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LoL Champion Abilities: Ziggs

Ziggs RP Cost 880 Ziggs BE Cost4800
Wishlist

Ziggs The Hexplosives Expert

Pick 80%
Win 51%
Pick 17%
Win 49%

Ability Range Cost Cooldown
Ziggs's Short Fuse
Short Fuse Ziggs's Passive Ziggs's Passive
Self
Ziggs's Passive
Ziggs's Passive
Every 12 seconds, Ziggs' next basic attack deals 20 / 24 / 28 / 32 / 36 / 40 / 48 / 56 / 64 / 72 / 80 / 88 / 100 / 112 / 124 / 136 / 148 / 160 (+30 / 40 / 50% of ability power) bonus magic damage. The value changes every 6 levels. This cooldown is reduced by 4 / 5 / 6 seconds whenever Ziggs uses an ability. Short Fuse deals 100% bonus damage (200% total) to enemy structures.
Q
Ziggs's Bouncing Bomb
Bouncing Bomb Ziggs's Q Ability
850
50 / 55 / 60 / 65 / 70
6 / 5.5 / 5 / 4.5 / 4
Ziggs throws a bouncing bomb that deals 75 / 120 / 165 / 210 / 255 (+65% of ability power) magic damage upon hitting an enemy or after bouncing twice.
W
Ziggs's Satchel Charge
Satchel Charge Ziggs's W Ability
1000
65
20 / 18 / 16 / 14 / 12
Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals 70 / 105 / 140 / 175 / 210 (+50% of ability power) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

In addition, Satchel Charge will hexplode structurally unsound towers below 25 / 27.5 / 30 / 32.5 / 35% of their maximum Health.
E
Ziggs's Hexplosive Minefield
Hexplosive Minefield Ziggs's E Ability
900
70 / 80 / 90 / 100 / 110
16
Ziggs scatters 11 proximity mines that detonate on enemy contact. The first mine deals 40 / 75 / 110 / 145 / 180 (+30% of ability power) magic damage and slows the enemy by 20 / 25 / 30 / 35 / 40% for 1.5 seconds. Enemies who have already hit a mine will take 40% damage from additional mines. The mines are visible for all players and last 10 seconds.
R
Ziggs's Mega Inferno Bomb
Mega Inferno Bomb Ziggs's Ultimate (R) Ability
5300
100
120 / 95 / 70 / 70 / 70
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take 300 / 450 / 600 (+110% of ability power) magic damage, while those further away take 33% less damage.