things you should look at before you gank.. I have more than a few times gated into a lane expecting my teammates to respond only to have them call me terrible when i gate in and they continue farming creeps lol..
So always be sure to communicate with your team what your intentions are before you gate into their lane via the im coming ping..
Generally It is smartest to cast your gate Right behind or in front of the enemy. If you cast it too far away from them. The enemy team will most likely just walk out of range of you in the other direction. (sometimes this is okay if they walk right back into your team)
Really its a judgement thing. If you are casting in a retreat path you force them into a bad decision. Try and cast gates where the only decision is a bad one.
USING
Destiny PAST THE LANING PHASE..
We've all seen the misaya videos..
Hourglass is AMAZING at engaging teamfights if your teammates follow up on them. If unsuccessful you will just look like an idiot and probly cost your team a dragon baron or otherwise..
TF is also great at picking off escapees or someone farming where they shouldn't be
A fed tf with a proper rotation can kill an adc almost instantly..
THE HOURGLASS BAIT
This Next Video is a little different because he still uses the hourglass to bait but instead of actually going through with the gate he cancels the ult before it casts forcing the enemy team off of baron and onto his gate circle. They end up wasted several key abilities on the spot where he WOULD have been if he hadn't canceled. Allowing his team to get into position to clean them up now that they have no cooldowns
I cant begin to tell you how many times I've seen someone gate and been like "OMFG THAT TF JUST GATED INTO 4 PEOPLE with NO ONE around to assist him."
So Don't be that guy..
You have a short window to assess your situation when ganking and still keep the element of surprise..
Is the enemy jungler around?
does the opponent have flash? heal?
Are your teammates in a position to assist you? is there a big creep wave on their tower?
All of these things and more are things you should look at before you gank.. I have more than a few times gated into a lane expecting my teammates to respond only to have them call me terrible when i gate in and they continue farming creeps lol..
So always be sure to communicate with your team what your intentions are before you gate into their lane via the im coming ping..
Generally It is smartest to cast your gate Right behind or in front of the enemy. If you cast it too far away from them. The enemy team will most likely just walk out of range of you in the other direction. (sometimes this is okay if they walk right back into your team)
Really its a judgement thing. If you are casting in a retreat path you force them into a bad decision. Try and cast gates where the only decision is a bad one.
USING

We've all seen the misaya videos..
Hourglass is AMAZING at engaging teamfights if your teammates follow up on them. If unsuccessful you will just look like an idiot and probly cost your team a dragon baron or otherwise..
TF is also great at picking off escapees or someone farming where they shouldn't be
A fed tf with a proper rotation can kill an adc almost instantly..
THE HOURGLASS BAIT
This Next Video is a little different because he still uses the hourglass to bait but instead of actually going through with the gate he cancels the ult before it casts forcing the enemy team off of baron and onto his gate circle. They end up wasted several key abilities on the spot where he WOULD have been if he hadn't canceled. Allowing his team to get into position to clean them up now that they have no cooldowns
Okay there is a proper and improper way of using the
Lich Bane on twisted fate that will cost you ALOT of damage if done incorrectly.
You should always try to gate with three stacks of your
Stacked Deck so it procs on the first auto..
You gate with your
Stacked Deck up and gold card. STUN the opponent, Auto attack once. You need at least 2 seconds to pass before you throw your wildcards so you get that second rotation of your
Lich Bane on your opponent. So you should be throwing your cards at exactly the same moment that your stun runs out. It will still be possible to hit them with it..
WHEN YOU HAVE A
Deathfire Grasp ..
You should cast this as SOON as you come out of gate. Generally right after your auto attack is in the air but before it hits the opponent.. So you will still get the added damage on your
Pick A Card as well.

You should always try to gate with three stacks of your

You gate with your


WHEN YOU HAVE A

You should cast this as SOON as you come out of gate. Generally right after your auto attack is in the air but before it hits the opponent.. So you will still get the added damage on your

TF has NO problem farming..
At around level 9 with a small amount of ap and a blue buff you should have no problem constantly pushing the waves in your lane..
When the creeps are still in a line you lock a red card. Hit the middle melee creep with it..
Then toss your wildcards down the line.. This should one shot the entire wave unless it has a cannon minion or super minion in the wave.
I'm not sure the exact amount of ap it will take at what stages into the game as the creeps mr scales as the game progresses..
Farming should NEVER be a problem as TF with the sustain from your blue cards on your mana and the range of your wildcards.
At around level 9 with a small amount of ap and a blue buff you should have no problem constantly pushing the waves in your lane..
When the creeps are still in a line you lock a red card. Hit the middle melee creep with it..
Then toss your wildcards down the line.. This should one shot the entire wave unless it has a cannon minion or super minion in the wave.
I'm not sure the exact amount of ap it will take at what stages into the game as the creeps mr scales as the game progresses..
Farming should NEVER be a problem as TF with the sustain from your blue cards on your mana and the range of your wildcards.






































































VIDEOS OF ME ON TWISTED FATE
HIGHLIGHTS OF PRO PLAYERS AND ETC
In this first Video we see Xpeke making use of his ultimate to stop the escape of ezreal because he knows he has flash and arcane shift available. So he casts his ult BEFORE stunning his opponent so after ezreal moves away he can gate back on top of him to finish him off. Afterwards some pretty nice kiting with pick a card.
In this next video we see TSM vs CLG.. Link makes some Exceptional plays With twisted fate during this game
C9 Hai carrying a bronze game Vs Fizz In the mid lane.
Fnatic Vs Gamnbit Highlights Xpeke Twisted Fate
Froggen pulls the Xpeke Backdoor on Xpeke and pulls off some nice kills along the way
And The xpeke Backdoor for the win
HIGHLIGHTS OF PRO PLAYERS AND ETC
In this first Video we see Xpeke making use of his ultimate to stop the escape of ezreal because he knows he has flash and arcane shift available. So he casts his ult BEFORE stunning his opponent so after ezreal moves away he can gate back on top of him to finish him off. Afterwards some pretty nice kiting with pick a card.
In this next video we see TSM vs CLG.. Link makes some Exceptional plays With twisted fate during this game
C9 Hai carrying a bronze game Vs Fizz In the mid lane.
Fnatic Vs Gamnbit Highlights Xpeke Twisted Fate
Froggen pulls the Xpeke Backdoor on Xpeke and pulls off some nice kills along the way
And The xpeke Backdoor for the win
In closing Twisted fate is a HUGE threat in soloqueue at all stages of the game..
The potential to snowball entire teams makes him a great pick in just about any situation.. HE is highly versatile and can be played in just about any matchup.
He is high skill cap but the rewards from mastering him will be well worth it.
The potential to snowball entire teams makes him a great pick in just about any situation.. HE is highly versatile and can be played in just about any matchup.
He is high skill cap but the rewards from mastering him will be well worth it.
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