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Hecarim Patch Notes (Formatted)

Creator: Zeprido April 17, 2012 6:42pm
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Zeprido
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Hecarim Patch Notes (Release v.1.0.0.138)

Hecarim Patch Preview


New Skins in the Store
  • Reaper Hecarim
  • Blood Knight Hecarim

League of Legends v.1.0.0.138


Hecarim, the Shadow of War

Hecarim Champion Spotlight

  • Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
  • Rampage – Hecarim cleaves nearby enemies dealing physical damage.
  • Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
  • Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
  • Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.


Annie
  • Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)

Akali
  • Base armor increased to 20 from 17
  • Base health increased to 530 from 510
  • Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
  • Fixed a bug where Twilight Shroud was not applying assists properly

Gragas
  • Updated recommended items

Graves
Irelia
  • Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
  • Fixed a bug around failing to fire any extra Transcendent Blades

Jax
Karma
  • Fixed a bug where Mantra's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (2)

Kayle
  • Divine Blessing
    • Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
    • Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23%
    • Movement Speed duration increased to 3 seconds from 2.5
    • Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80

Kog'Maw
Janna
  • Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
  • Monsoon
    • Mana cost reduced to 150/225/300 from 200/275/350
    • Knock back distance reduced to 875 from 1000

Leona
  • Sunlight now has a new particle
  • Zenith Blade hit box increased slightly to match the animation
  • Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise)

Lulu
  • Fixed a display error for Lulu's passive - passive now correctly states how much damage Pix is doing.
  • Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
  • Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.

Lux
Malphite
  • Fixed a bug where Seismic Shard's Movement Speed was lost if the target died

Miss Fortune
  • Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned

Mordekaiser
  • Fixed a bug where Mordekaiser could cause minions to attack themselves.

Orianna
Sejuani
Swain
  • Ravenous Flock upkeep cost reduced to 5/6/7 from 5/7/9
  • Basic attack frame speed increased

Teemo
  • Move Quick cooldown reduced to 17 seconds from 22
  • Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
  • Fixed a bug where Teemo's ' Toxic Shot' was doing less damage than intended at higher attack speeds.

Tristana
Vladimir
  • Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool

Yorick
Ziggs
Zilean
    *
Time Warp mana cost reduced to 80 from 100
* Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks



Items

General
  • Champion XP/Gold Rewards
    • Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
    • Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
    • Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn 30.4% more total experience than solo, up from 26.1%
  • HP and MANA regen rates are now displayed on your HP and Mana bars
  • Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
  • Monster regeneration sigils now restore up to 40 mana (from 30)
  • Added floating status text (for example "Snared!") to some spells that were missing it (like Cassiopeia's Petrifying Gaze), and removed it from displacement effects that didn't need it (like Gragas' Explosive Cask)
  • Fixed another bug causing double kills against targets like Kog'maw (Icathian Surprise)
  • Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time

Features

  • Animated Combat Text
    • Added animated text for all damage done
      • Damage is now colored depending on what type of damage it is.
        • Physical Damage = Red
        • Magic Damage = Purple
        • True Damage = White
      • Legacy damage text can be enabled via the options menu.
    • Added animated status text for CC effects and immunities
    • Death Recap is now colored based on the damage type done
    • Interface Options reworked to support new floating combat text.
    • Fixed a bug where damage text would sometimes linger on the screen
  • Announcement System
    • Improved the priority and responsiveness of kill announcements
      • Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
    • The ACE! Announcement should now be more responsive
    • Added first-pass animated kill announcement banners for Multi-kills and First blood

PvP.net features
  • Added first win of the day status to the summoner profile.
  • Added a search function to the custom games list. Searches can be performed by game name or host name.

Runes
Co-op vs. AI

  • Added Sion Bot and Vladimir Bot
  • Improved bots' target acquisition while near enemy towers to reduce amount of tower diving
  • Improved bots' logic for assisting each other
  • Bots now properly purchase elixirs after finishing their item builds
  • Fixed a bug where bots would sometimes randomly path toward the enemy base
  • The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
  • Added the ability for the host of a Custom Dominion game to add bots to the game
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cooper56
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much tidier than my post :)
PsiGuard
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OSNAP **** BE FORMATTED!
Thanks to Janitsu for the sig!
Zeprido
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PsiGuard wrote:

OSNAP **** BE FORMATTED!


Now with clickable loading screen portraits of his skins that link to the full splashscreen for them =)
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Queso
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Nerfs to dorans health is an indirect buff to vlad, nice.

Awesome formatting zep.


here is video of the mordekaiser bug:
cooper56
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getting Hecarim for sure. Tried him in PBE already hes very strong jungler with good speed.

strong speed and ganks
Zeprido
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cooper56 wrote:

getting Hecarim for sure. Tried him in PBE already hes very strong jungler with good speed.

strong speed and ganks

I find him lackluster, but has Xin Zhao potential snowball.
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Oh dude, Here a Hard Jungler to counter because hes movement speed and his passive. I think a good counterpick to Hecarim will be Skarner, plus now the Doran's items only give 80 health, that 20 health will help you in a figth. :D

Yes, my new project start it. Feel free to PM me and give me suggestions to be the best blog on MOBAfire!

cooper56
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Zeprido wrote:


I find him lackluster, but has Xin Zhao potential snowball.

Lackluster how? Hes no where near xin lol.... His ult op and has amazing indication for team fights.

I dont think he is lackluster hes not strongest he could be buffed sure maybe 1.5 sec fear on ult idk?

They already buffed his q base dmg.
jhoijhoi
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That Morde bug :P

Interesting nerf to Doran's. I like how Doran's Shield is now 40 HP over Ring and Blade. Will we be seeing some Doran's Shield starts?
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