This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Cashing In Big
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Heal
Items
Ability Order Max Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Master Yi
This is my go to ban. Yi's Q makes ulting him tricky and he can often one shot you if he gets on top of you. Though a good team can keep him off your ***.
Taric
Taric provides pressure early as well as sustain and peel. His stun can be used to help land your ulti. Also he can keep you alive for ~ETERNITY~
Taric
Taric provides pressure early as well as sustain and peel. His stun can be used to help land your ulti. Also he can keep you alive for ~ETERNITY~
Champion Build Guide
![]() |
Hello, my summoner name is Prime Miniature and I have mained ![]() ![]() Disclaimer: This guide is not meant to explain ![]() |






Power Chords
Diminuendo
![]() |
This power chord is like a mini ![]() ![]() ![]() |
Tempo
![]() |
This is great for chasing enemies down and keeping enemies in place for early ganks. I will also use this for early poke to get in a few extra auto attacks by keeping the enemy from running too far. Be wary of using this to run away since ![]() ![]() |
Staccato
![]() |
This ![]() ![]() |
Basic Combos
Let's one shot the squishy:





This is your best combo for bursting. Be cautious of using your

Early poking fun:




Personally I like using this early since it keeps the enemy in range long enough for you to get both you

Lichbane PSA: [ANY ABILITY] +














Lane Match-Ups and Synergies
For your lane partner you will generally want a supportive tank such as







Now on the flip side: your opponent. Be aware of super aggressive early game champions such as



Early Game
Your main goal of early game is to poke the enemy out of lane. Do not worry about killing your opponents, just keep them off of the farm, and preferably out of exp range. Though if you can't zone them off don't worry too much there are more ways to play this match up.
Generally, you will want the wave in one of two places. Either, under the enemy's turret (with proper warding) so that it is harder for them to get CS, and you can poke whenever they try. Or under your turret. Since losing CS is not a big worry for you, this makes the enemy susceptible to ganks and you can still poke.
Early game is a very tricky time for



Since you are still trying to complete your quest, at this point you should take as little cs as possible. A general rule is to take only the


Note: Once you complete your quest begin to farm normally.
Mid Game
At this point you should have completed your quest and have hopefully been able to take turret. Since the enemy ADC should behind in exp and gold you will have a much stronger roam than they do. Begin causing chaos around the map with the help of your support >:).
On your own you won't be able to one shot anyone yet (just do a large portion of their health) so stay close to your support/ other team mates. Also take advantage off


Late Game
Now is your time to shine. Use




Tip: use




At this point it is important to stick with your team. You have terrible wave clear so pushing out a lane will take forever and leaves you vulnerable to being caught out. You will be quite slippery with






Early Items
Start your early game off right
Spellthief's Edge
![]() |
A staple among ![]() ![]() ![]() |

Tear of the Goddess
![]() |
Normally, ![]() ![]() ![]() ![]() |
The Core Build
Essential items to build every game
Seraph's Embrace
![]() |
This is you first full item. When completed it should give you about 130 AP (50 base + about 80 from its passive) as well as a beefy shield and 20 cdr. Since ![]() ![]() ![]() |
Lich Bane
![]() |
This item synergizes well with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Sorcerer's Shoes
![]() |
Boots are an essential item on almost any champion. Even though ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Offensive Items
More damage is more good
Rabadon's Deathcap
Void Staff
![]() |
Magic Resist: the bane of any burst mage's existence. If you end up against a particularly tanky team, ![]() ![]() |
Morellonomicon
![]() |
Flat magic pen is not the best against tanks, but it does wonders against squishes' measly defenses. It also gives you a little bit of health for when you are taking a lot of damage but not necessarily getting bursted or cc'ed. Greivous wounds are also a great solution for any high healing enemies such as ![]() ![]() |
Defensive Items
Help avoid that pesky burst and keep from getting caught out
Banshee's Veil
Zhonya's Hourglass
![]() |
Zhonya's is a little more tricky to use than ![]() ![]() |
General
The




The Items
Dark Seal
![]() |
This item is super efficient. It will help a ton with your early sustain since it gives 100 extra mana and increases healing you get from potions. Of course its stacking is amazing since ![]() |
Mejai's Soulstealer
![]() |
Fully stacked, ![]() ![]() |
Control Ward
Oracle Lens
![]() |
One you complete ![]() ![]() |
Farsight Alteration
![]() |
Around your fourth or fifth item inventory space gets tight. Since ![]() ![]() ![]() |
Inspiration
Bend those rules to your will
Kleptomancy
![]() |
This rune synergizes well with ![]() ![]() ![]() ![]() ![]() |
Magical Footwear
![]() |
Free boots allow you reach your core build faster and give you some extra movement speed in the process. Since ![]() ![]() |
Biscuit Delivery
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Cosmic Insight
![]() |
This rune is great since you'll almost always get 40 CDR. So the little extra is pretty nice, especially since ![]() ![]() ![]() |
Sorcery
Nothing a little magic won't fix
Manaflow Band
![]() |
This rune gives you 250 extra mana and then increases your mana regeneration, allowing you to spam more (while also gaining some AP thanks to ![]() |
Gathering | Storm | Transcendence | |
![]() | This rune has great scalings and will give you a little extra oomf when you hit that spicy late game. Though due to the time it takes to ramp up, its best saved for metas with long games. |
![]() |
For metas when the game is decided well before late game, I would recommend this rune. It comes online faster and ![]() |
6 March 2019 1:57 PM EST: Strategy Updated
6 March 2019 5:27 PM EST: Matchups Updated
7 March 2019 10:30 PM EST: Jarvin Explanation Added
7 March 2019 11:19 PM EST: Fixed Spelling and Grammar
7 March 2019 11:59 PM EST: Matchups Updated
8 March 2019 1:28 PM EST: Fixed Starting Potions
11 March 2019 12:37 PM EST: Lich Bane Description Updated
24 March 2019 8:17 PM EST: Synergies Updated & Jarvin Chapter Archived
5 May 2019 12:46 AM EST: Updated Runes & fixed typos
5 May 2019 10:56 PM EST: Updated Introduction & fixed typos
6 May 2019 1:34 AM EST: Matchups Updated
6 May 2019 2:33 AM EST: General Strategy updated
10 June 2019 9:50 PM EST: Mejai's line Chapter added & Mejai's updated
10 June 2019 10:04 PM EST: Grammar & boots updated
16 July 2019 10:21 AM EST: Runes Updated
17 July 2019 7:58 PM EST: Spelling & Grammar
17 July 2019 8:15 PM EST: Match-Ups better explained
19 July 2019 1:50 AM EST: Synergies Updated
19 July 2019 2:05 AM EST: Grammar
31 July 2019 11:39 PM EST: Quick Tips added
16 October 2019 12:56 AM EST: Intro Updated
Why Jarvin IV?





You must be logged in to comment. Please login or register.