Dyto wrote:
Did I trigger anybody yet? yes, if you main these champions, or these are the only champions you have positive winrates on you are infact a newbie or just outright bad.
Okay, so I have a few concerns here. If I am or anyone else that plays these champions are newbies or as you call them "outright bad", how come we have positive winrates then? How come we can play the game in order to win and get these winrates? Your entire argument here crumbles at the ending of your sentence.
Dyto wrote:
How can this be? Riot suggests these champions take HIGHER skill to play mostly dont they?
In all honesty, league of legends is INCREDIBLY simple and any "mechanical challenges" between champion use is easily overcome. The only REAL difference then becomes, is it harder to play AS, or AGAINST that champion.
In all honesty, league of legends is INCREDIBLY simple and any "mechanical challenges" between champion use is easily overcome. The only REAL difference then becomes, is it harder to play AS, or AGAINST that champion.
Now one could argue that this and this is broken and this and this should be nerfed / buffed, but in all honesty, why do these things according to your argument, make us a bad player? The reason Riot suggests that these take higher skill is because it's much harder to master a champion like








Dyto wrote:
This is the only metric that can be realistically used to gauge balance, typically it should be a pretty hard choice ... if balance is done properly. In the case of these champions though, with very little time dedicated one could EASILY overcome ingame knowledge etc by having a stronger champion.
Just because your champion is a little bit stronger, doesn't mean you can outright just 1v9 the entire game and ignore any gameplay knowledge or macro just because your champion has that tiny little nitty bit of extra AD than your opponent.
Dyto wrote:
Playing these champions is not necessarily harder, infact in all honesty its a lot closer to being allowed to use MMA fight moves AND a baseball bat, in a strictly boxing only tournament.... who cares if you know how or not to throw a round house kick vs your oponnent, if hes not allowed equally as devastating a move.
1. No they aren't necessarily harder to play, but it doesn't make them necessarily easier to play either.
2. What?
3. You're comparing a virtual game with virtual stats to a real game where the players themselves and the individual strength that they have will indicate how strong they can throw a round house kick vs their opponents?
Dyto wrote:
This is 47 champions of an entire roster of 148, but these champions are so bad for balance that they can very easily carry games ENTIRELY on their own ( yes admittedly any champion can, but these can MUCH easier ).
No they still can't carry games much easier. Every champion has the same chances to carry a game, it's not about the champion you're playing, it's about you as a player and what you decide to do which will dictate your gameplay and will therefore lead to success, not the other way around.
Dyto wrote:
Also, most of these champions are incredibly strong earlier in the game, leading to MUCH less challenges a long the way to becoming strong.
No they are not? Infact,

























Dyto wrote:
You are not good because you can "insec", you're bad because you need to exploit that champion.
Also, I want you to know that I main several champions on this list, because im bad.
Also, I want you to know that I main several champions on this list, because im bad.
1. You're not exploiting anything with any champion. Every champion has their own features, it's how you as a player use those features to improve and become a better player.
2. If you main several of these champions, and you end this thread with saying that you are also bad, then what is the point of your entire argument and this entire thread exactly? Just to rant or what?

Thanks to Jovy for the sig!
Fruxo wrote:
Okay, so I have a few concerns here. If I am or anyone else that plays these champions are newbies or as you call them "outright bad", how come we have positive winrates then? How come we can play the game in order to win and get these winrates? Your entire argument here crumbles at the ending of your sentence.
Now one could argue that this and this is broken and this and this should be nerfed / buffed, but in all honesty, why do these things according to your argument, make us a bad player? The reason Riot suggests that these take higher skill is because it's much harder to master a champion like








Just because your champion is a little bit stronger, doesn't mean you can outright just 1v9 the entire game and ignore any gameplay knowledge or macro just because your champion has that tiny little nitty bit of extra AD than your opponent.
1. No they aren't necessarily harder to play, but it doesn't make them necessarily easier to play either.
2. What?
3. You're comparing a virtual game with virtual stats to a real game where the players themselves and the individual strength that they have will indicate how strong they can throw a round house kick vs their opponents?
No they still can't carry games much easier. Every champion has the same chances to carry a game, it's not about the champion you're playing, it's about you as a player and what you decide to do which will dictate your gameplay and will therefore lead to success, not the other way around.
No they are not? Infact,

























1. You're not exploiting anything with any champion. Every champion has their own features, it's how you as a player use those features to improve and become a better player.
2. If you main several of these champions, and you end this thread with saying that you are also bad, then what is the point of your entire argument and this entire thread exactly? Just to rant or what?
To be honest, I made this thread because even though I use many of these champions, Im tired of HAVING to use them to be relevant, the other champions not listed just always feel VASTLY inferior ingame so you have to use these champions. I would like to be able to use more champions, rather than pigeonholed into the same third of champions that are just catered to.
Fruxo wrote:
You don't have to use them to be relevant, infact you can use any champion and be equally as relevant. I can probably name around 101 champions that are equally as strong as the 47 you just listed.
Honestly every champion CAN be relevant, but it takes A LOT more work and MUCH faster farming to do it on other champions, the 47 listed, have kits which make it EASY for them, they're like playing with a handicapp, you know ... you let your 4 yr old use training wheels on the bike because it makes riding easier, same thing with absurdly stronger champions.
Dyto wrote:
Honestly every champion CAN be relevant, but it takes A LOT more work and MUCH faster farming to do it on other champions, the 47 listed, have kits which make it EASY for them, they're like playing with a handicapp, you know ... you let your 4 yr old use training wheels on the bike because it makes riding easier, same thing with absurdly stronger champions.
You don't mention

If you know a champion has a great early game damage, waveclearing etc. etc. then it's your job to either deny them from farming or getting the powerspikes that they want like for example freezing OR making sure that you don't die to them in the early stages when they are the strongest. If you die early when they are strong and you aren't, you are essentially giving them the advantage that they want, which will result in you not being able to do anything.

Thanks to Janitsu for the sig!
Fruxo wrote:
You don't mention

If you know a champion has a great early game damage, waveclearing etc. etc. then it's your job to either deny them from farming or getting the powerspikes that they want like for example freezing OR making sure that you don't die to them in the early stages when they are the strongest. If you die early when they are strong and you aren't, you are essentially giving them the advantage that they want, which will result in you not being able to do anything.
I INTENTIONALLY leave nasus out...because unlike the old cliche for SOME of these champions "Just cc them", that ACTUALLY works on nasus, he has no mobility and no way to get in close besides summoners and his one SINGLE TARGET slow. Nasus Q damage scales infinitely yes and so it seems like it also fits into this same "you're bad if..." scenario, but the rest of his kit does not combo well enough to overcome zero mobility, zero hard cc or some sort of different ability. He doesnt turn into the same type of monster, not atleast as often as the champions mentioned.
Again, nasus is actually fairly well balanced ... he has no mobility but HIGH damage and to compensate the damage his only CC is soft and he doesnt get a burst ult either.
Dyto wrote:
Mobility is THE strongest skill type in the game.... and these champions ( most ) pay NO price for that ability
Aatrox, doesn't even have that much mobility. His
Umbral Dash with 1 use doesn't even count.
Akali, relies on her
Shuriken Flip for mobility and can be dodged & used as a trap in multiple ways. Her
Twilight Shroud gives a decaying movement speed which only lasts for 2 seconds and her
Perfect Execution has to be used on a champion target so that one doesn't count either.
Azir, the movement abilities he has is a part of his character, useless and unplayable without it.
Camille, only mobility spell is
Hookshot / Wall Dive which can both be dodged, denied and blocked.
Darius, unless you force yourself to run
Ghost, effectively removing his other useful spells like
Ignite, he has no mobility.
Diana, also doesn't have any mobility if her
Lunar Rush is on cooldown, and if she decides to go in with said ability, she cannot get out and can get targeted in order to die, effectively compensating the only mobility she has.
Draven, part of his character, also a huge mana consumtion if you use it too often.
Evelynn, also does not have any movement abilities and her mobility is the exact same as most others.
Fiora, sure,
Lunge gives her great mobility, but as a compensation if you don't hit a target/vital, it goes on a massive cooldown and it still costs a ton of mana to use.
Gnar, only form of mobility is
Hop / Crunch, doesn't even count.
Hecarim, also part of his character. Without mobility, he's completely useless.
Illaoi, same as darius, doesn't have any mobility but the normal mobility that every champion has.
Irelia, her
Bladesurge is the only form of mobility she has. Yes it gives her a lot of room to make plays and yes it is a really good ability. However, it has major weaknesses to compensate for that mobility, one clear example is that if your target doesn't die, the ability won't reset, if you don't use it on a passive proc, it won't reset.
Jarvan IV, part of his character.
Jax, only has
Leap Strike which is barely any mobility.
Kassadin, only has his
Riftwalk, which is a part of his character, his compensation for that is that the more he use it, the cost of the ability will increase massively.
Katarina, part of her character, can be dodged and countered in multiple ways.
Kayn, part of his character, useless otherwise.
Kha'Zix, not a bug without his mobility.
Kled, doesn't count.
Lee Sin, this is the most obvious one ever.
Master Yi, only has his ultimate, can be countered pretty easily.
Mordekaiser, has no mobility ?
I don't even have to continue with your list because all of the others that you mentioned are also completely obvious. They have their mobility for a reason, most of which are compensated with other things. If you remove said mobility, they become useless, completely unplayable.

Thanks to Jovy for the sig!
I agree with @ Fruxo here. What are you even trying to prove here? All your points contradict each other.
I play champs that are both on your list and not on your list. If I can carry hard with champions like
Maokai and
Pantheon, but I also like to play
Hecarim and
Shyvana, am I still a bad player?
Your skill in league is around 95% about macro and game knowledge. It's a tactical game after all. If you do well with a hard champion you'll need good insight as well. Otherwise you will still lose many games.
And you state the champs you listed are harder to play?
Xin Zhao,
Warwick,
Darius,
Shyvana,
Jarvan IV,
Master Yi,
Jax,
Diana... are all quite simple.
Even if you only count the champions on your list that are actually hard to play, your points aren't logical. Of course mastering a hard champion will be rewarding, but so is mastering literally any other champion. Yesterday me and my team got destroyed by a
Sion main. A quite easy champion that isn't included on your list. At the same time I have won against many
Lee Sin mains playing my simple anti-mobility
Poppy.
Playing a harder champion can in fact be even more unforgiving. Let's take
Irelia for example. Without being able to hit
Flawless Duet consistently, you can't do much and you'll be vulnerable to ganks.
You can have succes with about any champion in the game until in maybe Masters + elo.
I play champs that are both on your list and not on your list. If I can carry hard with champions like




Your skill in league is around 95% about macro and game knowledge. It's a tactical game after all. If you do well with a hard champion you'll need good insight as well. Otherwise you will still lose many games.
And you state the champs you listed are harder to play?








Even if you only count the champions on your list that are actually hard to play, your points aren't logical. Of course mastering a hard champion will be rewarding, but so is mastering literally any other champion. Yesterday me and my team got destroyed by a



Playing a harder champion can in fact be even more unforgiving. Let's take


You can have succes with about any champion in the game until in maybe Masters + elo.

Thanks to @ Jovy for the signature!
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Did I trigger anybody yet? yes, if you main these champions, or these are the only champions you have positive winrates on you are infact a newbie or just outright bad.
How can this be? Riot suggests these champions take HIGHER skill to play mostly dont they?
In all honesty, league of legends is INCREDIBLY simple and any "mechanical challenges" between champion use is easily overcome. The only REAL difference then becomes, is it harder to play AS, or AGAINST that champion. This is the only metric that can be realistically used to gauge balance, typically it should be a pretty hard choice ... if balance is done properly. In the case of these champions though, with very little time dedicated one could EASILY overcome ingame knowledge etc by having a stronger champion.
Playing these champions is not necessarily harder, infact in all honesty its a lot closer to being allowed to use MMA fight moves AND a baseball bat, in a strictly boxing only tournament.... who cares if you know how or not to throw a round house kick vs your oponnent, if hes not allowed equally as devastating a move.
This is 47 champions of an entire roster of 148, but these champions are so bad for balance that they can very easily carry games ENTIRELY on their own ( yes admittedly any champion can, but these can MUCH easier ).
Also, most of these champions are incredibly strong earlier in the game, leading to MUCH less challenges a long the way to becoming strong.
You are not good because you can "insec", you're bad because you need to exploit that champion.
Also, I want you to know that I main several champions on this list, because im bad.