I remember thinking at the start of season 3 with the buffs and heavy nerfs to Athene's it might become a good alternative on some champs who need mana regen and CDR but don't need the excessive mana regen of Athene's. Still haven't seen anyone using it though.
Comparing gold values is Extremely rarely useful or worth anything. I think Morello's sure is underrated but obviously I would only get it against a heavy Heal/Lifesteal/Spell Vamp team. Nothing has changed.
You want damage? Rabadon's, Zhonya's, Deathfire Grasp, Void staff, Abyssal Scepter are
Often all a better choice.
You want mana in lane? Chalice of Harmony, Tear of the godess, Catalyst. All better options.
Morello's only against healers
You want damage? Rabadon's, Zhonya's, Deathfire Grasp, Void staff, Abyssal Scepter are
Often all a better choice.
You want mana in lane? Chalice of Harmony, Tear of the godess, Catalyst. All better options.
Morello's only against healers
DarkPercy wrote:
Comparing gold values is Extremely rarely useful or worth anything. I think Morello's sure is underrated but obviously I would only get it against a heavy Heal/Lifesteal/Spell Vamp team. Nothing has changed.
You want damage? Rabadon's, Zhonya's, Deathfire Grasp, Void staff, Abyssal Scepter are
Often all a better choice.
You want mana in lane? Chalice of Harmony, Tear of the godess, Catalyst. All better options.
Morello's only against healers
I disagree. I think


I know the math doesn't mean everything, but it isn't useless. If you think

Zhonya's: 100 AP for 3100 gold. 1 AP for 31 gold
Morellonomicon: 75 AP for 2200 gold. 1 AP for 29.3 gold
Not to mention, CDR greatly increases the damage output of some mages.
Some mages also need mana regen, but


I am not saying that



TL;DR Don't judge Morellonimicon just based on it's passive. It's passive is pretty lack-luster, but it makes up for that by being incredibly cost effective and cheap.
EDIT: I actually saw froggen rush morellonomicon earlier today as

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I think Morello's Passive should be extremely useful when finishing people off if Ignite is on Cooldown and you have some periodic Spelldmg in your arsenal. You can also apply Grievous Wounds to an entire team with a big AoE (think of hitting sth like Ziggs ult and the enemy teams Janna uses her ult afterwards...no heal for you)
Foo18 wrote:
If you think
Zhonya's Hourglass is a better item for damage, you are just wrong.

Nice comparison of a defensive item. Now try an actual parallel.


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The reason someone should buy this is because of the heavy CDR and the passive, not just because it is so cost efficient, thats just an extra :P



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hourglass also gives armor and a must have active on mages.
chalice is early mr and manaregen in lane at a cheap cost, then builds into grail which adds cdr and ap with better stats. also ori is a bad example because she is one of the most manahungry casters in the game.. chalice into grail is a must.
defensive stats on casters are very important so aps who want cdr/ap are going to prefer going chalice into grail because it simply makes for a better laning phase/mid game transition.
i don't think it's a bad item but it's just kind of awkward to build.
chalice is early mr and manaregen in lane at a cheap cost, then builds into grail which adds cdr and ap with better stats. also ori is a bad example because she is one of the most manahungry casters in the game.. chalice into grail is a must.
defensive stats on casters are very important so aps who want cdr/ap are going to prefer going chalice into grail because it simply makes for a better laning phase/mid game transition.
i don't think it's a bad item but it's just kind of awkward to build.
EvilDice wrote:
hourglass also gives armor and a must have active on mages.
chalice is early mr and manaregen in lane at a cheap cost, then builds into grail which adds cdr and ap with better stats. also ori is a bad example because she is one of the most manahungry casters in the game.. chalice into grail is a must.
defensive stats on casters are very important so aps who want cdr/ap are going to prefer going chalice into grail because it simply makes for a better laning phase/mid game transition.
i don't think it's a bad item but it's just kind of awkward to build.
-Getting morello's does not stop you from getting hourglass. I simply said that morello's was a better damage source.
-Sacrificing chalice is my biggest problem with building morello's. However, not all mages need the chalice. I love chalice. However, grail is a really meh upgrade. It gives really meh stats for how much it costs right now. Come to think of it, I would rather get chalice, and then get morello's instead of grail.
-Defensive stats are important, but you can just get a negatron with the money you didn't spend on grail.
-The laning phase from chalice is good, but I think the mid game from morello's is better. Besides, as I just realized, you can get chalice and morello's.
(also,

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Morrelo's Evil TomeI then stopped myself and thought: "Wait, have I ever even given it a chance? I consider myself very open to unconventional strategies, and maybe
Math
Total Cost: 2200g
AP: 75
Gold value: 1575
MP5: 12
Gold value: 720
CDR: 20%
Gold Value: 660
Passive: Dealing magic damage to an enemy champion below 40% health inflicts Grievous Wounds to them for 4 seconds.
Gold value: N/A
Total gold value: 2955
Now, let's compare it to a similar AP item.
Total Cost: 2800
AP: 60
Gold value: 1260
MP5: 15
Gold value: 900
CDR: 15%
Gold value: 495
MR: 40
Gold value: 790
Passive: Restores 12% of your max mana on kill or assist.
Increases your mana regeneration by 1% per 1% mana you are missing.
Gold Value: N/A
Total gold value: 3445
Now, to compare them both, let's look at how much bang you get for each buck.
/end math
NOTE: I approximated the gold values a little bit, since it changes with every basic item. All this was assuming that:
AP: 21 gold per 1 AP
MP5: 60 gold per 1 MP5
CDR: 33 gold per 1% CDR
MR: 19 gold per 1 MR
Math Conclusion
So, there's a lot to be said for this. On paper,
The only thing that can really be gained from all this math is this:
What are you paying for?
AP: This is actually remarkable.
MP5: The mana regen is a big part of
For
CDR:
MR: Magic resist is only given on
Unique Passives:
Keep in mind that this passive procs on basic attacks if you have
Components in Lane Phase
Kage's lucky pick: A Gp10 item can be useful, but honestly isn't that great. This item is very cost inefficient, and the GP10 isn't very useful on mid laners, since they usually depend on mid game, and get the most CS anyway.
However, a lot of AD champions have been laning mid lately. That makes the magic resist on this item useless.
Verdict:
Well, I have presented all the evidence I can think of for both sides. I have compared the math, the different purposes of the two items, and what their components are useful for. However, I still cannot give a verdict.
After doing this, all I can say it this.
(NOTE:
AP=Ability Power
MP5=Mana regeneration Per 5 seconds
CDR=Cooldown Reduction
MR=Magic Resist)
Hope you liked my thread!
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