What do you mean on-hit...
it looks like a hybrid build to me o_O
it looks like a hybrid build to me o_O
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
Agreed. You have one, maybe two.
Onhit would be more like this
Malady
Black Cleaver
Berserker's Greaves
Sword of the Divine
And some other stuff.
Onhit would be more like this
Malady
Black Cleaver
Berserker's Greaves
Sword of the Divine
And some other stuff.
Sig courtesy of GrandmasterD. Go get your own sig from them. :D
Malady On-Hit Lowers Magic Resist
Sword of the Divine On-Hit Does Extra Damage Every 4
Black Cleaver On-Hit Lowers Armor
Guinsoo's Rageblade On-Hit Boosts AS and AP
Phantom Dancer and Nashor's Tooth add AS which allows your On-Hit effects to proc more often
Bloodthirster or Hextech Gunblade for needed Lifesteal/Spell Vamp
Sword of the Divine On-Hit Does Extra Damage Every 4
Black Cleaver On-Hit Lowers Armor
Guinsoo's Rageblade On-Hit Boosts AS and AP
Phantom Dancer and Nashor's Tooth add AS which allows your On-Hit effects to proc more often
Bloodthirster or Hextech Gunblade for needed Lifesteal/Spell Vamp
mmm i c
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
not to mention, Wit's End is better than Sword of the Divine unless there is a Jax
Wit's End
does 42x4 damage
deals 168 damage in 4 attacks
Sword of the Divine
does 100 damage on the 4th attack
deals 100 damage every 4th attack
the choice is clear to me...
not to mention magic resist? yes please.
Wit's End
does 42x4 damage
deals 168 damage in 4 attacks
Sword of the Divine
does 100 damage on the 4th attack
deals 100 damage every 4th attack
the choice is clear to me...
not to mention magic resist? yes please.
The on-hit build is kinda bad..
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
I was just thinking about it a bit more. That's one I haven't used in forever so I have to remember my items. Now I'm thinking to go for
Berserker's Greaves,
then Malady+ Wit's End, which i think is a great combo.
After that depending on the team you could go Black Cleaver to tear through armor or Madred's Bloodrazor to tear through high hp.
If you have the room Guinsoo's Rageblade would be a great item for the increased attack speed and ap.
Then I would suggest going for Hextech Gunblade because you will get a lot of spell vamp with the extra magic damage.
But beyond the on-hit build, what do you think of the other two?
Berserker's Greaves,
then Malady+ Wit's End, which i think is a great combo.
After that depending on the team you could go Black Cleaver to tear through armor or Madred's Bloodrazor to tear through high hp.
If you have the room Guinsoo's Rageblade would be a great item for the increased attack speed and ap.
Then I would suggest going for Hextech Gunblade because you will get a lot of spell vamp with the extra magic damage.
But beyond the on-hit build, what do you think of the other two?
I think it's great that TF can build both ways effectively. It's good to have a flexible champion that can adjust to the team comp but still carry well.
That said, AP TF has sick burst, which I find to be more devastating than raw DPS. A lot of other carries fill the DPS role as well as TF does, while AP TF allows him to function more like an assassin, especially in combination with his ultimate. Wild cards is also a mean harrass.
However, I'm not much of a TF player, I'm just going on experience. Though I think the on-hit build restricts his playstyle too much and works better on someone like warwick, due to his ult. Or Vayne, in combination with Silver Bolts.
That said, AP TF has sick burst, which I find to be more devastating than raw DPS. A lot of other carries fill the DPS role as well as TF does, while AP TF allows him to function more like an assassin, especially in combination with his ultimate. Wild cards is also a mean harrass.
However, I'm not much of a TF player, I'm just going on experience. Though I think the on-hit build restricts his playstyle too much and works better on someone like warwick, due to his ult. Or Vayne, in combination with Silver Bolts.
Thanks to Fatelblade for the sig!
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AP TF
Doran's Ring
Boots of Lucidity
Sheen
Rabadon's DeathCap
LichBane
Other Nice AP items...
Abilities: Wild Cards > Pick A Card > Stacked Deck
AD TF
Doran's Blade
Berserker's Greaves
The Bloodthirster
Infinity Edge
Black Cleaver
Frozen Mallet...
AS/On-Hit TF
Doran's Blade
Berserker's Greaves
Sword of the Divine
Malady
Nashor's Tooth
Phantom Dancer
The Bloodthirster or Hextech Gunblade
Possible The Black Cleaver or a Defensive item such as Banshee's
Guinsoo's Rageblade is another good option
Abilities the same for AD and On-Hit: Stacked Deck > Pick A Card > Wild Cards
What option do you find to be optimal and if you would argue with any of the item builds, explain you reasoning. Obviously, there is some room for change in the item builds to adapt to a game.