This looks like a pretty solid start. I know this is a pretty generic statement, but you should check out some of the guides on the site for tips on build paths. Some pretty good ones right now are Dasant Ko's Challenger Annie Guide and FalleN3's Annie Guide. You may want to consider swapping
Gathering Storm for
Scorch, because
Gathering Storm pretty much means you don't have a rune there for the first 20 minutes of the game.




kmph, thank you very much for this post.
The detail you've written, along with your thoughts about why you do it is invaluable to more experienced players trying to help you.
I think you're off to a good start with your build.
Because of Annie's relatively low range with her
Incinerate and
Summon: Tibbers, many Annie players consider defensive stats on her a must.
Hextech Rocketbelt and
Rod of Ages are common purchaces on Annie for this reason.
You're correct in building max CDR. Due to the many good items that grant Cooldown Reduction, it's a staple of every AP build for every AP champion to include getting Max CDR through their itemization - many people avoid
Transcendence because of how easy it is to get through items + blue buff, but I don't think there's anything wrong with
Transcendence.
Flat AP is nice, but the reason you're building it is to increase your damage. Flat Magic Pen increases your damage by a surprisingly high amount (especially against enemies who build little or no MR), and I'd suggest building the Voidstaff as your final item almost every game.
The Rabadibble deathcap got a nice buff this last patch, making it more cost-effective to purchase earlier on, though the later in the game you purchase it (so long as you're making sensible purchases before it) the more it's worth compared to the amount your spend on it.
You said in your post that you don't always remember to use item's active abilities. That's a problem, but it's good that you identified it! Remember that the item's cost takes those abilities into account - you'll get more bang for your buck by purchasing items without active abilities for this reason.
I agree with Mr. Nyhar that the Annie guides on here are worth taking a look at. Let us know how your journey goes! I'd love to hear updates!
Ronyk
The detail you've written, along with your thoughts about why you do it is invaluable to more experienced players trying to help you.
I think you're off to a good start with your build.
Because of Annie's relatively low range with her




You're correct in building max CDR. Due to the many good items that grant Cooldown Reduction, it's a staple of every AP build for every AP champion to include getting Max CDR through their itemization - many people avoid


Flat AP is nice, but the reason you're building it is to increase your damage. Flat Magic Pen increases your damage by a surprisingly high amount (especially against enemies who build little or no MR), and I'd suggest building the Voidstaff as your final item almost every game.
The Rabadibble deathcap got a nice buff this last patch, making it more cost-effective to purchase earlier on, though the later in the game you purchase it (so long as you're making sensible purchases before it) the more it's worth compared to the amount your spend on it.
You said in your post that you don't always remember to use item's active abilities. That's a problem, but it's good that you identified it! Remember that the item's cost takes those abilities into account - you'll get more bang for your buck by purchasing items without active abilities for this reason.
I agree with Mr. Nyhar that the Annie guides on here are worth taking a look at. Let us know how your journey goes! I'd love to hear updates!
Ronyk
My 3 rules of gaming:
1. If your game starts to feel too much like work, play a different game.
2. Have fun
3. If your idea of having fun is ruining somebody else's fun, find a different way to have fun.
1. If your game starts to feel too much like work, play a different game.
2. Have fun
3. If your idea of having fun is ruining somebody else's fun, find a different way to have fun.
Quoted:
I know this is a pretty generic statement, but you should check out some of the guides on the site for tips on build paths.
Yes I did and admittedly, I based my build idea on their builds.
Quoted:
You may want to consider swapping
Gathering Storm for
Scorch, because
Gathering Storm pretty much means you don't have a rune there for the first 20 minutes of the game.



True but

Quoted:
Because of
Annie's relatively low range with her
Incinerate and
Summon: Tibbers, many
Annie players consider defensive stats on her a must.
Hextech Rocketbelt and
Rod of Ages are common purchaces on
Annie for this reason.







Well true, the solution for the dilemna of either not engage or go into the fray and die...
But, but when should I buy these items? In the beginning or later on? I believe in the beginning? Then, how are they better than either





Quoted:
many people avoid
Transcendence because of how easy it is to get through items

My thinking is,



Quoted:
Flat Magic Pen increases your damage by a surprisingly high amount (especially against enemies who build little or no MR), and I'd suggest building the
Void Staff as your final item almost every game.

Flat MP you say! so why build




Quoted:
You said in your post that you don't always remember to use item's active abilities. That's a problem, but it's good that you identified it!
Dang. I really suck at this. Even if I limit myself to

Quoted:
I'd love to hear updates!
I've been experimenting with less usuall positions for

1. When I'm being forced supp cuz all other positions are already taken. (ehh this racing whoever first spams "MID" in Blind Pick... and then all these #typical Yas mains who say they're mid no matter what and u know u gotta let them mid cuz they can easily deny u farm anyway... Still trial and error taught me blind pick gives me a greater chance to get mid than draft pick... OK I'm digressing) Frankly I believe (I may be wrong)

Anyway, I yesterday managed to get the second S out of 3 required... on this exact position. The fact that the enemy ADC left certainly helped. I was duoing top with Brand, I was the one to have

The other 2 roles that seem, to me, pretty promising for Annie, are solo top and bot CARRY, not supp.
Top: This is because Annie (and actually most ranged champs, burst mages or marksmen) seem to me to hard counter some common toplaners like






However this is a dice roll, since on the other hand, as




And here we get to the problem that, I admit, might invalidate the idea of going top with Annie to counter





Bot carry: Actually I wonder why is this position not more popular? Especially with supps like Blitz? I think Annie counters squishy marksmen that are usually seen there? I'm more brutal than them? Plus with Blitz, it is really nothing easier, he hooks'em, I burst'em, they need to recall or I gain a kill.
Thoughts?
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As an exercise I wanted to try my own build. Not because it would be superior to any of the proposed builds published on this site, I doubt it would, but simply to learn. And for the same reason I'd like to ask You to rate it. Here are the results...
The primary goals of this build are to maximize CDR and AP. AP is self-explanatory, but CDR... I simply notice that I think I seem to perform better when I don't have to wait forever till my cooldowns are down. Theoretically an APC's goal is to 100-0 whoever they can, but... going for 100-0 mainly somehow doesn't seem to get results as good as being able to spam abilites while still remaining able to 100-0 squishes. Might be because I'm a bronze who's being matchmade with bronzes and silvers, though.
So. Summs first, no surpsise here:
Also with 40% CDR Annie can spam
Runes: Sorcery & Domination. Sorcery:
*
Now the next three are the reason why go Sorcery / Domination and not Domination / Sorcery, even though
*
*
*
Domination:
*
*
I'm thinking though if taking
Skills:
The point is that
Items
Later I'd like to switch to
If I feel charitable and I'm not too far behind I could buy a
Start with
Now then after the last patch there are three candidates for core items, and these are
So bottom line: I choose to build
Ideally I'd like to have my first recall with 1100 gold at least, so that I can start with
Having bought
Now then goes the pair of items that seem to me essential on any APC:
Now if the game's not over already (it sometimes is even before I can complete
This however exceeds 40%CDR, so I can switch
So, bottom line: The build is, ideally, somehow like this:
2x
No choices:
Whaddya think?