Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Azir Build Guide by Yuesefu

Jungle Yuesefu's Azir Jungle Build

Jungle Yuesefu's Azir Jungle Build

Updated on November 15, 2017
7.7
22
Votes
8
Vote Vote
League of Legends Build Guide Author Yuesefu Build Guide By Yuesefu 22 8 84,814 Views 4 Comments
22 8 84,814 Views 4 Comments League of Legends Build Guide Author Yuesefu Azir Build Guide By Yuesefu Updated on November 15, 2017
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes:

Sorcery
Phase Rush
Manaflow Band
Absolute Focus
Gathering Storm

Precision
Legend: Alacrity
Coup de Grace

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Why Azir?! Why does it work?


What is up guys and gals! It's me Yuesefu again! So you guys already probably know who I am because of my other guides especially the one for Ornn jungle! I've also made a guide for Kayn so if you wanna check it out here is the link: https://www.mobafire.com/league-of-legends/build/yuesefus-rhaast-and-shadow-assasin-kayn-build-512609

So why did I choose Azir? Well, because I'm crazy! No it's just because I like to experiment with champions. Well Azir has high mobility and also he is capable of assassinating people from afar so I knew that he was very capable of being a jungler.
Back to Top

Runes

The new Runes Update has put me into a great sport for this Jungle Azir Guide! The new Runes System features newer and broader choices. As always I went for the standard Sorcery lane, but we will build a little different. First, we go Phase Rush because Azir is a pretty squishy champion and he deosn't have any accelerating tool to proc his damage. This will help Azir to catch up to fleeing enemies and deal his damage. Next in the path is Manaflow Band because as Axir, you basically need to conserve mana since you are a jungle and you'll rely on your soldiers to farm plus it will save some mana for some of your ganks. Also it will help Azir to cast his spells almost always without worrying too much in his mana, and this is a big game-changer since he is a jungler. Next is Absolute Focus since it will help Azir deal more damage since you need to assassinate them as much as possible. This rune is bot an assassinating and a warning tool. If you're above 70% health it will help you deal more damage in ganks while if you're not dealing that much damage it is telling you to go to another lane and farm-up because you'll get blown to bits. Remember that Azir is still squishy and you don't want to go all-in all the time. So yeah, this is a handy rune for Azir. Last in the Sorcery lane is Gatherin Storm. This will help Azir as the game goes by because it will increase his damage a lot. Farming more items as the game progresses and also increasing damage over time is a great thing for Azir. Because as your damage increases, it makes your jungle clears more efficient. Next we'll be stepping to Precision lane, first of all we go with Legend: Alacrity because as a jungler, you need to jungle clear as fast as you can. It also will work well with the items you'll be building (more info on the items page). It will also help with your ganks to deal that damage faster with every takedown. Next is Coup de Grace because it will help secure kills. Low-health champions will be surprised with the damage that you will deal and how much damage you've done to their team in a flash.
Back to Top

Items


So why would I go for extreme Attack Speed? Well my friend, see Bjergsen's streams with Azir and you'll notice that I adapted his builds into my own guide but with a little twist since it is used for jungling. I wondered myself if Azir can be built with Attack Speed why doesn't he go very well in the jungle? What if I build Stalker's Blade - Bloodrazor into Azir with Nashor's Tooth with Berserker's Greaves? Then that would be insane! Well I tested out my theory that because he is too squishy or maybe he doesn't really fit very well. But when I tried it, I was astonished to see how well I performed. He was great with Attack Speed in the jungle. His soldiers pierced monsters so you can counter-jungle your enemies pretty easily. Plus, he is mobile so you can escape even from a 4v1 situation. What's more is that if you jungle with him the enemy won't expect you to dash in to their lane and then suddenly attack and proc Thunderlord's, then it's lights out. So try it out for yourself and I bet you'll agree!
Back to Top

Skill Sequence

It's pretty much standard for his skill sequence. First you max Conquering Sands since it's your primary gap closer and poke from afar since you'll be surprising your enemies so often. Second, you max Arise! since your soldiers are your primary damage tool in ganking. They offer you some space to be safe and attack your enemies from afar and they also apply on-hit effects like Rylai's or Iceborn's passive. Third we max your Shifting Sands since it's your follow-up on your Q. Then lastly you max your ultimate Emperor's Divide whenever possible and remember to use your passive wisely. Use your passive to conquer or to defend just don't rashly put it there for no-good reasons. Good Azir players sometimes even get a Pentakill just because of their towers so remember to use it only when the time is right.
Back to Top

Spells


So as a jungler all you have to do is take Flash for escaping or for catching up to fleeing enemies. Secondly and standardly you take Smite since it helps you maintain your health high and helps you with jungle clears.
Back to Top

Pros / Cons

Azir Jungle Pros and Cons:
Pros:
-Has built in gap closer
-Has build in defense and conquer mechanism (His passive)
-Has soldiers who keep him a relatively far distance between enemies
-If enemies do get close his ultimate prevents them from getting closer
-Can be a conquering monster in late game if used properly

Cons:
-Super Squishy
-Super Reliant on Items (In jungle)
-If Emperor's Divide is wasted then he has no skill to help his team when in danger
-If you are just a beginner at playing Azir then you'll probably mess up his ganks and also set your team in danger

CAUTION: Azir JUNGLE HAS ONLY BEEN TRIED A FEW TIMES AND YOU'LL PROBABLY GET THE HANG OF HIM IN A FEW GAMES, SO DON'T EXPECT THIS TO WORK IMMEDIATELY.
Back to Top

Creeping / Jungling

Alright bros! Azir's soldiers can pierce jungle monsters so use that to clear the jungle faster. Try to line up your soldiers with the jungle monsters to hit them all at once. This tactic will work on Raptors, Wolves and Krugs I guarantee you. This will make it a bit more easier to farm them. However, this is not the same for the Red Brambleback , Blue Sentinel and Gromp since they're only solo. But for these 3 monsters, you need to kite a lot to survive and try to save your smite for them. I went Blue Sentinel (with leash and smite) > Wolves (with leash) > Raptors > Red Brambleback (with smite) and then recalled. You can now gank a lane or stay to farm depending on the situation your team in on.
Back to Top

Farming

So Azir Jungle is not bad. He's not that great of a carry as well but he's somewhere in between. So his farming capabilites (if you include leash) is quite normal and decent for me. Maybe it's just because I've been a jungle main since Season 4 but who knows. His jungle clears are pretty good. Imagine that you're playing Kindred but this time you don't need to Auto Attack since you got soldiers with you. You just gotta kite it out. His clear speed at some camps is excellent but in the Solo Camps is just fairly to moderately good. His Ganking Pattern is what matters the most. You can spring into action almost instantly and surprise them. Trust me I just used my solder then E onto it and my enemy went just like, "Oh my god Azir is here what am I gonna do?! Oh wait.... I have flash!" He literally flashed because I just went to ward the bush! So you see? You can become quite a trickster with Azir as well.
Back to Top

Summary


So Azir has some jungle potential. He has some decent clears up his sleeve and you can use his abilities to trick someone into flashing (literally the funniest part of this guide). He is quite squishy but does a lot of damage, think of him as a glass cannon. Remember that you don't need to be the front-liner in order for your team to follow-up. With the new Runes, you'll be safe since it gives you a warning that your not dealing much damage. The new Runes also save some of your mana since you need to ganks and spawn your soldiers to deal damage. Let your soldiers set the stage for you then hurry into action with your with the team. Just remember to save your ult in case of a losing teamfight or zoning tool. Also, use your towers to conquer, not to attack. You need to make sure that the pressure of the enemy's part of the map is high and they will get zoned out of their own mid-lane. Well, I hope you guys enjoyed this quide like how I enjoyed making it! See you on the Fields of Justice Summoner and also:

Don't forget to vote :)
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide