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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability
Introduction


Pros
Cons
Elastic Slingshot is interrupt-able
Likely to be a top ban pick in the future
Note: Ive read many of the other guides con's list for Zac.. and I think to myself SERIOUSLY?! For example "Enemies can kill you while you are trying to reform after death" ... The fact that you even get that 2nd chance is a PRO not a con!! Losing health in fights? You technically GAIN health during fights because even though your abilities cost 4% of current health you are constantly picking up 4% of your max health even if you dont try to! So really I cant say much for cons yet on Zac... Most of the cons are not even really cons... Another example
Elastic Slingshot is interrupt-able.. Yes it is, and that sucks but the fact you even have such a great spell is a pro to begin with. I will go ahead and list the closest things to cons I can find though...
-
Strong CC
Strong Ganks
Strong Engager
Fast Clear
Good Sustain
Almost never gets invaded early game
Passive allows Zac to bait quite well
Cons

Likely to be a top ban pick in the future
Note: Ive read many of the other guides con's list for Zac.. and I think to myself SERIOUSLY?! For example "Enemies can kill you while you are trying to reform after death" ... The fact that you even get that 2nd chance is a PRO not a con!! Losing health in fights? You technically GAIN health during fights because even though your abilities cost 4% of current health you are constantly picking up 4% of your max health even if you dont try to! So really I cant say much for cons yet on Zac... Most of the cons are not even really cons... Another example

Mostly standard runes except you may not like the scaling magic resist runes like I do.
Zac does a fair amount of damage, so I do not elect to go pure defensive..



I hear many people say that Zac is weak early game. I have to disagree. Any stronger and he would be ridiculously over powered and be a guaranteed ban. [Zac] may not have huge damage early on but he does have a small stun, effective slow, and ability to leap in from just about anywhere giving him the ability to pull of some very effective ganks at level 3. Further more, Zac's passive allows him to come back after dieing! So you can gank very hard and as long as your team gets the kill you can come back. As long as I have one or more allies near me (enough to protect my pieces when I die) I will bait to get first blood. The enemy team will often be to aggressive and sacrifice themselves to kill me, which does them no good because they are not in a position to finish off my pieces!! (Granted, better players will not take this bait.. I felt it worthy of saying because it happens so often!) And once Zac reaches level 6 he has nearly guaranteed ganks with two stuns and a slow, and very adequate damage. Especially when ganking bottom lane for a double kill!
When ganking you should have a fairly good idea of where wards will be.. So simply gank from any other angle!
Zac's
Unstable Matter can be spammed during his ulti and should pretty much be used on cool down for most any fight. My standard engage is
Elastic Slingshot into
Unstable Matter almost instantly when you land on your target(s), followed by Let's Bounce, and of course spam
Unstable Matter on cool down. Its important to use
Unstable Matter before your ulti because your ulti will knock them out of range of
Unstable Matter.
Always remember that Zac's passive heals 4% of your maximum health and the cost is 4% of your current health. So if you wait until you are lower in health to use the potions your potions will go a longer way. I typically use the potions as I am hitting level 3 so that I am near full health for my first gank.
Let's Bounce will knock enemies away from you. So use it to knock enemies toward your turrets and team mates, or to knock them away from their turrets and team mates.
Fly by
Smite steal! http://www.youtube.com/watch?v=GGcWE4Aq_kU
Zac's
Elastic Slingshot can be used quickly without charging it as an immediate interrupt, small stun, or just to deal that extra damage that can mean the difference in winning a fight thats very close.
When ganking you should have a fairly good idea of where wards will be.. So simply gank from any other angle!
Zac's






Always remember that Zac's passive heals 4% of your maximum health and the cost is 4% of your current health. So if you wait until you are lower in health to use the potions your potions will go a longer way. I typically use the potions as I am hitting level 3 so that I am near full health for my first gank.
Let's Bounce will knock enemies away from you. So use it to knock enemies toward your turrets and team mates, or to knock them away from their turrets and team mates.
Fly by

Zac's







Everyone else is mostly easy.. If you disagree please do not hesitate to comment with who you find difficult!

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